Author Topic: When motion controls go too far  (Read 3356 times)

Offline idolminds

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When motion controls go too far
« on: Monday, February 21, 2011, 05:41:39 PM »
"Hey baby, want to come over and play a bowling game?"

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We demonstrate the Kiss Controller bowling game. One person has a magnet on his/her tongue and the other person wears the headset. While they kiss, the person who has the magnet on his/her tongue, controls the direction and speed of the bowling ball for 20 seconds. The goals of this game are to guide the ball so that it maintains an average position in the center of the alley and to increase the speed of the ball by moving the tongue faster while kissing.
You know, I sorta figured making out would be its own reward. Like I'm going to be paying attention to a videogame at that point.

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Kissing is an intimate behavior that can be developed into a game device. It has not yet been proposed in the game industry.
No shit? Can you think of any reason why that might be the case?

Offline W7RE

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Re: When motion controls go too far
« Reply #1 on: Monday, February 21, 2011, 05:53:49 PM »
Maybe you're thinking about it the wrong way idol. What if this becomes and avenue for initiating the making out? Sex leading to a video game? No. A video game leading to sex? I'm in.

Offline idolminds

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Re: When motion controls go too far
« Reply #2 on: Monday, February 21, 2011, 05:56:42 PM »
Your ideas are intriguing to me and I wish to subscribe to your newsletter.

Offline Xessive

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Re: When motion controls go too far
« Reply #3 on: Monday, February 21, 2011, 09:34:13 PM »
Wouldn't the magnet wind up on both tongues at some point?

It's annoying enough to make out when one person has gum let alone a solid object juggling around in there.

Offline gpw11

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Re: When motion controls go too far
« Reply #4 on: Monday, February 21, 2011, 10:20:13 PM »
First of all, everyone knows that the only way to initiate a make out with a girl the first time is by offering her gum.  Secondly, why is the guy doing the double handed face palm?  It's like watching two lesbians make out.

Finally, it's a bowling LANE.

Offline W7RE

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Re: When motion controls go too far
« Reply #5 on: Monday, February 21, 2011, 10:45:36 PM »
O shit, there was a link? haha, I just read the post.

Offline Quemaqua

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Re: When motion controls go too far
« Reply #6 on: Tuesday, February 22, 2011, 12:08:20 AM »
You know, it sounds incredibly stupid, but at the same time, I can see it being a goofy way for a couple to spend some time together.  It does sound stupid, but probably worth it just to do something funny together for a laugh.  You'd be surprised how valuable those things can be.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline idolminds

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Re: When motion controls go too far
« Reply #7 on: Thursday, February 24, 2011, 01:03:30 PM »

Offline Ghandi

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Re: When motion controls go too far
« Reply #8 on: Thursday, February 24, 2011, 01:30:40 PM »
hahaha...wow

Offline Pugnate

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Offline W7RE

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Re: When motion controls go too far
« Reply #10 on: Thursday, February 24, 2011, 05:33:43 PM »
hahaha

Offline Cools!

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Re: When motion controls go too far
« Reply #11 on: Thursday, February 24, 2011, 05:43:34 PM »
The Ubisoft video is disturbing.

Offline idolminds

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Re: When motion controls go too far
« Reply #12 on: Thursday, February 24, 2011, 05:51:27 PM »
Its the laughter.

Offline gpw11

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Re: When motion controls go too far
« Reply #13 on: Thursday, February 24, 2011, 07:45:11 PM »
I was kind of uncomfortable just watching that.

Offline Ghandi

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Re: When motion controls go too far
« Reply #14 on: Thursday, February 24, 2011, 08:22:11 PM »
The best part? It's rated 12+

Offline Pugnate

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Re: When motion controls go too far
« Reply #15 on: Friday, February 25, 2011, 12:36:51 AM »
Yea really uncomfortable. It is like watching a gameplay video of The Sims, but with photo-realistic graphics. That laughter is so... sick.

I don't even understand why they are doing that shit? What does it have to do with what is happening on screen -- especially the butt slapping.

Offline idolminds

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Re: When motion controls go too far
« Reply #16 on: Thursday, March 10, 2011, 09:03:31 AM »
The best part? It's rated 12+
This is actually interesting. PEGI defended the rating.
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"It was correct to give the game a 12 rating," PEGI said. "The content of the game and the interaction that the game itself implies do not warrant a higher rating.

"Marketing may have implied something else, but PEGI does not rate advertising, it rates game content. If people play the game, they will see that there is nothing inappropriate for ages 12 and older."
Which you can't really blame them for. Watching the gameplay parts of those ads there is really nothing sexual about the game itself.

In other news, the game won't be released in the UK. It will still be released in Europe, though.