Yea that happened to me as well once. Just set it to manual login and it should be fine. Or you can just log out and the "premium content" works OK when logged out. There seems to be some bug when you set log in on auto and it doesn't log you in. The problem seems to be isolated to those with firewalls. I'd rather leave my firewall on, and just restart the game.
So yea, whenever you start the game, log in first, and you won't have any problems. Don't log in manually after you've loaded a game. Always log in after Dragon Age starts up, and before you load.
They said it was some firewall issue, and they will patch it. Hmmmm....
I am playing as a human rogue.. Working my way to duelist.
Yea, I am an elven rogue.
Anyway to unlock the specialization classes, you have learn it from an NPC or from a tome. I like it, as it adds to the roleplaying.
Basically after you hit level 7 (or is it 9?), you get an extra point to add to your specialization. After that, you get one every three levels. In addition to that, you can get more of those points from tomes.
I started a conversation with the bard chick at camp, and worked through the dialog tree till her approval of me was locked at 25. After that I just gave her gifts (she likes some flowers from her home nation), which pushed her approval of me to 30. Then I just had some conversations with her, and told her what she wanted to hear (her approval is the easiest to gain... she will like whatever you say mostly), until I got to the point where she was ready to teach me how to be a bard... which took about 4 minutes.
It is the same with the other NPCs. Alistar for example can teach you to be a Templar, if you are a warrior, and again if his approval of you is at 30. Morrigan can teach you to be a shape-shifter etc.
Like I said, some of the specializations can be gotten from tomes.
When you get to your camp, you will find a couple of dwarven traders that are following you around. They have the
ranger tome for sale, and like I said, you can unlock the bard specialization from the redheaded NPC.
I am not sure about the duelist, but you can ask on the forums.
Anyway, I am really loving this game. The skill tree isn't bad, and certainly deeper than I expected. There are at least five or six different ways you can shape your rogue in the base tree that will totally change the way you play the game. And I am not even counting the specializations. You can be a dual wielding flamboyant fighter with lots of dexterity; you can be a stealthy assassin type who is skillful at backstabs and hiding in the shadows; you can be a dirty fighter -- the sort who regularly kicks his enemies in the family jewels; you can be a supporting archer who cripples and slows enemies down; you can be a marksmen who delivers high criticals... or you can simply choose to find a combination of all the options. I am assuming all the classes have as much depth to them.
It is something I really like about this game. They basically divided the classes into three basic ones, and then let you mix and match to create whatever you want. It is a lot more realistic that way. For example, if there is a character trained to back stab and hide in the shadows like an assassin, is there any reason why he can't learn to be very good with a longbow?
I also like that the basic skill tree -- the one that is common to all three classes -- is well fleshed out as well. While I can't say that Bioware breaks new ground with Dragon Age's skill system, I do think they presented it in a way that makes it feel logical and realistic, yet kinda exciting to work though at the same time.
Something else I like is that rogues get XP points for disarming traps and picking locks. During combat, whenever a character delivers a killing blow, he gains extra bonus XP, alongside the XP the entire party gains for every kill. Now, while warriors and mages benefit most from this killing blow XP, rogues don't as often because they are simply less powerful. So instead, they get their bonus XP from traps and locks, which is cool. Bioware used to have this in all of their D&D based games, but for some reason stopped with NWN. I guess it was because it was a less party focused title...
Something you guys should find handy, especially those who love to use their rogues. At the bottom of the top left menu, while playing, you guys should see two icons. One is for selecting the entire party, while the other is for turning the AI movement off. This is very useful for when you want to send your rogue scouting ahead in the shadows...