Same tired arguments. The article leads off with a story about how the introduction of game saving meant you didn't have to finish games in one sitting any more, then later on someone's arguing that people don't have time to play long games. Well, isn't that exactly the purpose of the game saves covered earlier? If you only have an hour a day to play, you save your progress when you have to quit, then come back to your game tomorrow. You can take 20 sessions to finish a 20-hour game that way, giving you lots of calendar time for your buck. Then there's the argument about making right-size games rather than long games. I'm all for keeping tacked on content out, and not making the difficulty so high that you have to repeat segments forever. But no matter how you approach game development, I'm not going to pay $60 for 5 hours of play. If you want $60, give me quality and quantity. Otherwise, I'll see you in the bargain bins, eventually.