Author Topic: Dead Space 3  (Read 14632 times)


Offline Pugnate

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Re: Dead Space 3 rumored for Frostbite 2.0 Engine
« Reply #1 on: Tuesday, February 28, 2012, 09:00:42 PM »
What is the Frostbite 2.0 Engine?

I remember a time when I would have cared.

Offline MysterD

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Re: Dead Space 3 rumored for Frostbite 2.0 Engine
« Reply #2 on: Tuesday, February 28, 2012, 09:48:55 PM »
What is the Frostbite 2.0 Engine?

I remember a time when I would have cared.
DICE's Engine.
It's used for BF3.
Might also be used in Mirror's Edge 2.

Offline Xessive

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Re: Dead Space 3 rumored for Frostbite 2.0 Engine
« Reply #3 on: Wednesday, February 29, 2012, 04:16:00 AM »
They used it for NFS The Run as well. It's also been announced that the upcoming Medal of Honor: Warfighter will use Frostbite 2.0 too.

Dead Space 3 could certainly benefit from all the enhanced lighting effects.

Offline MysterD

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Offline W7RE

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Re: Dead Space 3 -> Update: DS3 "Graphic Novel" Teaser Trailer
« Reply #5 on: Wednesday, May 30, 2012, 09:25:04 AM »
I'm going to nerd the fuck out on this! One of my favorite franchises of this gen. I learned to red Unitology overnight to win a copy of the 2nd game, I'll sell blood and semen for this one if I have to.


EDIT: I was reading rumors and stuff on GAF about this game and was thinking, "yeah, I could go for another Dead Space". But then I watched the graphic novel teaser thing and my hype levels went into overdrive. I'd forgotten how much I love Dead Space.


Offline PyroMenace

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Re: Dead Space 3 -> Update: 20 mins of footage (6-19-2012)
« Reply #7 on: Wednesday, June 20, 2012, 05:24:22 PM »
I watched it, I will admit that even though is a more action focused I still found it cool. It would appear that this is a response to the worrying reactions of the E3 stuff they showed. I do enjoy the hell out of the horror elements of Dead Space and while this isn't a direction I think the game should go, it doesnt completely abandon stuff from the first 2 games. It still looks like a plays like Dead Space and there's some necromorph scares in there. I'm still interested.

Offline Xessive

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Re: Dead Space 3 -> Update: 20 mins of footage (6-19-2012)
« Reply #8 on: Thursday, June 21, 2012, 06:45:45 AM »
Yeah, I'm still looking forward to DS3.

I think a game can still retain horror aspects even in coop, without compromising the "fear" effect. The only reason people feel less afraid in coop is because there's someone else with them and that can take away from the immersion for them. Is that t6he game's problem? I don't think so, it goes back to the players.

I remember when I played The Thing years back, it was singleplayer but the character wasn't always alone, there were AI partners but that didn't take away the fear (mainly due to the nature of the plot)
(click to show/hide)

Offline MysterD

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« Last Edit: Wednesday, July 25, 2012, 10:19:52 PM by MysterD »

Offline Cools!

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Re: Dead Space 3 -> Update: No Competitive MP on Dead Space 3; only SP & Co-Op
« Reply #10 on: Wednesday, July 25, 2012, 11:37:01 PM »
Coop is always fun! I remember playing System Shock 2 with a friend; good times.

Offline Xessive

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Re: Dead Space 3 -> Update: No Competitive MP on Dead Space 3; only SP & Co-Op
« Reply #11 on: Thursday, July 26, 2012, 01:11:59 AM »
The adversarial MP in DS2 was pretty boring anyway. A lot of people, myself included, were disappointed that DS2 didn't have coop. Really looking forwards to DS3!

Offline Xessive

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Re: Dead Space 3 -> Update: PC version won't have visual options.
« Reply #12 on: Tuesday, February 05, 2013, 09:51:21 AM »
Something to add to the building anticipation: The cold, terrifying artwork of 'Dead Space 3'

Offline scottws

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Re: Dead Space 3 -> Update: PC version won't have visual options.
« Reply #13 on: Tuesday, February 05, 2013, 11:34:03 AM »
NEW -> 1-28-2013:
Destructoid -> Dead Space 3 PC lacks visual options for consistency.
Who cares about consistency?  More like, "We are just porting it to PC from Xbox and we are really lazy."

Offline Xessive

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Re: Dead Space 3 -> Update: PC version won't have visual options.
« Reply #14 on: Tuesday, February 05, 2013, 01:25:09 PM »
I'm all for consistency; consistency of performance should come first and foremost! They seem to forget that visual options are not exclusively for cosmetic purposes. Some people like to tweak their settings to get the optimal framerate, or they simply don't like annoying shit like motion blur!

If they remove what makes the PC version preferable to people like me they may as well run the game through an emulator.

Offline MysterD

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Offline gpw11

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Re: Dead Space 3 -> Update: PC version won't have visual options.
« Reply #16 on: Tuesday, February 05, 2013, 10:32:35 PM »
I'm all for consistency; consistency of performance should come first and foremost! They seem to forget that visual options are not exclusively for cosmetic purposes. Some people like to tweak their settings to get the optimal framerate, or they simply don't like annoying shit like motion blur!

If they remove what makes the PC version preferable to people like me they may as well run the game through an emulator.

Yeah, except usually you still have visual options with an emulator to possibly enhance the look of the game (possibly). This is seriously just laziness.  The lack of extra options is one thing, but not controlling the basic "aa, filtering, texture resolution" and whatever else is pretty much just inexcusable.

Offline W7RE

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Re: Dead Space 3 -> Update: PC version won't have visual options.
« Reply #17 on: Wednesday, February 06, 2013, 03:30:32 PM »
I'm playing through on xbox, up to chapter 5 now. I seem to have unlimited ammo. Literally. Ammo depletes from the gun's magazine, but when I reload it doesn't disappear from my inventory. It sort of takes away some of the tension when you know you'll never run out of ammo.

Offline MysterD

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Re: Dead Space 3 -> Update: PC version won't have visual options.
« Reply #18 on: Wednesday, February 06, 2013, 03:46:21 PM »
I'm playing through on xbox, up to chapter 5 now. I seem to have unlimited ammo. Literally. Ammo depletes from the gun's magazine, but when I reload it doesn't disappear from my inventory. It sort of takes away some of the tension when you know you'll never run out of ammo.

Yup:
http://www.destructoid.com/dead-space-3-exploit-already-found-for-infinite-items-244024.phtml

Offline W7RE

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Re: Dead Space 3 -> Update: PC version won't have visual options.
« Reply #19 on: Wednesday, February 06, 2013, 03:56:50 PM »
Yup:
http://www.destructoid.com/dead-space-3-exploit-already-found-for-infinite-items-244024.phtml

Well, that's just exploiting the new item spawn system to get more stuff than you would need. The game areas seem to be more compartmentalized, and your inventory is persistent even though you can jump around the game chapters. I can enter a room and get an autosave, scour the room for items, quit to the main menu, load the game back up and the item boxes in that room will be back. Your inventory saves when you quit, but loading into the game puts you at your last autosave, but doesn't seem to bother remembering the gamestate from when the save was made.


What I'm getting in my game is this: I've got 7 stacks of ammo in my inventory. I can shoot off an entire magazine, reload, then check my inventory and still have 7 stacks of ammo. Reloading never removes the ammo from my inventory. I could play the whole game with one stack (or maybe none) and never run out.
EDIT: Just tested. I can remove ALL ammo from my inventory and still reload my weapons.

Offline Cobra951

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Re: Dead Space 3 -> Update: Infinite items exploit found
« Reply #20 on: Wednesday, February 06, 2013, 06:05:23 PM »
Wow.  So any microtransactions to make things easier for you are pretty much borked, no?  (Did I understand that part right?)  What a shame that would be.   :P

Offline W7RE

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Re: Dead Space 3 -> Update: Infinite items exploit found
« Reply #21 on: Wednesday, February 06, 2013, 08:39:34 PM »
This exploit seems to only give you resources you get from a normal "Resource Pack" though, and not higher grade weapon parts you can get from the DLC resource packs. Also, you can't make all weapons from the start. I'm not sure what causes them to show up in the crafting system. Some seem to show up on their own, and others show up if you find that item in the world. (get one of something, can make a second if you wish) So the really coveted things seem to be the MK-V weapon parts, which only come from the DLC packs. These are the same as the stuff you can craft, but have better stats and look different. (you CAN craft them, but the ones you've obtained)

Resource Pack ($1 or 10 Ration Seals):
  • Tungsten
  • Semiconductors
  • Scrap Metal
  • Somatic Gel
  • Transducers

Ultra Weapon and Resource Pack ($2 or 30 Ration Seals):
  • 2X the resources of a Resource Pack
  • "Guaranteed to contain one MK-V Supercharged weapon part, with a 50% chance at a second bonus part. MK-V parts sport a custom finish and built-in stat upgrades."

Epic Weapon and Resource Pack ($3 or 60 Ration Seals):
  • 4x the resources of a Resource Pack
  • Two MK-V parts, with a 50% chance at a third


Ration Seals come from sending your bot out. You equip the bot, and "aim" it, and it'll tell you if resources are rich in that area. You drop it, and it runs around collecting stuff. 10 minutes later it goes to the nearest bench for you to collect. It gives you the resources you would get from the regular Resource pack, as well as some Ration Seals. Of course there's DLC for the bot too. $5 makes him take 5 minutes instead of 10. Another $5 makes him collect twice as much stuff. Another $5 makes him say random things.

Offline Xessive

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Re: Dead Space 3 -> Update: Infinite items exploit found
« Reply #22 on: Saturday, February 09, 2013, 04:30:17 AM »
Played on PC! While I am enjoying it there are some good news and bad news for PC players.

Bad news: graphics options are extremely limited. Good news: you can at least choose between Low, Medium, High, and Very High settings (as well as changing resolution, of course).

Aside from that the game performance and controls are fantastic. I'm not suffering any remorse for choosing the PC version! Yay! :D We'll have to wait and see how EA handle any extra content like what happened with Dead Space 2 (DS2: Severed never made it to PC).

While the PC version is a port of its console counterparts it's a good port overall and certainly looks and performs a lot better than the PS3 demo version I played (which had low-res textures, a lot of jagged edges, and a few moments of low fps).

Offline MysterD

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Re: Dead Space 3 -> Update: Infinite items exploit found
« Reply #23 on: Sunday, February 10, 2013, 08:29:47 AM »
Played on PC! While I am enjoying it there are some good news and bad news for PC players.

Bad news: graphics options are extremely limited. Good news: you can at least choose between Low, Medium, High, and Very High settings (as well as changing resolution, of course).
You have more details, if you go through "Custom" and go through "Advanced" - and mess w/ SSAO, DOF, Bloom, Glow, Shader Quality, etc.

See this vid:
[ Invalid YouTube link ]

Offline Xessive

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Re: Dead Space 3 -> Update: Infinite items exploit found
« Reply #24 on: Sunday, February 10, 2013, 10:57:02 AM »
You have more details, if you go through "Custom" and go through "Advanced" - and mess w/ SSAO, DOF, Bloom, Glow, Shader Quality, etc.

See this vid:
[ Invalid YouTube link ]
Nice dude! For some reason on day 1 for me I only had Low, Medium, High, and Very High. Silent update through Origin? Hmm. Either way, awesome!

Offline MysterD

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Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
« Reply #25 on: Monday, February 11, 2013, 04:26:02 PM »
GameSpy -> EA is okay with gamers farming the exploit.

Quote
Well, this is interesting. As PC Gamer reported, players have discovered a bit of an exploit in Dead Space 3 that allows them to get an unlimited supply of random items by way of taking advantage of a constantly respawning item in the first half of the game. One would think EA would want to remove the exploit, but the publisher is cool with it, telling PCG "We have no plans to issue a patch to change this aspect of the game."

Now, this is a way to get to some of the more powerful weapons early in the game without paying for any of the microtransactions that would otherwise be required. So, really, EA could be losing a fair amount of money this way. Their response here is actually pretty cool.

"We encourage players to explore the game and discover the areas where resources respawn for free. We've deliberately designed Dead Space 3 to allow players to harvest resources by playing through the game. For those that wish to accumulate upgrades instantly, we have enabled an optional system for them to buy the resources at a minimal cost," said EA PR rep Jino Talens.

Would you guys prefer to spend a fair amount of time slowly mining resources and not paying extra to get stuff early?

Offline W7RE

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Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
« Reply #26 on: Monday, February 11, 2013, 10:05:20 PM »
The way the game is designed, you could play any chapter over and over to farm resources. Let's say you find chapter 2 or 3 to be relatively easy, and think it's got a lot of items. You could just play that over and over to get tons of resources. I guess they agree that it's not that different to walk back and forth forcing one item to respawn over and over.

By the way I figured out how to un-glitch my game so I don't have unlimited ammo anymore. I had to replay chapter 2 until I hit the first bench (first one in the game). Enter it, exit it, save and quit. After that I no longer had unlimited ammo.

There was a patch for the Xbox version today. No idea what it did. It may have removed the ability to get infinite ammo, but I'm not bored enough to test. I definitely did not remove infinite ammo from thsoe who already had it, or I wouldn't have had to replay chapter 2 to fix mine.

Offline Quemaqua

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Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
« Reply #27 on: Friday, February 15, 2013, 12:33:18 PM »
So how is this, W7? I love the universe and was really into it, but basically never had a chance to play DS2 because I tried to go through the first game again on hard and life didn't allow me the time to finish. Then there was the disappointing episode I mentioned with Extraction. I did play a little of the iOS game, even, but didn't find it too compelling (it kind of rushed the plot). I haven't followed anything at all on 3, but am starting to feel the itch again. How's it play?

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline W7RE

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Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
« Reply #28 on: Friday, February 15, 2013, 01:33:12 PM »
Hmmm, lemme sum them all up to show the main differences...

Dead Space: Slow and methodical. Very thick in atmosphere. Cramped corridors and a slight feeling of claustrophobia. Just about every level begins and ends at the tram, making it feel like a hub based layout, but levels loops around so there's minimal backtracking. Plenty of buildup to the jump scares, some of which end up being nothing. These keep you on edge pretty well.

Dead Space 2: More action oriented, and much more linear. Your progress from the start to the end could be drawn in a single line with little deviation to side paths. More QTEs, less bosses. Movement and look sensitivity is tweaked. (I played on Xbox where DS1 has no sensitivity adjustment. DS2 does, but they also made it so non-aimed looking around is way faster, and I think Isaac walks faster.) It's still got some good slower paced parts, but suffers a bit by just throwing ridiculous numbers at you in a spot or two. (late in the game there's a section you pretty much just sprint through, ignoring enemies because there's too many) Zero-G changed in that you now stick or un-stick from a surface and fly around freely with thrusters on your boots, and I think there's more of it too.

Dead Space 3: Starts off a little odd and out of place, but quickly gets to something closer to DS1 than what DS2 had, with some nice space-walks too. Though there are a few too many characters hanging around and radioing you to sustain the feeling of solitude for too long. The second half of the game changes scenery and it works better than I expected. Though there is a bit of copy and paste going on in the levels, which was pretty much non-existent in the first 2 games. The story gets a little hokey and I've heard complaints about where it goes near the end (though I'm not there yet). Controls are almost exactly the same as DS2, except you now have a crouch and a roll, which I've barely touched. They don't seem needed at all. The roll doesn't really offer you the mobility you'd want from one, and being mid-roll doesn't help you avoid any damage, so it doesn't really serve much purpose. Crouching just lets you crouch behind cover, which isn't needed much in this game. I'm at chapter 15 so far, and I've fought 2 bosses I think (one I fought like 3 different times). The game is a lot longer too. I think I've got 22 hours in so far, and it took me 15 hours each to beat the first 2 games on my first time through. though I have spent a while with the weapon crafting system, which is excellent. Though some of the classic weapon setups are really weak now and I've just been using an actual gun (first a rifle, then a heavy SMG) with a force gun knockback for secondary fire. They just throw too many enemies at you to be methodical like in the first 2 games, and they all move much faster. I don't even go for the limbs anymore, it takes too long. I just aim for center mass.



So far (chapter 15 of 19) I think I like 3 about the same as 2, and I like 1 better than either. The sequels refine some things and make them better (like, I don't think there's a quick heal button in DS1), but the speed of combat and pacing of enemy encounters is much better designed in 1. Also, the first game has several boss battles and I miss them in DS2 and 3. As far as story, there were so many things left unanswered in DS1 that the whole thing just seemed more interesting and mysterious.

The big changes are really from DS1 to DS2. If you hate 2, you might hate 3. I got a friend to play through them all recently (he's at the end of 2 right now) and he said he's been enjoying 2 way more than 1. I guess he just likes the faster paced action more, where I loved that DS1 almost felt like a dungeon crawl.

Offline Quemaqua

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Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
« Reply #29 on: Friday, February 15, 2013, 01:53:44 PM »
I suspect I'll be fine with all of them. My main concern is that the story in 3 is supposed to suck a bit. Is it more open? I can't really get a sense from the stuff I've looked at, and haven't felt like sitting down to read a full-on review. I know 2 is supposed to be totally on rails, but was hoping to see 3 open up a little more.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline W7RE

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Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
« Reply #30 on: Friday, February 15, 2013, 02:16:23 PM »
Yea 3 opens up a bit more. The first half of the game is a bit more hub-like. You don't have much choice over where to go, but your objectives are all centered around the same area and you go back and forth to a base camp of sorts. This part of the game also has some large areas you can wander around in. The second half of the game has a bit of backtracking, so it feels more like you're doing different objectives in one larger area. I'd say the layout here is more of a web than a line. If you tried to trace your route through the game it would cross over itself a lot, unlike DS2.

The story.. I don't know that I would really say it's bad, but it's nothing special either. The characters also aren't anything special. Again, I'm not finished yet, so the ending of the game could completely change the way I feel about all of this.

Offline Quemaqua

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Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
« Reply #31 on: Thursday, February 21, 2013, 05:52:55 PM »
Figure I may as well keep any Dead Space discussion here since there isn't too much else happening.

Just finished DS2 tonight and immediately started over on hard for a NG+. Really satisfying game, I think I prefer this one to the first. It feels more solid and has a bit more environmental variety, where the first felt a little more boilerplate as far as space horror stuff goes. This one really brought a more human touch to everything, which obviously was the intent, but it didn't do it at the expense of anything, just kind of augmented what was already there. It didn't feel any more on-rails to me than the first game, and it had a better story, more enemies, and better "wow" moments.

To some extent, though, it felt a bit like more of the same. I noticed this especially at first... then eventually I stopped paying attention because the environments were so cool and I was having so much fun killing stuff. I never really felt like I was having a different gameplay experience, but that other stuff is so strong and the upgrade paths so much fun to screw with (and the new suits always so cool looking), that having essentially the same core gameplay just with new enemies worked fine for me.

Overall I think I prefer this one. It actually felt less claustrophobic to me, and the variety won out. The story was actually good too, really. I was worried that Isaac was going to turn out to be terrible, since that's so often what happens when a franchise goes from having a no-talky character to a talky one, but he really did a good job. He was believable, strong enough to feel like a hero (and even a badass every once in a while), and the emotion didn't feel entirely canned. It wasn't anything to blow your mind, but it did a good job at giving a little more substance to everything.

Very satisfied. May well give it another run through before DS3, though I jumped on a sale Pyro was kind enough to point out to me, and I'm honestly looking forward to it tremendously. I hope the story is more a case of preference rather than it truly sucking, because everything I've seen and read about the game in general just sounds fantastic. Some people are bitching about the fact that it's not as scary and not lonely enough, whatever, but honestly, we had two games that held very rigidly to that formula, both of which are replayable. Having this one do something a little different isn't a problem for me. A change of pace is welcome, and I'm eager to see how things wrap up.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline W7RE

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Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
« Reply #32 on: Thursday, February 21, 2013, 07:57:30 PM »
Regardless of things I might nitpick about, all 3 are amazing. I just like the claustrophobia and loneliness of the first game the best. I think a lot of it might be just that the slightly brown metal look of the first game reminds me of Alien Resurrection (bad movie, good color palette and environment design) and Event Horizon, maybe even a little bit Silent Hill 1 and 2.

Offline PyroMenace

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Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
« Reply #33 on: Friday, February 22, 2013, 12:44:24 AM »
Yea I prefer the first one just a little bit more than 2 for the reasons W7RE mentioned. In the same yea I really only cared about the first Resident Evil game, the remoteness and loneliness of those games really drives home the horror and hopelessness more effectively. I still found DS2 to be really fucking good, and damn did I fucking hate that last boss. It wasn't bad but it stressed me the fuck out which is what it's supposed to do.

Offline Quemaqua

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Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
« Reply #34 on: Friday, February 22, 2013, 08:02:49 PM »
That boss fight was a bitch. When I finally did it, though, I figured out a trick, and it was pretty easy.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline W7RE

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Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
« Reply #35 on: Friday, February 22, 2013, 10:27:26 PM »
I hated the leadup to the last boss, not so much the last boss. I play these games slowly, carefully, and search every nook and cranny. I had to completely abandon all that for that last stretch of DS2.

Offline Quemaqua

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Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
« Reply #36 on: Saturday, February 23, 2013, 07:50:37 AM »
I didn't really mind that, but it definitely was a whole different ballgame. Upgraded speargun with spears that explode after electrocuting groups was great. Force gun was also great.

EDIT - So I'm sort of working on a little project for DS2 that I may be able to share at some point. I don't want to say anything in case I can't quite pull it off the way I want, and it's making my second playthrough a little bit of a slog since this requires time and effort I'd rather just devote to playing, but it's been fun and satisfying so far.

If it goes well, I might try to do it for DS and DS3 as well.
« Last Edit: Sunday, March 03, 2013, 09:10:12 AM by Quemaqua »

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Quemaqua

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Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
« Reply #37 on: Sunday, March 03, 2013, 09:10:20 AM »
I'm going to say that at 12 hours, Dead Space 3 is far and away my favorite of the series. I can definitely see ways in which the experience could deteriorate from here, though. I've heard a lot of people complain about reused architecture and stuff, which I can understand being annoying, especially given the military-bunker motif. But it also would make sense. I don't expect to see a lot of variety in that sense because this is a military base constructed quickly by a less technologically-advanced society, it's going to be utilitarian in nature or it would seem out of place.

As for the story... I don't know where it veers for so many to find it so inadequate, but I'm totally into everything that's happening so far. Definitely wanting to know more and continuing to drive on.

As for the horror... I find this to be entirely on par with the original game. Dead Space had a spooky and very tense atmosphere that was particularly great when it was actually scary, which was in a select few spots. It relied a lot on gore for much of this, then with environment here and there. Dead Space 2 was not scary. At all. Spooky and atmospheric, but I find Dead Space 3 to feel much less like an action game than DS2 did, especially toward the end. The enemy counts are definitely higher now, but that's in large part I suspect to make up for the overabundance of ammunition and the differences in the overall progression/save/inventory design. And I guess for co-op as well. But yeah, I find the horror aspect alive and well and have no fucking idea why everyone is bitching so much about that. This is a far more potently atmospheric game than DS2 and the fact that it actually builds little stories to ground you to the events gives everything so much more impact. Instead of a series of emotionless firefights against spooky monsters, OH NOES, now you've got the sense of people who were trying to survive things, or who were tricked into their deaths, betrayed, eaten, etc. I'm way more impressed with that stuff here.

The detail is remarkable. The way you can piece together bits of the story without being told, all the little clues about things left in the environments, the cool sense of distinction between the soft future-fiction designs of Clarke's time and the hard industrialism of the distant future-past. I also love how even though many of the enemies are the same or similar to past games, the designs are totally different to reflect the different fodder the necromorphs were born from.

I haven't found the characters irritating or the dialogue unbelievable. I don't know why people have made such a big deal about that (again, as with all this, unless it really and truly tanks later). The love triangle is a little forced, but trust me, it doesn't matter how close to the end of the world you get, two guys fighting over a girl are always going to act stupid. And I don't find this aspect played up at all so far, it only rears its head a couple times, and mostly in the context of giving these two guys more reasons to disagree beyond just looking at the situation itself, causing you to mistrust their motivations. And that works fine.

So yeah, thus far I'm loving the ice planet (just came across the big installation, with that huge wow-moment sunrise, but haven't explored it, and did the creepy basement with the starving creatures, then the surplus-area side mission), I loved everything set in the flotilla, I think the game is plenty horrory despite being a bit more action-focused and opened up, the crafting system is addictive and awesome and I keep playing around with it (which is great since I never, ever felt compelled to use guns outside my comfort zone in the first two games, but getting new parts here makes me want to try stuff out), and the story at least so far has been very compelling and setting up lots of potentially cool ideas. The game would have to take a major fucking nosedive out of nowhere at this point for me to not call this my favorite of the three, and I already basically played the equivalent of one of the other games content-wise, so I'm really not going to complain if some of the latter section is a touch worse, provided that it isn't too much worse. And of course we'll have to see where the story goes.

Really curious to see how this all develops. I wonder if this is one of those many cases where modern reviewers turn into utter sheep because they can't bear to deviate from popular opinion, or if things actually do get considerably worse from here.

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Offline W7RE

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Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
« Reply #38 on: Sunday, March 03, 2013, 10:25:06 AM »
Things don't get considerably worse. There's a few things that annoyed me, but none of it was really major. I felt like the first half of the game wold have been better with less characters calling you all the time though. I felt more like I was part of a big group, and thus not so alone. I heard a LOT of talk about how bad the last boss is, but I thought it worked just fine. I'm not even sure what the complaints were about, specifically. (I hadn't finished the game at the time and was avoiding anything spoiler-tagged)

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Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
« Reply #39 on: Sunday, March 03, 2013, 01:20:26 PM »
Well that's good to hear, then. I honestly didn't even find the beginning anything less than lonely. There was the group, but they were constantly ditching you and always cut off. Radio made it feel a touch less isolated, but the environment itself was as cold and lonely as you could imagine, being on the dead remnants floating about a space graveyard. That's fucking awesome. Those people all pretty much felt like dead weight to me, so their presence wasn't any kind of reassurance, I guess.

I will say I feel more generally powerful in this game due to the weaponry, but at the same time, the combat throws more enemies at you, and you get stuck in bottlenecks where you have to kill off so many dudes before things let you move on, due to quarantines or whatever. This has a lot of "gamey" concepts like that, such as the universal ammo, which... they bother me but they don't. They're sort of dumb, but I mean, this is a game, and since I'm having fun experimenting with the guns, I'm using more of them and not being forced to use them just based on ammo supply, which works fine. And I like killing stuff, so I'm okay with having to do more of that, especially given the awesomeness of playing around with gun builds. Never gets dull that way.

Regardless, I'm glad I'm not as critical of this as some have been. I've watched some videos of people playing and stuff, and some of their comments are inane or just clearly coming from a skewed perspective or different way of looking at the prior games. I mean, I don't really feel the need to defend the game, but I get a little irked at some of the stupidity. Some of the reviews are dumb too. One dude blasted it right off the bat because Ellie has an eyeball again after losing it in the 2nd game, but in like the first fucking room of the first fucking chapter there's a text log that specifically addresses that she got a new one. And even if there wasn't, come on. This is 500+ years in the future. Yeah, they can fucking make you a new eyeball. Jesus.

天才的な閃きと平均以下のテクニックやな。 課長有野