Digital Foundry looks at PS4 and PS1 versions of the recently released FFVIII: Remastered
(also now out on Switch and Steam for PC too):
Things to note:
- 3x speed is here as an option like it has been with many FF Remasters, likely to stop the grind & other non-sense that some of the FF's are known for (and in particular, this title w/ constant drawing of spells, lots of GF summons, etc).
- Character models were redone and are more in-line with the FMV's, while the textures weren't.
- This Remaster has more of the quirks & issues of the old PC version of FF8 actually.
- Original was at 320x240, but Remaster has everything running at 1080p.
- Still stuck with 4:3 aspect ratio in the Remaster here.
- In this Remaster: battles are capped at 16fps, while game-world roaming is capped at 30fps.
- Menus in battles were actually running at 60fps before, but Remastered is also now capped to 15fps...which is why some have issues with Limit Break's timing/rhythm & other things of this sort.
- No analogue control support & no rumble supported on controllers here.