Author Topic: L.A. Noire  (Read 11078 times)

Offline Cobra951

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Re: L.A. Noire
« Reply #40 on: Tuesday, June 28, 2011, 07:43:53 AM »
IGN Australia - Why it took seven years to make LA Noire.

That's a great read, particularly for anyone interested in working for a big game developer.  Much of it brings back memories (few of them good).  I have a feeling that unless the studio heads are brilliant with people (not just technology or business) this sad progression of events is inevitable, regardless of intentions.

Paid overtime?  In software development?  What's that?  Oh, I forgot.  This is Australia.

Offline MysterD

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Re: L.A. Noire
« Reply #41 on: Wednesday, July 13, 2011, 03:19:11 PM »
Rockstar says they aren't done w/ LA Noire after the upcoming [supposedly last] DLC.

Quote
Speaking with Kotaku yesterday, a Rockstar spokesperson reportedly said that "[L.A. Noire] isn't complete yet." This despite the five downloadable cases that have been released since the game's launch along with various extra suits and guns.

Rockstar previously said that entire desks such as Burglary had been cut from the game in order to get it released and squeezed onto disc. It's possible that the company is planning on re-introducing these parts of the game as further DLC at a later date -- perhaps as a large-scale expansion, though the spokesperson didn't go into detail. You can bet your bottom dollar that the Rockstar Pass won't cover this future content, though.

How do all of you who have bought L.A. Noire feel now, though, knowing you've purchased a game for full price which Rockstar knew very well was not, in its own words, "complete?"

Offline PyroMenace

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Re: L.A. Noire
« Reply #42 on: Wednesday, July 13, 2011, 09:54:00 PM »
The relationship between Rockstar and Team Bondai is all but shattered. I doubt there will be another one in the works ever, but the game didn't seem like something that would warrant a sequel anyway.

Offline MysterD

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Re: L.A. Noire
« Reply #43 on: Saturday, August 06, 2011, 10:55:53 AM »

Offline idolminds

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Re: L.A. Noire
« Reply #44 on: Wednesday, September 28, 2011, 11:28:09 AM »
LA Noire Complete Edition coming to PC. All the DLC! Wee!

Offline Quemaqua

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Re: L.A. Noire
« Reply #45 on: Wednesday, September 28, 2011, 11:39:06 AM »
Assfags! Remind me again why I ever buy games new? Because I'm really forgetting.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline PyroMenace

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Re: L.A. Noire
« Reply #46 on: Wednesday, September 28, 2011, 11:41:40 AM »
I'm still getting it for PS3, eventually. I just don't have a proper PC controller, plus... big TV.

Offline MysterD

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Re: L.A. Noire
« Reply #47 on: Wednesday, September 28, 2011, 02:40:52 PM »
Assfags! Remind me again why I ever buy games new? Because I'm really forgetting.
B/c you want the game ASAP!

Do what I do - if I bought the Original Box, I will buy the Complete Edition WAY later when it's A LOT cheaper and way after its release, if I really think the extra content is worth the $.

Offline MysterD

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« Last Edit: Saturday, October 22, 2011, 08:22:06 AM by MysterD »

Offline MysterD

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Re: L.A. Noire
« Reply #49 on: Sunday, January 01, 2012, 08:42:23 AM »
Yesterday, I bought L.A Noire: Complete Edition PC [download] from Amazon for $12.49, which matched Steam's deal yesterday. One less layer of DRM/client bullshit to deal w/ there w/ their version (Rockstar Social Club and GameShield), as opposed to Steam version (RSC, GameShield, and Steam). Worth noting, though - the Steam version also supports Steam Achievements - if you're interested and in love w/ that sort of thing.

Anyways, my thoughts on this game...

I played for a good 6 hours w/ this yesterday. Hella-impressive game. The graphics do look pretty good, though the facial animations and lip-syncing are off-the-charts. No game does facial animations or lip-syncing as GOOD as this, so far - PERIOD.

The game - at least so far, some 6 hours in - feels like a Whole Season of a really good TV detective series. It feels like each chapter (episode) is a case of its own entirety. They'll mention old cases and other sorts of character development stuff while riding around in the car, so I think it's worth your while to just drive around yourself. There's lot of conversations, when riding around - so it's worth your time to NOT skip anything by letting your partner drive. Plus, you can run into side quests and find landmarks, if you just drive around.

In the game, there are newspapers you can find - that add-up to some on-going story. After each chapter (episode), there's another story-thread going on, that's adding up to another story, as well. I'm guessing these probably will all tie-in, eventually or later on - probably, into another case, I'd guess.

The side quests seem to provide the game w/ more action, for the most part. Whether shootouts, chasing someone down on foot, brawling fist fights, car chases, or a combo of these elements - these seem to provide the game w/ more action sequences, basically. For the action gamer - yeah, you might want to do these. Plus, these can improve your rank, point score, and net you some other benefits [extra outfits w/ extra percentage boosts in certain areas, more points to toss into Intuition, etc].

The main quests are where it's REALLY interesting. It does NOT seem there's a lot of shootouts here, just mostly police-work. VERY nice chance of pace. Is it me, or does this feel like a good majority of the old-school adventure games? A lot of the game involves sequences where you're investigating a crime scene. Feels like the rebirth of the good old pixel-hunt or look around the area and hope to stumble upon something you can pick-up for later usage. For those using a gamepad here, which is probably how you should be playing, when near something you can examine/inspect, the controller rumbles to let you know you're near something you can pick-up. Pretty much, controller seems to be how I'm playing this game the most - for driving; brawling; and walking around. Basically, I only switch to the KB/mouse for shootouts, which doesn't seem to be often at all.

There's A LOT of dialogue. Not a bad thing, though - since the voice-acting and facial animations are fantastic; while the dialogue is also pretty good, too. Basically, based on what evidence you find or information you find, you can throw certain questions at witnesses, suspects, and any other people that you are investigating. The game's looking for certain answers...and you have to pick what it feels is the "right" one. You have options of Truth, Lie, and Doubt - Truth for if you think they're telling the truth; Doubt if you don't buy w/ what they're saying, but have no proof of it; and Lie for if you know they are telling a flat-out lie and you do have some hard-evidence proof of such. Gain enough points from playing and doing anything "right" in the game, you can use points on Intuition to "Remove A Question" [take-back] or "Poll The Community" for their answer in percentages, when investigating a person; or you can use it to "Find More Clues" easily at a Crime-Scene or Location you're checking out, which will point them out at the mini-map.

On my PC (i7 950, 1 GB GeForce GTX 560 Ti, 8 GB of RAM, Win 7) game has experienced NO sort of performance slow-downs, problems, or anything. 1920x1080 w/ everything maxed-out. Smooth as can be on this PC. Got everything chalked up on the NVidia CC, as well.

Simply put - this game's really good and I really do like it, so far. Must go play more.
« Last Edit: Sunday, January 01, 2012, 09:20:17 AM by MysterD »

Offline Xessive

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Re: L.A. Noire
« Reply #50 on: Sunday, January 01, 2012, 10:10:31 AM »
The game chugs on my system:

Asus G73jh, Radeon HD 5870 1GB, 8GB RAM, Core i7 720.

Bear in mind I can run Battlefield 3 on high settings at 1920x1080 averaging 40-60 fps.

LA Noire on the lowest settings (everything set to Performance and Off) at 1280x720 stutters like ass when I'm walking around (~20 fps, 30fps if I'm lucky). Oddly enough during conversations the game runs smoothly.

That's been the main reason that I'm not playing right now.

Offline MysterD

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Re: L.A. Noire
« Reply #51 on: Sunday, January 01, 2012, 02:56:28 PM »
The game chugs on my system:

Asus G73jh, Radeon HD 5870 1GB, 8GB RAM, Core i7 720.

Bear in mind I can run Battlefield 3 on high settings at 1920x1080 averaging 40-60 fps.

LA Noire on the lowest settings (everything set to Performance and Off) at 1280x720 stutters like ass when I'm walking around (~20 fps, 30fps if I'm lucky). Oddly enough during conversations the game runs smoothly.

That's been the main reason that I'm not playing right now.
WTH? Is this a ATI related issue or something?  :o

I think the game caps at 30FPS, BTW, from what I've read on Steam forums...

Offline Xessive

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Re: L.A. Noire
« Reply #52 on: Monday, January 02, 2012, 01:01:13 AM »
Yeah, it's definitely locked at 30 fps but it seems to unlock or something during some scenes on my system. I'll have to use a FPS counter (FRAPS) to get an accurate reading. I may have misspoke when I said 40-60 fps.. It's just noticeably smoother during conversations than in free-roam mode.

Offline MysterD

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Re: L.A. Noire
« Reply #53 on: Tuesday, January 03, 2012, 09:38:28 PM »
Finished this one up earlier tonite.
Took me around 30 hours or so in total - and no, I did not do all of the Street Missions [side missions].
Outstanding stuff here...just outstanding.

Offline K-man

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Re: L.A. Noire
« Reply #54 on: Wednesday, January 04, 2012, 08:14:12 AM »
I've played the first few missions.  It's enjoyable.  Certainly a pretty game, and as D alluded to earlier I appreciate it's not a shoot fest like other Rockstar titles.

The one thing I can't get past is that your "investigations" are just basically pathfinding until you get the correct sequence of answers.  Obviously doing better in the investigation will result in a higher score and such, but I just can't shake the feeling of "going through the motions" until I get it right.

Offline PyroMenace

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Re: L.A. Noire
« Reply #55 on: Wednesday, January 04, 2012, 08:23:37 AM »
On the giantbomb podcast where the were discussing game of the year deliberations, Patrick was talking about how those investigations scenes or the questioning scenes would have been more enjoyable if a score wasn't attached to them. Having not played it, I can still understand his point, I feel like those parts will drive me a little crazy.

Offline Xessive

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Re: L.A. Noire
« Reply #56 on: Wednesday, January 04, 2012, 08:27:03 AM »
On the giantbomb podcast where the were discussing game of the year deliberations, Patrick was talking about how those investigations scenes or the questioning scenes would have been more enjoyable if a score wasn't attached to them. Having not played it, I can still understand his point, I feel like those parts will drive me a little crazy.
Yeah, that's so true. I go nuts trying to get a perfect score! I had to learn to just accept it and move on.