Author Topic: L.A. Noire  (Read 11077 times)

Offline ScaryTooth

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L.A. Noire
« on: Thursday, December 16, 2010, 08:38:48 PM »
Facial animation stuff.

http://www.gametrailers.com/video/developer-diary-l-a-noire/708504

Game is looking pretty interesting.

And it's Doctor Walter Bishop/Secretary of Defense Walter Bishop!

QueEdit - Sorry, I had to add the E to the title. I just had to. It was going to drive me nuts otherwise.
« Last Edit: Wednesday, May 18, 2011, 05:41:40 PM by Quemaqua »

Offline Xessive

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Re: L.A. Noir
« Reply #1 on: Friday, December 17, 2010, 02:19:02 AM »
That looks amazing! We're finally cutting closer to proper lipsync and facial gestures.

The graphics don't look too far ahead of Mafia II but the faces are phenomenal!

Offline iPPi

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Re: L.A. Noir
« Reply #2 on: Friday, December 17, 2010, 10:09:52 AM »
I am impressed.

Looks really story-driven too so this could be something worth picking up when it comes out. 

Offline MysterD

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Re: L.A. Noir
« Reply #3 on: Saturday, December 18, 2010, 12:11:29 PM »
Outstanding video.
Thanks, guys.

Hasn't this game been in development for a really long time?

Offline iPPi

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Re: L.A. Noir
« Reply #4 on: Thursday, April 21, 2011, 11:03:36 PM »
New video

Only a couple more weeks before this game is released and it looks pretty good.  I'm surprised that there hasn't been much talk about this game here.  I think it's because this game isn't being released on PC and we can't rely on D for console releases.

Offline Cobra951

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Re: L.A. Noir
« Reply #5 on: Thursday, April 21, 2011, 11:11:20 PM »
That looks really impressive.

Offline Quemaqua

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Re: L.A. Noir
« Reply #6 on: Thursday, April 21, 2011, 11:19:51 PM »
The thing that gets me the most about it is that the bodies look wrong. You've got these super detailed heads and faces, but the bodies still look so small and game-like. It's a weird disparity. It doesn't make me want the game any less, nor does it do anything to negate how impressive the facial work they've done is, but it still strikes me as off every time I look at it.

Nonetheless, I can't wait.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline idolminds

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Re: L.A. Noir
« Reply #7 on: Thursday, May 05, 2011, 01:58:57 PM »

Offline ScaryTooth

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Re: L.A. Noir
« Reply #8 on: Thursday, May 05, 2011, 02:53:26 PM »
I'll be getting it for PS3.

Offline iPPi

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Re: L.A. Noir
« Reply #9 on: Thursday, May 05, 2011, 02:57:33 PM »

Offline MysterD

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Re: L.A. Noir
« Reply #10 on: Thursday, May 05, 2011, 04:33:36 PM »
LA Noire fills a Bluray, will be 3 discs on 360
Man, 360 gamers get stuck w/ 3 DVD's...damn.
Where's a HD-DVD drive when you need one?
Oh, that's right... it failed.

Offline Cobra951

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Re: L.A. Noir
« Reply #11 on: Thursday, May 05, 2011, 04:44:20 PM »
HD-DVD was never game storage for the 360.  The thing to do here is install all discs to the hard drive.  Not that I'm going to jump on this at release time.  Too much cheaper backlog.

Offline Quemaqua

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Re: L.A. Noir
« Reply #12 on: Sunday, May 15, 2011, 11:17:09 PM »
Can't wait. Just a couple more days. Need to get this preordered at Gamestop since they seem to have the best DLC preorder bonus crap.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline iPPi

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Re: L.A. Noir
« Reply #13 on: Monday, May 16, 2011, 12:33:38 PM »

Offline Quemaqua

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Re: L.A. Noir
« Reply #14 on: Monday, May 16, 2011, 02:20:03 PM »
So pumped. Looks great.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: L.A. Noir
« Reply #15 on: Monday, May 16, 2011, 02:24:37 PM »

Offline Quemaqua

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Re: L.A. Noir
« Reply #16 on: Monday, May 16, 2011, 02:48:18 PM »
Great review. And worth noting:

Quote
Having spent a lot of time with both versions of L.A. Noire, the PlayStation 3 game is the clear-cut winner. Both versions of the game look fantastic, but there were a few instances of painful frame rate drops and objects drawing in too slowly on the Xbox that didn't exist on the PS3. Also, the shadows look a bit more jagged. This is splitting hairs since, both games look good enough that you should just get the one on the platform you prefer, though the PS3 also has the added benefit of being on a single disc to the Xbox's three, and includes an exclusive downloadable case (which I didn't get to try, and you probably won't be able to play either until the PlayStation Store is back online).

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline beo

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Re: L.A. Noir
« Reply #17 on: Monday, May 16, 2011, 03:11:42 PM »
i was actually just coming here to see which version to go for. settled.

Offline MysterD

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« Last Edit: Monday, May 16, 2011, 04:28:12 PM by MysterD »

Offline iPPi

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Re: L.A. Noir
« Reply #19 on: Tuesday, May 17, 2011, 10:37:45 AM »
Picked it up... will play later today.

Offline Quemaqua

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Re: L.A. Noir
« Reply #20 on: Tuesday, May 17, 2011, 01:40:23 PM »
Been playing for about two hours. It's like this game was made for me. Fucking. Awesome.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline TheOtherBelmont

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Re: L.A. Noir
« Reply #21 on: Tuesday, May 17, 2011, 02:42:37 PM »
I got my copy of it right before I had to go to work (where I'm at now until midnight).  I can't wait to jump into it and almost called in today just to do so.

Offline Quemaqua

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Re: L.A. Noir
« Reply #22 on: Tuesday, May 17, 2011, 04:00:12 PM »
I wanted to hit up the midnight release last night at my local store, but was prevented from doing so... which was probably good. If I'd started this last night, I'd have gone to bed at some ungodly hour and gotten nothing done today that I needed to. It's really compelling.

Worth noting for those who haven't jumped in yet: you have three pretty considerable audiovisual options you might find worth considering. Firstly, you can play the entire game in black and white. The color is great, so I'll probably reserve that for my next run through it, but if you're a big film noir guy like myself, you might just find that more fun. Secondly, you can change the investigation music options. It defaults to removing instruments when you find key evidence until you eventually hear nothing, indicating that you've exhausted the physical evidence at a scene, but you can change it to just stay on so that you never quite know. You also normally get a little chime and maybe vibration when you walk by evidence at a scene, and you can turn this off as well. I immediately did so to play up the actual investigative nature of the game, which is one of the main reasons I'm loving it so much. I think it was a good call to include the options, but also a good call to let you turn them off. They don't really feel as bad as big hints, but I'd rather really work for it, and never be quite sure that I found everything.

Anyway, great game, anybody who hasn't picked it up, get it!

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline gpw11

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Re: L.A. Noir
« Reply #23 on: Wednesday, May 18, 2011, 12:26:09 AM »
Oh god, so many PS3 games on the back burner.

Offline TheOtherBelmont

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Re: L.A. Noir
« Reply #24 on: Wednesday, May 18, 2011, 03:41:01 AM »
I've put a few hours into it and its been amazing so far.  I can't wait to jump into more of it tomorrow when I get off from work.

Offline Xessive

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Re: L.A. Noir
« Reply #25 on: Wednesday, May 18, 2011, 05:31:51 AM »
Just saw the GameTrailers review. Looks pretty sweet.

I'll consider it but now I have my hands full with The Weeeetcher 2!

Offline Cobra951

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Re: L.A. Noir
« Reply #26 on: Wednesday, May 18, 2011, 08:37:27 AM »
This is the first one that's really going to hurt to put off until it gets cheaper.  It looks amazing.

Offline Quemaqua

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Re: L.A. Noir
« Reply #27 on: Wednesday, May 18, 2011, 09:28:04 AM »
If definitely isn't perfect. After spending a good 4 hours with it I'll say that it has some problems in terms of flow. Segments can be a little jarringly thrown together, and since they have to account for the different orders in which you may ask things or do things, sometimes there's that age-old RPG problem where they have to mention the same people or circumstances a few times as though they were never mentioned before, which makes a few lines of dialogue here and there sound stupid. It's also a bit lame that sometimes you'll have entirely figured something out, yet your brilliant detective character has to act all surprised at the sudden twist that you'd put together in your own head an hour ago. It makes him seem a bit stupid. It would have been a much better decision, I think, to make him always seem like he sort of knew what was going on, like he suspected this or that all along. In a perfect world they'd just have a different set of reactions if you'd found a certain piece of evidence or not, but that would be way the hell too much work.

Anyway, those are entirely minor gripes. I'm still loving the game and I'm shocked at how well they pulled some stuff off. I'd really love to see a sequel take all of these elements to the next level.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline TheOtherBelmont

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Re: L.A. Noir
« Reply #28 on: Wednesday, May 18, 2011, 04:25:37 PM »
I really hope this isn't true.  I noticed my PS3 fan sounding a little louder than normal when I was playing this last night and I hope this isn't the cause.  I didn't have any freezing issues that they are describing though, but it makes me a bit paranoid about my PS3 overheating.

Offline Cobra951

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Re: L.A. Noir
« Reply #29 on: Wednesday, May 18, 2011, 05:20:59 PM »
After reading this link, it looks like par for the course of modern complex games, on both consoles.  Current buyers are beta testers for an unfinished work.  The overheating issue may be a PS3 problem, but there are enough technical complaints across the board for me to feel much better about waiting, a long time.

Offline Quemaqua

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Re: L.A. Noir
« Reply #30 on: Wednesday, May 18, 2011, 05:40:58 PM »
My PS3 has been having the loud fan issue for some time, but I figure it's just dust because I've never opened it or cleaned it out, and it'll even do it when I just so much as watch a DVD. It does it with LA Noire too, but I played for an number of hours and never had it crash or anything. I'm beginning to wonder if the age of certain PS3s now just means they need to be cleaned and dusted for the fans to do their job right. It seems feasible. I've had mine a while and the problem only developed probably in November or December.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline iPPi

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Re: L.A. Noire
« Reply #31 on: Wednesday, May 18, 2011, 09:50:47 PM »
Hurray for title correction.  That was bugging me since the thread was made.

Offline Quemaqua

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Re: L.A. Noire
« Reply #32 on: Wednesday, May 18, 2011, 10:03:23 PM »
Haha, yeah, I couldn't help it.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline iPPi

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Re: L.A. Noire
« Reply #33 on: Wednesday, May 18, 2011, 11:54:19 PM »
This game is awesome.  The cases get so complicated as you progress. 

Offline TheOtherBelmont

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Re: L.A. Noire
« Reply #34 on: Thursday, May 19, 2011, 02:39:13 PM »
Rockstar is taking back their previous statements about the 3.61 firmware causing the technical issues.  Rockstar is implementing a patch soon for the people that are having the freezing issues.  I also haven't heard the fan get loud again since that first night I played it and that only happened for a few minutes and went back to normal, so I don't know what's going on.

Offline Cobra951

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Re: L.A. Noire
« Reply #35 on: Thursday, May 19, 2011, 04:07:27 PM »
I'm going to guess that the fan kicks into high gear when a thermostat tells it to.  Some combination of events & conditions caused the temp to spike higher than usual that one time. 

Offline TheOtherBelmont

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Re: L.A. Noire
« Reply #36 on: Sunday, May 29, 2011, 02:56:46 AM »
I finally finished this game yesterday and really enjoyed it.  The last couple of cases were pretty intense and the story took an unusual turn that I wasn't expecting.  I finished up all of the street cases as well.  I may go back and try to five star the cases I didn't do as well on at some point, but I'm pretty much going to be done with it for awhile.  I put quite a number of hours into it and could have put more if I decided to 100% the game, but finding the film reels and driving all 95 of the cars was getting to be a bit tedious, especially the film reels.  They put the reels in really obscure areas and I don't think you even get anything for finding them except for a trophy/achievement, so I gave up after spending a day searching for them and only finding 20 something of the total 50.

Besides the side stuff like the reels, my only small gripe about the game is some of the questioning parts of the game are a little off.  You'll ask someone a pretty straightforward question like "Did you ever meet this woman?" and the suspect will deny meeting said woman.  Now you are supposed to use evidence to call them out on a lie, doubt when you are sure they are lying but don't have the evidence, and truth which is obvious.  One of the cases had me use a piece of evidence that has nothing to do with whether or not the suspect met the woman.  Without giving too much away, it was a suspected murder weapon that I found earlier that I was supposed to use in order to prove the suspect knew the victim or not and that's not a logical choice at all in the context of the questioning and when I got it wrong it pissed me off pretty bad.  It wasn't even something that I just missed.  I ended up looking up that info on the case after I finished it and tons of people came across the same issue I did and messed up on the question too.  There were only a couple of times that something goofy like that happened, but it was highly annoying each time.

Even with the weirdness mentioned above, I still highly enjoyed the game and can easily recommend this game to anyone, especially if you a fan of the thematic elements and style this game has going for it.

Offline MysterD

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Re: L.A. Noire
« Reply #37 on: Thursday, June 23, 2011, 01:35:32 PM »
PC Version coming this Fall.

Quote
L.A. Noire PC version announced for fall
by Alice O'Connor, Jun 23, 2011 8:20am PDT

PC gamers, rejoice! Publisher Rockstar today announced that Team Bondi's 1940s detective thriller L.A. Noire will be released for PC this fall.

The PC port is developed by Rockstar Leeds, and promises "increased fidelity and graphical enhancements," keyboard remapping, and gamepad support.

You'll also be able to play it in 3D future-o-vision, if you have the appropriate hardware.

Rockstar claims that L.A. Noire "will run on a wide range of PCs," which is good to hear after the terrible performance problems suffered by Grand Theft Auto IV on PC.

L.A. Noire was released for Xbox 360 and PlayStation 3 in May, and has shipped around four million units so far. If you've had your fingers in your ears, pretending L.A. Noire didn't exist until you heard of a PC version, you should check out our review.

Offline iPPi

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Re: L.A. Noire
« Reply #38 on: Saturday, June 25, 2011, 11:10:41 AM »
I finally finished this game up earlier this week and overall I feel somewhat disappointed. The tech is there but the core gameplay gets boring quickly. I feel that this game suffers from repetition like when Assassin's Creed came out. In the end it just gets boring and a chore to play through. The story is mediocre as well. I really liked some of the cases (especially the homicide desk) though.

Offline MysterD

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Re: L.A. Noire
« Reply #39 on: Monday, June 27, 2011, 04:05:27 PM »