Author Topic: Killzone 3  (Read 2212 times)

Offline MysterD

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Killzone 3
« on: Sunday, February 13, 2011, 08:47:24 PM »

Offline iPPi

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Re: Killzone 3
« Reply #1 on: Sunday, February 13, 2011, 08:57:16 PM »
I was expecting this to be a discussion of the game, and not news that it just got leaked.  Anyway, a look at torrent sites indicate that there appears to be two different versions.  One's 22GB and the other one is 41GB.  I think the 41GB one is the legit one. 

Seriously though, pirating PS3 retail titles is not really that ... efficient.  I'm not sure if there are download limits in the US, but in Canada, there are download limits.  Where I'm currently living, I get 60GB monthly, though the internet I have at my permanent residence I get 125GB limit.  If I go over, it costs me (apparently).  PS3 games are too big to pirate unless you have really good download speeds. 

Anyway, it kind of sucks this happens because it's hurting the industry, but I don't see a PS3 leak being as damaging as a PC game leak. 

Offline MysterD

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Re: Killzone 3
« Reply #2 on: Sunday, February 13, 2011, 09:07:50 PM »
I got 250 GB download limit w/ Comcast per month.

It's sad that this is happening to another high-profile title on the consoles - b/c what if this kinda thing gets even more common-place on the consoles like it is on the PC?

Offline W7RE

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Re: Killzone 3
« Reply #3 on: Sunday, February 13, 2011, 10:24:43 PM »
I gave the MP demo a try, and the controls are still terrible (as they were in KZ2, or the SP demo at least).

More specifically:
The dead zone is too big
There's a noticeable delay to the movement controls (the sticks)
there's very little resistance on the sticks (controller issue, not the game)

This could all just be the PS3 controller though, I don't know. After so much time on the 360, everything on the PS3 feels terrible to me, and the Killzone games feel even worse. I understand that different games have different feels to them, but the specific things I'm talking about (the dead zone and the delay) are things that shouldn't happen. Do these guys have a QA team?