Author Topic: Bioshock Infinite announced  (Read 26272 times)

Offline idolminds

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Bioshock Infinite announced
« on: Thursday, August 12, 2010, 11:20:50 AM »
So like....Skyoshock?

Quote
While Rapture was built away from civilization in secret, the city in BioShock Infinite was built to publicly showcase the ingenuity and progress of America. Rather than a city submerged like that in the original BioShock, Infinite features an advanced city built to float in the sky.

It's the late 1800's when Columbia, a city built to rise up and sit among the clouds as an expression of great American democratic ideals, is born. Although the city was formed to show the world how advanced America has become both in industry and political stature, there are dark secrets that plague the world. "What started out as the Apollo Project became the Death Star," Irrational Games boss Ken Levine says, describing that Columbia is soon discovered to be "armed to the teeth" before thrusting itself into a violent international incident. Soon after this "incident," the city escapes view into the clouds and is never seen or heard of again.
Ok, a sky city could be cool in a "Castle in the Sky" kind of way. But that was really a slow hype build up for a Bioshock sequel that wont be released until 2012.

Offline MysterD

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Re: Bioshock Infinite announced
« Reply #1 on: Thursday, August 12, 2010, 02:03:16 PM »
Love the trailer.

One thing, though - why the hell is this called Bioshock? For brand recognition reasons? There's no water and no Rapture here - which is pretty much already synonymous w/ the past two Bioshock games.

Skyshock or Airshock sounds more appropriate, to me. I'm sure w/ the word "Shock" in the compound word/title (at the very end), most people would probably realize it's a game from either Irrational or 2K Marin.

EDIT:
Shacknews interviews w/ Irrational Games:
Interview w/ Ken Levine.
Interview w/ Timothy Gerritsen.
« Last Edit: Thursday, August 12, 2010, 03:02:15 PM by MysterD »

Offline W7RE

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Re: Bioshock Infinite announced
« Reply #2 on: Thursday, August 12, 2010, 04:31:17 PM »

Offline idolminds

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Re: Bioshock Infinite announced
« Reply #3 on: Thursday, August 12, 2010, 04:50:28 PM »
WTF...

Offline beo

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Re: Bioshock Infinite announced
« Reply #4 on: Friday, August 13, 2010, 03:00:42 AM »
THE WORD IS "WITH".

Offline W7RE

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Re: Bioshock Infinite announced
« Reply #5 on: Friday, August 13, 2010, 03:48:20 AM »
One thing, though - why the hell is this called Bioshock? For brand recognition reasons? There's no water and no Rapture here - which is pretty much already synonymous w/ the past two Bioshock games.

Skyshock or Airshock sounds more appropriate, to me. I'm sure w/ the word "Shock" in the compound word/title (at the very end), most people would probably realize it's a game from either Irrational or 2K Marin.

I was thinking the same thing at first. But then, isn't the "bio" short for Biology? A biodome isn't underwater either, it's just a contained biological environment.

Offline Xessive

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Re: Bioshock Infinite announced
« Reply #6 on: Friday, August 13, 2010, 05:21:39 AM »
It'll probably revolve around the same themes as the first two Bioshock games but instead of a city underwater it's a city in the sky. The Bio in the name I always thought referred to the biological or living changes and mutations the people of Rapture went through.

Offline MysterD

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Re: Bioshock Infinite announced
« Reply #7 on: Friday, August 13, 2010, 01:36:45 PM »
I was thinking the same thing at first. But then, isn't the "bio" short for Biology? A biodome isn't underwater either, it's just a contained biological environment.

"Bio-" is a prefix meaning "life."

I just think Bioshock brand-title is now pretty much so synonymous w/ Rapture and the underworld dystopia after TWO games called this, calling this new game in the sky "Bioshock" to me just seems very odd.

I could be wrong - but it just seems like from the way the designers are talking so far, Infinite will also have nothing to do w/ the story of the other games or lead into the birth of Rapture, either.



Offline MysterD

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Offline MysterD

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« Last Edit: Saturday, September 11, 2010, 07:44:37 PM by MysterD »

Offline W7RE

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Re: Bioshock Infinite announced
« Reply #10 on: Tuesday, September 21, 2010, 01:26:35 PM »
« Last Edit: Tuesday, September 21, 2010, 02:38:31 PM by W7RE »

Offline K-man

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Re: Bioshock Infinite announced
« Reply #11 on: Tuesday, September 21, 2010, 01:35:08 PM »
Wow. 

Offline Ghandi

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Re: Bioshock Infinite announced
« Reply #12 on: Tuesday, September 21, 2010, 02:01:04 PM »

Offline W7RE

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Re: Bioshock Infinite announced
« Reply #13 on: Tuesday, September 21, 2010, 02:02:11 PM »
The video is up on the Xbox 360 dashboard too. The link I posted didn't have the best framerate (maybe my PC was slowing down from all the stuff I've got running), and the one on the Xbox is a little smoother.

Offline MysterD

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Re: Bioshock Infinite announced
« Reply #14 on: Tuesday, September 21, 2010, 02:07:03 PM »
I think we can always count on Irrational Boston to deliver awesome stuff.

Offline W7RE

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Re: Bioshock Infinite announced
« Reply #15 on: Tuesday, September 21, 2010, 02:38:45 PM »

Offline Xessive

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Re: Bioshock Infinite announced
« Reply #16 on: Tuesday, September 21, 2010, 02:44:44 PM »
I guess they went with giving the protagonist a voice this time.Cool.

I hope it tells a compelling story.

Offline iPPi

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Re: Bioshock Infinite announced
« Reply #17 on: Tuesday, September 21, 2010, 02:59:30 PM »
Looks good.

Offline TheOtherBelmont

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Re: Bioshock Infinite announced
« Reply #18 on: Wednesday, September 22, 2010, 12:08:59 AM »
Holy shit, that looks amazing, too bad its a long away from coming out.

Offline Cobra951

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Re: Bioshock Infinite announced
« Reply #19 on: Wednesday, September 22, 2010, 10:37:36 AM »
Yeah, 2012?  Hell, what if the Mayans are right?   :P

Offline Xessive

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Re: Bioshock Infinite announced
« Reply #20 on: Wednesday, September 22, 2010, 11:27:50 AM »
Yeah, 2012?  Hell, what if the Mayans are right?   :P
Hmm, I think 2012 would be an appropriate year for Bioshock Infinite ;D The connotations are too good to ignore.

I have to admit a part kinda hopes they are.. We could have a real post-apocalyptic experience and we wouldn't have to worry about the daily races: workplace drama, home drama, who spilled the milk, etc.

Offline W7RE

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Re: Bioshock Infinite announced
« Reply #21 on: Wednesday, September 22, 2010, 01:15:17 PM »
45 minute interview with Ken Levine on Giant Bomb.

Haven't watched it yet myself. Going to in a little bit.

Offline Pugnate

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Re: Bioshock Infinite announced
« Reply #22 on: Thursday, September 23, 2010, 01:10:38 AM »
The game looks really good.

Offline MysterD

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Re: Bioshock Infinite announced
« Reply #23 on: Sunday, October 17, 2010, 09:19:12 AM »

Offline MysterD

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Re: Bioshock Infinite announced
« Reply #24 on: Wednesday, November 03, 2010, 03:00:24 PM »
Shacknews -> Bioshock: Infinite - Tweaks, Changes, and Improvements on this game's version of the UE3 Engine.
Yes, they are heavily modifying the engine for this game's needs.


-- "Job System" put in place to handle as many cores as you might want to throw at it
-- New renderer based on deferred lighting w/ a relighting system
-- New AI system
-- New Animation system
-- System for supporting Non-Static Environments (called "Floating Worlds")

Offline MysterD

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Re: Bioshock Infinite announced
« Reply #25 on: Saturday, March 12, 2011, 04:04:33 PM »

Offline MysterD

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Offline MysterD

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« Last Edit: Monday, October 22, 2012, 02:54:44 PM by MysterD »

Offline MysterD

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Re: Bioshock Infinite announced
« Reply #28 on: Thursday, September 15, 2011, 03:46:37 PM »

Offline MysterD

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Offline idolminds

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Re: Bioshock Infinite announced
« Reply #30 on: Thursday, January 19, 2012, 10:22:46 AM »

Offline sirean_syan

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Re: Bioshock Infinite announced
« Reply #31 on: Thursday, January 19, 2012, 10:54:06 AM »
I fully support this idea.

Offline Pugnate

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Re: Bioshock Infinite announced
« Reply #32 on: Thursday, January 19, 2012, 01:39:11 PM »
I was thinking the same thing at first. But then, isn't the "bio" short for Biology? A biodome isn't underwater either, it's just a contained biological environment.

haha true!

Offline Pugnate

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Re: Bioshock Infinite announced
« Reply #33 on: Thursday, January 19, 2012, 01:40:09 PM »
1999 mode

ala System Shock 2?

Suddenly, I am sold on this game.

Offline MysterD

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Re: Bioshock Infinite announced
« Reply #34 on: Thursday, January 19, 2012, 03:51:40 PM »

Offline Quemaqua

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Re: Bioshock Infinite announced
« Reply #35 on: Thursday, January 19, 2012, 10:01:30 PM »
Definitely cool. It's on my radar, but won't be a day one thing. But this may bump it up the list slightly.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline K-man

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Re: Bioshock Infinite announced
« Reply #36 on: Friday, January 20, 2012, 11:19:08 AM »
Definitely cool. It's on my radar, but won't be a day one thing. But this may bump it up the list slightly.

Based solely on the fact that they are basically giving copies of the first two games away with Happy Meals, I'm also inclined to wait.


Offline MysterD

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Re: Bioshock Infinite announced
« Reply #38 on: Wednesday, May 09, 2012, 03:15:05 PM »

Offline MysterD

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Re: Bioshock Infinite announced
« Reply #39 on: Friday, August 10, 2012, 05:31:41 PM »
Destructoid -> Bioshock: Infinite's MP portion = CANCELLED.

Quote
BioShock Infinite had two multiplayer modes accompanying the narrative campaign, but according to Kotaku, both of these things have been cut. The news follows reports that several key developers -- including the game's art director -- have left the project.

One mode was a "Tower Defense" style game that, according to Irrational, never really worked. The other was a cooperative "Spec Ops" mode, presumably featuring a selection of missions that two players would complete. No reason was given for its cancellation.