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NEW FEATURES- New multiplayer map: 6P_Seine River Docks- New and improved Game Replay functionality allows players to view the game from a selected player's perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show.- Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants' perspective.- IME support for Microsoft Windows XP and Microsoft Windows VistaIMPROVEMENTS- Improved SLI performance on Nvidia systems using the latest drivers.General Fixes- BugReport has more space on the success dialog to show Cyrillic text.- Far East characters will not clip when listed in a multi-line text box.- 30260 is now listed as the correct port to leave unblocked.- Removal of ghost bug that could leave duplicates upon reload of a saved game.- The playback controls for viewing a recorded game have their graphics fixed.Campaign- Medal text is now visible (Korean)- Reinforce radius has been fixed on certain buildings.- M02: Fixed several instances of having the wrong named character's picture attached to subtitled text.- M02: Game no longer incorrectly instructs the player to reinforce the squad.- M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin.- M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective- M08: Fixed critical error after countdown reaches 0 after holding the city centre point- M10: The ''Select HQ'' Button now properly selects the forward HQ- M10: Fixed the lack of audio for subtitled text.- M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory- M11: Briefing fixed subtitle timing issueGameplay- Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected.- Improved load times by fixing pathfinding regens.- Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion.- Veterancy speech samples are now triggered correctly.- The vehicle repair icon now shows up offscreen.- Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders.- All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector.- Allied and Axis HQs can no longer be deleted by the player.- Players will no longer lose munitions income from creating an Axis Sniper.- Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun.- Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4.- Weapon capture squads can now reinforce to full squad size.- Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height.- Sniper "Make Casualty" or "Hit but not killed" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health.- Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended.- Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game.- Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended.- Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug.- Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units.- Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside.Online- Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen)- Players should now hear an audio prompt when sending a chat message to an ally or enemy.- The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby- Fixed the bug where Annihilation games would end before players could see the enemy's HQ collapsing.- Users with slower computers will see each other properly in the game lobby.- Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket.- Players looking for Ranked Games are no longer displayed as "0" on the News tab.- Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian.Performance- Performance measurements now include loading time.- Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded.- Fixed a crash relating to players logging out of Relic Online during the countdown to game launch.- UI now properly filtering out old replays from previous versions of the game.BALANCE CHANGES- Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings.- Axis Ostwind's damage to player-buildings has been reduced (35-40% reduction)- Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman).- Axis Armoured Car cost increased by 10 fuel.- Axis Stug build time increased by 10 seconds.- Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced.- Allied Sherman main gun Area of Effect damage slightly lowered.- Fixed the Allied Bazooka's unnecessary accuracy penalty vs. the Axis Stug and Panzer IV.- Allied Airborne Satchel charges strengthened against buildings and bunkers.- Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction.- Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase.- For the Fatherland ability cost has been reduced by 40%.- All vehicle main guns effectiveness vs. infantry in cover reduced.- Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman.- Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.MOD SUPPORT- Scenario pack support- A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the "WW2Scenarios" or the "My DocumentsMy GamesCompany of HeroesScenarios" folder.- Added the Worldbuilder tool.- Added the MovieMaker tool.- Supports export of scenario packs by selecting Export Scenario in the File menu.
Xessive 0wn3d Idol:http://www.overwritten.net/forum/index.php?topic=40.120
At least I don't bump old-ass threads. Plus I highlighted cool shit.
D can import from old threads from TME.