Official SiteI'm sure some of you have heard of this game, but for those who haven't: it's a platforming game where you play as a cube of meat. You avoid buzz saws and fire and other various obstacles while trying to get to Bandage Girl to rescue her. Dr. Fetus kidnapped her. (he's a fetus in a jar, wearing a suit) The game was made by a dev team of 2, and is out on XBLA, soon to be out on PC/Mac.
Here's a quote about the game from the official site:
Super Meat Boy is a game where you play as a boy without skin whos girlfriend who is made of bandages gets kidnapped by a fetus in a tuxedo wearing a top hat and a monocle.
Super Meat Boy features platforming madness spanning over 300 levels of saws, disease, fire, lasers, missiles, and various other traps that Meat Boy must avoid to rescue is lady love.
The game is setup in challenge style. Each level can be completed in as little as 2 seconds, or take as long as 30-45 seconds. You will die A LOT, but it feels so good when you complete a level. Levels score you based on time, so you may want to push for a fast time, which will require perfect execution.
Here's a badass gameplay montage.XBLA versionRelease Date: Oct 20
Playable Characters:
Gish - from Gish (sticks to walls)
Commander Video - from Bit.Trip.Runner (floats in a perfect horizontal line)
Alien Hominid - from Alien Hominid (boost jump/slow fall)
Ogmo - from Jumper (double jump)
Tim - from Braid. (rewind time)
Flywrench - from Flywrench (triple jump)
Spelunky - from Spelunky (explosive jump)
N the ninja - from N
Pink Knight - from Castle Crashers (flutter jump)
The Kid - from I Wanna Be The Guy (double jump)
Jill - from The Mighty Jill Off (air break/slow fall)
Meat Ninja (Teleport)
4-bit Game Boy Meat Boy
4-bit Meat Boy
8-bit Meat Boy
PC versionRelease Date: Nov 30
PC version will have a level editor (not sure if it ships with one or not). The best levels made by fans will be added to the XBLA version through the "Internets" chapter.
Playable Characters (using
this teaser picture and hoping I get the characters all right):
Commander Video - from Bit.Trip.Runner (floats in a perfect horizontal line)
Jill - from The Mighty Jill Off (air break/slow fall)
Ogmo - from Jumper (double jump)
Flywrench - from Flywrench (triple jump)
The Kid - from I Wanna Be The Guy (double jump)
Mr. Minecraft - from Minecraft
Captain Veridian - from VVVVVV
Josef - from Machinarium
Head Crab - from Half-Life (Steam version only, sticks to walls like Gish, but with a further horizontal jump)
Goo Ball - from World of Goo (non Steam versions for Pc and Mac, controls exactly like Gish)
unknown
unknown
Meat Ninja (Teleport)
4-bit Game Boy Meat Boy
4-bit Meat Boy
8-bit Meat Boy
I believe the way the characters work is that the ones from warp zones are for all platforms, and the ones unlock by collecting bandages are exclusive to each platform. I'm assuming he Meat Ninja and the Meat Boy variants will be in all versions too.
PC Retail version-A 40-page booklet that is half-comic and half-sketchbook
-A mini-poster by Dave Rapoza
-The ability to play as Alien Hominid (formerly an Xbox-exclusive character)
-A digital soundtrack including songs by retro-maestro Danny B.
-The game itself (300+ stages, unlockable characters, a level editor, etc. etc. etc.)
Wii VersionWii version CANCELLED