Xessive, I see what you were saying, because they essentially removed a component from the game to sell as DLC.
From what I heard on the PCG podcast, according to Bioware, they removed Warden's Keep because it was very buggy etc, and they decided it wasn't going to be part of the game any more. Then near release, apparently another team, incharge of Q&A, tried the Warden's Keep portion, and found it was OK, and decided it would make some great DLC.
Obviously Bioware were correct in their assessment, and I wonder if the other team was influenced by EA.
Then again, this could all be b.s.
Exactly, so why does it cost so much?!
It is because there are idiots like me willing to pay for it.
I actually regretted buying it the instant I finished it... which actually felt like an instant.
Anyway, I was referring to all the DLC: Warden's Keep and The Stone Prisoner. Since apparently in some cases The Stone Prisoner was not available and is instead an online purchase for $20 (or $15 in the US). Even if you did get it with your initial purchase it's treated as DLC by Bioware. It's like insincere generosity "See, look what I'm giving you. That's extra but I gave it to you to sweeten the deal. No one else would do that for you."
But the Stone Prisoner is available with every new copy of the game, world wide. I read two threads where people didn't get it because of packaging errors, but they were given codes online by Bioware. I bought mine from Thailand, and it had it. I got my cousin a copy from the UK, and he had it too.
I think everyone in this thread has it as well?
I see what you are saying about the insincere generosity, but once they decided that they were going to use it as an incentive to buy the game new, there were no two ways around it. Either they could treat it like free DLC or not at all.
Remember the plugins or adventure packs for NWN? That was appropriate. Bioware did a good job with those and Atari didn't really get in the way of those getting into the hands of the public. EA, on the other hand, seems to be the biggest driving factor in milking people.
I remember in NWN2 they started charging for that stuff, and people were furious.
I am not convinced that Bioware is completely innocent though.
BTW, are there no kits for fans to develop content?
Bioware doesn't seem to be handling their DLC very well. Look at Mass Effect and now DAO. High price points without enough content.
At least the ME DLC on the PC was free.
I do agree that the DLC on Dragon Age has been handled very poorly, but I am just saying that because none of it feels remotely essential, I don't care.
Had they started charging say $20 for being able to use swords in the game, I would have found it unacceptable.