Author Topic: Dragon Age: Inquisition -> Update: GOTY Edition announced  (Read 22472 times)

Offline MysterD

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Dragon Age: Inquisition -> Update: GOTY Edition announced
« on: Monday, April 11, 2011, 05:28:36 PM »
NEW --> 09-22-2015:
Dragon Age: Inquisition - GOTY Edition announced (DAI base-game + ALL DLC's) for PC, PS4, and XB1.

OLD:
GameInformer -> Big Q&A with Mike Laidlaw of BioWare on Trespasser DLC (the final DAI DLC).
Youtube -> Trespasser DLC - Trailer.
IGN -> Trespasser DLC announced.
Youtube -> Trespasser DLC - Trailer.
Kotaku -> Jaws of Hakkon DLC comes out tomorrow for XB1 + PC as (likely a timed) exclusive there; PS4, PS3, & X360 versions will be coming sometime later.
Next patch (Patch #5) now in Beta for PC, which players can opt-into optionally via the Keep - which will add Storage in the Keep, Mirror of Transformation & The Black Emporium.
Dragon Age Keep is now up for all who have DAO saves and/or DA2 Saves; want to sync data from them; & modify any of the Tapestries of how major events turned-out - for setting-up your start-state for DA:I.
GameSpot -> DA:I is around 200 hours for taking on everything; should take 20-40h for just the main quest.
WikiGameGuides got a bunch of DA:I vid's up.
PC Gamer -> DA:I on PC + Mac will not use BioWare Points system; it'll use Origin for DLC purchases.
Youtube -> DA:I - E3 2014 Trailer.
Youtube -> DA:I - Characters Trailer.
Polygon -> E3 2014 - Interview and gameplay footage w/ Mark Darrah.
IGN -> E3 2014, Gameplay Demo.
GameSpot -> E3 2014, Gameplay Demo
Youtube -> Shacknews / GamerHub - Interview w/ Mark Darrah of BioWare on DA:I at E3 2014.
VideoGamer -> Their thoughts on DA:I from E3 2014
Hardcore Gamer -> Their thoughts on DA:I from E3 2014
Eurogamer -> $170 DA:I Collector's Ed revealed.
PC Gamer -> Details on the branching class system.
PC Gamer -> DA2 forced DA:I to be much more epic.
PC Gamer -> Interview w/ Mark Darrah on fan feedback, romances, open-world, returning characters, DAO, DA2, etc
PC Gamer -> New Trailer released; DA:I coming on October 7th.
IGN -> DA:I's box art revealed.
EGMNow -> DA:I will have 40 possible endings; and 5 full regions.
StickTwiddlers -> Interview w/ Cameron Lee on DA:I on tac-cam, dragons, characters (including new character Vivienne), etc.
Youtube -> 14 minute demo of gameplay footage from PAX Prime 2013 on DA:I
3 Parts of Dragon Age: Inquisition footage -> Part 1; Part 2.; Part 3 - tac-cam footage at 4:30 in here.
Youtube -> 8 minutes of DA:I footage - including tactical camera footage shown at 6:44
Escapist Magazine -> Top-down tactical view will return in DA:I for both PC and consoles.
GameSpot -> Tactical combat in DA:I.
Eurogamer -> DA:I - Gameplay footage.
Eurogamer -> DA:I preview
Rev3 Games -> Interview w/ Mark Darrah of BioWare on DA:I.
GameInformer -> All about dragons...and how to battle them.
PC Gamer -> DA:I Preview - on "fortresses, friendship and the Fade in BioWare’s open world."
RockPaperShotgun -> "Eyes On - Dragon Age: Inquisition."
RockPaperShotgun -> Planescape: Torment is a major influence for DA:I.
Youtube - Average Gamer -> Interview w/ BioWare's Cameron Lee and Jonathan Perry on dragons, keeps, influence, camera, combat, etc.
IGN -> Their impressions on DA:I from PAX Seattle 2013
GameSpot -> Qunari race (male or female) will be a playable option for the player.
GameInformer -> Round-table of Future of RPG's w/ BioWare's Mark Darrah (Dragon Age series); Casey Hudson (Mass Effect series); Aaryn Flynn (General Manager).
GameSpot -> Dev Diary from GamesCom 2013.
GameInformer -> The World of Dragon Age: Inquisition.
GameInformer -> "Refining Tactics – The Combat Of Dragon Age: Inquisition" w/ some early in-game footage.
GameInformer -> "Morrigan - Past & Present"
PC Gamer -> DA:I will have multiple races & mounts.
PC Gamer -> New screenies of DA:IIGN -> Why the # 3 was dropped for the game's title.
IGN -> E3 2013 Preview.
Youtube -> Dragon Age: Inquisition -> "The Fires Above (E3 2013)" Trailer - Morrigan's in this trailer.
GameSpot -> DA III: Inquisition drops the number "III"; and is delayed until Fall 2014.
PC Gamer -> What they want to see in DA3.Popmatters -> Reflections on Dragon Age series.
Escapist -> DA3 might be BioWare's biggest game yet - with BIG levels; and longest pre-production for BioWare ever.
Forbes -> 5 Things We've Learned About 'Dragon Age III: Inquisition' So Far (10-23-2012).
GamesRadar -> "Dragon Age 3: Inquisition - 5 lessons Dragon Age can learn from the Mass Effect series."
Kotaku -> What We Do And Don’t Know About Dragon Age III: Inquisition.
Destructoid -> Dragon Age III: Inquisition announced and will run on DICE's Frostbite 2 Engine.
Official Dragon Age Website -> Mark Darrah (lead designer on DA2 and DA3) - Open Letter on Dragon Age III: Inquisition.
G4TV -> Were some DA3 details leaked in a recent survey?
Kotaku -> Kate Cox - Editorial on "Why I Hope Dragon Age 3 Is A Lot Like Dragon Age 2."
BioWare Blog -> David Gaider expands on Follower Customization.
PAX 2012 Panel - BioWare on feedback from DA2 from gamers; and some ideas, concept art, and other stuff for DA3.
GameSpot -> Bioware says next DA game will take some cues from Skyrim.
CVG -> Looks like Dragon Age 3 might have Multiplayer component.
« Last Edit: Tuesday, September 22, 2015, 09:45:07 AM by MysterD »

Offline iPPi

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Re: Dragon Age 3 might have a Multiplayer component
« Reply #1 on: Monday, April 11, 2011, 06:12:28 PM »
Do EA and Bioware want to destroy their own franchise?

Offline MysterD

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Re: Dragon Age 3 might have a Multiplayer component
« Reply #2 on: Monday, April 11, 2011, 06:57:46 PM »
Do EA and Bioware want to destroy their own franchise?
I'm sure many feel they already did that w/ DA2... :P


But, DA1 never really needed MP, in the first place.
I just don't really see the need for MP in a DA game.


Offline Quemaqua

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Re: Dragon Age 3 might have a Multiplayer component
« Reply #3 on: Monday, April 11, 2011, 08:39:38 PM »
Coop would be one thing.  Baldur's Gate had that and it was pretty cool.  Competitive?  Arena-based?  Leave it to games where that's appropriate or desirable.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Dragon Age 3 might have a Multiplayer component
« Reply #4 on: Tuesday, December 20, 2011, 07:06:30 PM »
GameSpot -> Bioware says next DA game will take some cues from Skyrim.

Quote
BioWare's Dragon Age franchise has largely eschewed an open world in favor of more closed battlegrounds. This design was especially pronounced in this year's Dragon Age II, which took place largely within the confines of a single city. However, according to EA's BioWare Label head Ray Muzyka, the next Dragon Age may take open-world cues from The Elder Scrolls V: Skyrim.

Yes, but will Dragon Age III feature flying mastodons?

In an interview with Wired, Muzyka said that in addition to listening to Dragon Age II feedback from players, the developers working on the next installment in the franchise have been monitoring the wins and losses of other recent fantasy role-playing games. These include Bethesda Softworks' Skyrim, which has now shipped more than 10 million units.

"[The next Dragon Age] is going to have the best of features from the prior Dragon Age games, but it's also going to have a lot of things I think players are going to find compelling from some of the games that are out now that are doing really well with more of an open-world feel," Muzyka told Wired.

"We're checking [Skyrim] out aggressively," he continued. "We like it. We're big admirers of [Bethesda] and the product. We think we can do some wonderful things."

Offline Pugnate

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Re: Dragon Age 3 - Update: Next DA game to take some cues from Skyrim
« Reply #5 on: Wednesday, December 21, 2011, 12:53:55 AM »
OK more open explorable worlds are what we've wanted in Bioware games for ages. But DA2 shrunk that.

Frankly, after DA2, anything that comes out of Bioware's mouth to me is just marketing bullshit.


Offline MysterD

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Re: Dragon Age III: Inquisition - Update: Official announced
« Reply #7 on: Monday, September 17, 2012, 03:05:28 PM »
Destructoid -> Dragon Age III: Inquisition announced and will run on DICE's Frostbite 2 Engine.

Quote
Yep, people have been working on the next proper Dragon Age for a while now. Although BioWare Edmonton and BioWare Montreal don't have much of substance to share yet -- not even a teaser image or anything -- the studios did announce that Dragon Age III: Inquisition will be ready "late" next year.

"The Dragon Age team has been working on Dragon Age III: Inquisition for almost two years now," said general manager Aaryn Flynn. "We've been poring over player feedback from past games and connecting directly with our fans. They haven't held back, so we’re not either. With [this game], we want to give fans what they’re asking for -- a great story with choices that matter, a massive world to explore, deep customization and combat that is both tactical and visceral."

Like I said, not a whole lot of specifics, but Flynn did mention a bit about the engine. "At the same time, we know we need new technology to truly make this vision become fully realized. And we've been working with DICE to make Frostbite 2 the foundation for the engine that is going to power Dragon Age III."

There's also an open letter from executive producer Mark Darrah, but it is also lacking in specifics. At least the game's name and those prior leaks should start to paint a picture about the game.

Offline Xessive

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Re: Dragon Age III: Inquisition - Update: Official announced; runs on Frostbite 2
« Reply #8 on: Monday, September 17, 2012, 03:21:11 PM »
This had better be an honourable successor to DAO and a damn good looking game. Although the former is more important, after DA2 players deserve a visually appealing game.

Offline MysterD

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Re: Dragon Age III: Inquisition - Update: Official announced; runs on Frostbite 2
« Reply #9 on: Monday, September 17, 2012, 03:30:49 PM »
This had better be an honourable successor to DAO and a damn good looking game. Although the former is more important, after DA2 players deserve a visually appealing game.

I thought DA2's artistry & technical-side actually looked pretty good w/ all the DX10 high-res textures & extra stuff installed. I preferred the DA2-look over the dark-fantasy generic DA:O look.
[shrug]

I think in DA2, the gameplay was in some ways a step forwards (better combat speed, Thieves actually had more unique skills this time around compared to DAO)....
...and in MANY other ways a step backwards (less strategic at default difficulty, overhead tactical-cam was removed, overusage of similar environments, limitations on equipping party members with equipment & lack of numerous variables to cause numerous different endings).


Offline Xessive

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Re: Dragon Age III: Inquisition - Update: Official announced; runs on Frostbite 2
« Reply #10 on: Tuesday, September 18, 2012, 04:07:16 AM »
I thought DA2's artistry & technical-side actually looked pretty good w/ all the DX10 high-res textures & extra stuff installed. I preferred the DA2-look over the dark-fantasy generic DA:O look.
[shrug]

I think in DA2, the gameplay was in some ways a step forwards (better combat speed, Thieves actually had more unique skills this time around compared to DAO)....
...and in MANY other ways a step backwards (less strategic at default difficulty, overhead tactical-cam was removed, overusage of similar environments, limitations on equipping party members with equipment & lack of numerous variables to cause numerous different endings).


It looked slightly better than DAO but overall it was an inferior game.

I actually like the art style however it is inconsistent with the Dragon Age branding that's been established. I don't mind visual enhancements and subtle changes in the art but they changed the visual persona of the game radically. That all good and dandy but for something that far departed from its source material it had better "wow" the audience and DA2 certainly didn't.

Offline MysterD

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Re: Dragon Age III: Inquisition - Update: Official announced; runs on Frostbite 2
« Reply #11 on: Tuesday, October 23, 2012, 05:43:44 AM »
Escapist -> DA3 might be "BioWare's biggest game yet."

Quote
BioWare isn't planning to reveal any secrets just yet, but one very interesting detail has slipped out: in terms of pure pre-production time, Dragon Age 3 rivals everything the developer has made in recent years.

The information was revealed at the Comic & Entertainment Expo in Edmonton, where BioWare producer Cameron Lee tweeted the key points of a Dragon Age Look Ahead panel. "[Lead Cinematic Designer] Jon Perry said he's had a longer pre-production on DA3 than any other BioWare project he's worked on," Lee wrote. "JP said just one level in DA3 is as big as all of DA2's levels."

The panel also stated that the game will include more customization options than DA:0, including the ability to dye the color of your armor. BioWare's Mike Laidlaw also presented a picture of a huge castle fortress, joking that the player "may or may not take control of it".

Offline Xessive

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Re: Dragon Age III: Inquisition - Update: DA3 has LONGEST BioWare pre-production;
« Reply #12 on: Tuesday, October 23, 2012, 05:52:58 AM »
It better be! After Dragon Age 2 I think we've earned a grand return to the franchise ;)

Offline MysterD

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Re: Dragon Age III: Inquisition - Update: DA3 has LONGEST BioWare pre-production;
« Reply #13 on: Tuesday, October 23, 2012, 06:04:15 AM »
It better be! After Dragon Age 2 I think we've earned a grand return to the franchise ;)

That was pretty much my thoughts, X. hehe. ;)

Yeah, I'm not surprised that DA3 has had this huge of a pre-production. Makes sense, given the amount of backlash from DA2 (from many fans of DAO) and probably the amount of feedback they been taking must be huge.

It's interesting that ONE level of DA3 might be as big as DA2 - granted, DA2 wasn't that big (in size) and that many dungeons were recycled numerous times. hehe. I'd really like to see how (their rendition of) Frostbite 2 will be able to handle all of this. ;)


Offline MysterD

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Re: Dragon Age III: Inquisition - Update: DA3 has LONGEST BioWare pre-production;
« Reply #14 on: Friday, October 26, 2012, 10:53:00 AM »
From Twitter...
Quote
Derick Sanzi ‏@MysterD
@BioMarkDarrah Will a heavily zoomed-out overhead tactical cam (like DAO PC) return in DA3? #DA3

10m Mark Darrah ‏@BioMarkDarrah
@MysterD I hope so, but there are a surprising number of issues with this.

From Twitter...
Quote
Derick Sanzi ‏@MysterD
@BioMarkDarrah Will PC gamers be getting a DA3 Toolset/SDK?

34s Mark Darrah ‏@BioMarkDarrah
@MysterD definately not at launch. DICE obviously would have to be involved on that.
1:47 PM - 26 Oct 12 · Details

Offline MysterD

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Offline Xessive

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Re:
« Reply #16 on: Thursday, June 27, 2013, 11:11:15 PM »
Those actually look like stills from the E3 trailer.

Offline MysterD

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Re: Dragon Age: Inquisition -> Update: PC Gamer has 4 new screenies
« Reply #17 on: Monday, August 12, 2013, 03:35:54 PM »
New Morrigan screenie:



Offline Xessive

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Re: Dragon Age: Inquisition
« Reply #18 on: Monday, August 12, 2013, 10:11:32 PM »
The anxiety is palpable.

God, please don't let this one suck.

Offline Pugnate

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Re: Dragon Age: Inquisition
« Reply #19 on: Tuesday, August 13, 2013, 03:49:25 AM »
I am surprised she is in it! Awesome.

Offline Quemaqua

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Re: Dragon Age: Inquisition
« Reply #20 on: Thursday, August 15, 2013, 09:44:46 AM »
Wait, you mean this franchise didn't die horribly after 2?

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Cools!

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Re: Dragon Age: Inquisition
« Reply #21 on: Thursday, August 15, 2013, 10:11:30 AM »
Haha

Offline Xessive

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Re: Dragon Age: Inquisition
« Reply #22 on: Thursday, August 15, 2013, 02:37:13 PM »
Apparently they found a way to keep the carcass clinically alive :P

Supposedly, Bioware have "learned from [their] mistakes" with Dragon Age 2 and started developing Dragon Age: Inquisition from the ground up with that in mind. There's no telling what Inquisition will be in the end but here's hoping it kicks ass like the first one.

Offline MysterD

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Re: Dragon Age: Inquisition
« Reply #23 on: Thursday, August 15, 2013, 03:20:26 PM »
Apparently they found a way to keep the carcass clinically alive :P

Supposedly, Bioware have "learned from [their] mistakes" with Dragon Age 2 and started developing Dragon Age: Inquisition from the ground up with that in mind. There's no telling what Inquisition will be in the end but here's hoping it kicks ass like the first one.

Bah, I still liked DA2, even despite its tons of problems. No, it's NOWHERE as amazing as DAO, but I still liked it. Namely - I liked A LOT of the characters in DA2.
I really hope Merrill comes back in DA:I - I so <3 that girl.

I'm hoping DA:I has some of the advancements of DA2 (More interesting Junk Category for Inventory; better looking combat; faster combat speed; Thief class actually in DA2 is much more unique in its skills/abilities over DAO - in DAO, Thief felt like a weak Fighter class) and everything that made DAO great (great characters; epic storyline; tactical camera; more strategic-style of combat).

Offline Quemaqua

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Re: Dragon Age: Inquisition
« Reply #24 on: Thursday, August 15, 2013, 07:22:29 PM »
Well, I thought the first one was fucking awful, so... eh. EDIT - And scratch that, that's not fair. I thought the world was utterly derivative and boring, and the gameworld unconvincing, and the handling of DLC immersion-breaking. The combat was pretty awesome.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Dragon Age: Inquisition -> Update: Overhead tac-cam returns for PC/consoles
« Reply #25 on: Saturday, August 31, 2013, 07:37:02 PM »
YES!!!  ;D

Escapist Magazine -> Top-down tactical view will return in DA:I for both PC and consoles.
Quote
But when I heard Mike Laidlaw, the creative director of the franchise, say that the tactical, top-down view PC players might remember from Origins was returning, I gasped. Not only will PC stalwarts like myself be able to pause and issue commands to your party in a view that makes sense, but console players will have the tactical view available too. The BioWare team realized that giving more options to players was much better than restricting them.

"You can play the game the way you want to play it," said Laidlaw, pointing out the player can switch easily between following a party member in a third person over the shoulder view to the tactical camera. "There's situations in which there's advantages for both styles of play. I don't want every fight to be fought using [the tactical view]. Sometimes you just want to quickly beat up some guys."


EDIT:
GameInformer -> All about dragons...and how to battle them.
Quote
No one tactic works for every fight, and they are intended to be difficult. In fact, you have the option to withdraw from some of these encounters in case you bite off more than you can chew. So, how can your Inquisitor defeat these colossal foes? Each one is a little different, but you can find and create gear that gives you an edge against dragons. You should also pay attention to the dragon’s behavior and environment, because your tactics may change as the fight goes on.

“You can individually target their limbs, and they react to the damage to a leg versus another one,” says Laidlaw. “I think that helps ground the encounter a lot more. If you need to get in close to the legs, we open up a whole new realm of counter-moves. He can take a swipe at where you likely are, which feels more like what a real beast would do. It grounds the encounter, and keeps it very physical.”

EDIT 2:
StickTwiddlers -> Interview w/ Cameron Lee on DA:I on tac-cam, dragons, characters (including new character Vivienne), etc.
Quote
Ben Cordell of StickTwiddlers:
What can you tell us about the new party members in Dragon Age Inquisition? Varric has come back which I am ecstatic about!

Cameron Lee of BioWare:
“Did you notice his chest hair? It’s so good! It’s so hot, that chest hair! Varric is back which is awesome and Cassandra which you would have seen as well, from Dragon Age II and some of the novels.

Vivienne is the new character and she’s really cool. She’s like an ex-First Enchanter from one of the circles. Vivienne’s personality is really interesting and I think that there’s going to be some interesting conflicts between her and some of the other characters that you’re going to meet along the way. They’re the ones that we’ve announced so far, unfortunately I can’t talk about the other ones. We have mentioned that Morrigan is back, as you know, so she’s not a party member but she plays a major role in the game. I’d be very interested to hear some conversations between Vivienne and Morrigan.”

More info on Vivienne on the DA Wiki:
http://dragonage.wikia.com/wiki/Vivienne
« Last Edit: Monday, September 02, 2013, 06:39:35 PM by MysterD »

Offline Xessive

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Re: Dragon Age: Inquisition -> Overhead cam returns on PC/consoles; gameplay footage
« Reply #26 on: Tuesday, September 03, 2013, 05:47:33 AM »
I hope Cassandra Pentaghast is a major character, linking Inquisition to Dawn of the Seeker.

Offline MysterD

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Re: Dragon Age: Inquisition -> Overhead cam returns on PC/consoles; gameplay footage
« Reply #27 on: Saturday, March 29, 2014, 05:37:28 AM »
EGMNow -> DA:I will have 40 possible endings; and 5 full regions.

Quote
Dragon Age: Inquisition will contain 40 different possible endings, according to the latest issue of Official Xbox Magazine (as reported by BioWare forum user “Jaldaris93”).

According to executive producer Mark Darrah, these endings are influenced by choices and actions taking throughout the narrative, and “will all be meaningfully different from one another. You won’t find 40 endings with only slight degrees of variation between them.”

OXM’s Dragon Age coverage includes a wealth of other information as well. According to the publication, there will be five regions to explore in Inquisition: Fereldan (the area from the first game), The Free Marches (Dragon Age II), Orlais, Nevarra (a land that allows mages more political power than in most others), and the Dales (inhabited by Dalish elves).

The companions that join with the player’s Inquisitor across these lands will all be on-disc—no characters will be added through DLC because according to creative director Mike Laidlaw, “how deeply enmeshed in the system companion characters are, we can’t just add them on the fly.”

Though Inquisition will boast the most customization options for the player-character in the series to date, there will only be 4 voices to choose from—two for each gender used across all races. The reason for this, Laidlaw informed OXM, is “a matter of file size”—more voices means requiring more disc and hard drive space. The studio is, however, experimenting with ways to differentiate the voices, such as altering pitch.

More details are available on Jaldaris93′s report of OXM‘s coverage on the BioWare forum.

Dragon Age: Inquisition launches on Windows PC, PS3, PS4, Xbox 360, and Xbox One sometime this fall.

Offline Xessive

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Re: Dragon Age: Inquisition -> Update: It will have 40 endings; 5 full regions
« Reply #28 on: Saturday, March 29, 2014, 08:29:10 AM »
Ok, when they "40 endings" do they mean the overall game endings or are they counting the little character summaries? Stuff like "Bartholomew went on to start his own smithy and became the city's most renowned blacksmith."

By the "overall game endings" I mean conclusions with drastic effects on the narrative, y'know, the stuff that will make you either tear in joy or wince at the unlikely outcome.

I'm skeptical because Bioware sate that Mass Effect 3 has 9 endings.. but they're really just 3 (and they're colour-coded too) with some subtle variances depending on the choices you've made.

Offline Pugnate

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Re: Dragon Age: Inquisition -> Update: It will have 40 endings; 5 full regions
« Reply #29 on: Sunday, March 30, 2014, 09:13:58 AM »
More shit from the Bioware marketing machine.

Offline MysterD

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Offline nickclone

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Re: Dragon Age: Inquisition -> Update: $170 DA:I Collector's Ed revealed
« Reply #33 on: Saturday, June 14, 2014, 07:48:51 AM »
I'm playing Dragon Age Origins on the 360 (I'm having a really hard time), but I have to ask: was Dragon Age two really THAT bad?

Offline MysterD

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Re: Dragon Age: Inquisition -> Update: $170 DA:I Collector's Ed revealed
« Reply #34 on: Saturday, June 14, 2014, 08:12:05 AM »
I'm playing Dragon Age Origins on the 360 (I'm having a really hard time), but I have to ask: was Dragon Age two really THAT bad?
I think that depends on what you really wanted out of Dragon Age 2.

For every step forward DA2 takes, it takes three steps backwards.

If you want + expect more DAO - i.e. strategic-style CRPG where you control an entire party - then you won't like DA2 as much.
The famous overhead tactical camera from PC version of DAO (which is NOT in console versions of DAO) is NOT in DA2.

Even though you still control a party - DA2 is more action-orientated, combat-wise.
If you wanted flashier, faster, more action-y looking combat, and action-y feeling combat - DA2 is where it'll be at for you.

Also, you can only be a human version of Hawke, whether you decide on male or female.
You don't have options of different races in DA2; DAO had different races.
And in DA2 - you don't have different openings like there were in DAO, either.

In DA2 - there ain't nearly as many choices and endings, when compared to DAO.
Each Act (there's 3 of them) in DA2 [base-game] feels like its own actual story.
DAO's more epic in its storytelling - as it's basically ONE big, long epic story.
IMHO - While I liked Act 3, I do think Act 3 was nowhere even close to being as interesting as Act 2 in the main quest; and Act 2 was the best Act in the game.

These DA2 stories are smaller in scale than DAO; while DA2's much more personal than DAO.
You basically are mostly in one city (Kirkwall) most of the time or going to locations nearby it, in DAO.

Also, customization of your equipment is MUCH more limited in DA2. Certain equipment works only for Hawke; certain items are character specific; certain items cannot replaced at all; certain items that cannot be swapped-out can ONLY be upgraded.

Worst of all - level recycling is BAD in this game. They try to pass off a lot of areas as different areas, but those barely changed much of the enemies or the map itself. Bleh. Also, you'll revisit same areas that have not changes much, over time. Or you'll visit an area in a main quest, then re-visit that area later in a side quest.

Also - it ain't super-important to even really import your save from DAO to DA2. ME series does a much better job of making importing from game-to-game important. The hanging storylines from DAO about Flemeth and Morrigan are pretty much left barely even touched upon in DA2.

Though, there's something about DA2 - and I still really liked it, even despite it list of flaws. I just didn't wholeheartedly love DA2, since it has its laundry list of issues.
I love DAO - and think it's one of the best RPG's ever made period. Hard to follow-up a masterpiece like that - and not disappointment the world.

I prefer the graphics style and technical quality of DA2 over DAO by a mile (keep in mind,  I played this on the PC - higher DirectX 10 settings); and I love some of the characters in this game (especially Merrill; Varric is pretty cool, as well). I also really liked the experimental "Each Chapter is its own Story" and the personal nature of the story - i.e. the focus on immigration; and what Hawke's family goes through throughout the entire game.

If you love DAO and you want to get DA2 -I suggest you get DA2 cheap and think of it more of an experimental "expansion" or as a "spin-off" kind of game.

They're both much different, in many regards - and I think that's why the fan-base was so divided on DAO + DA2.
Many prefer DAO (especially PC gamers); while some indeed prefer DA2.

Offline nickclone

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Re: Dragon Age: Inquisition
« Reply #35 on: Sunday, June 15, 2014, 10:17:54 AM »
I think my biggest mistake was playing DAO on the 360 instead of the PC. I think when I get around to DA2, I'll go with the PC version. However, it seems like they decided to keep the limited character customization of the first game. Why can't I be black?

Offline PyroMenace

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Re: Dragon Age: Inquisition
« Reply #36 on: Tuesday, July 29, 2014, 08:54:36 PM »
Alright this gameplay trailer for the combat system has peaked my interest a little bit.



Offline Xessive

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Re:
« Reply #37 on: Tuesday, July 29, 2014, 10:44:48 PM »
Piqued. Sorry, grammar gnome in my head wouldn't let it slide.

There's a lot to look forward to with Inquisition. I hope Bioware can pull it off and make up for the last game.

Offline MysterD

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Re: Dragon Age: Inquisition
« Reply #38 on: Monday, August 25, 2014, 06:21:46 PM »
PC Gamer -> DA:I on PC + Mac will not use BioWare Points system; it'll use Origin for DLC purchases.

Quote
"Based on user feedback, beginning with Dragon Age: Inquisition, BioWare Points will no longer be supported as a means to purchase DLC," BioWare announced today. "This applies to PC or Mac only, as consoles will continue to support their respective methods of purchasing downloadable content."

So exactly how will you go about purchasing the inevitable DLC, you ask?

"Instead of using BioWare Points, PC and Mac users can purchase future DLC directly through Origin, using currency," the announcement says.

Games that currently support BioWare Points for DLC purchases—Dragon Age: Origins, Dragon Age 2, Mass Effect 2 and 3—will continue to do so.

Offline MysterD

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Re: Dragon Age: Inquisition -> Update: DLC will use Origin, not BioWare Points
« Reply #39 on: Thursday, October 09, 2014, 07:47:13 AM »
WikiGameGuides got a bunch of DA:I vid's up.

Looks like will be posting more, as well - since some other vid's listed at end of his some vid's say "Coming Soon.".[
Looks like EA shipped the guy out to their studio to play the game + record it.
Looks like he's playing with a XB controller, so I'd guess it's probably on a XB Console.