Man, trip down memory lane. Thanks Cobra. Except for the part where you reminded me of what an idiot I was a decade ago. haha ... I do hope I've done some growing.
We really have been together a long time, haven't we?
I distinctly remember that conversation about sound there, and your comments on stereo depth, Cobra. I'd never thought about stereo sound methods of that nature at that point, where it's such an obvious thing to me now. Devil Daggers is a great example, a game that requires good use of audio cues to pinpoint enemy positions, and I've never played it with surround sound. In fact, I really didn't use those surround headphones I had all that much and eventually just went back to good 'ol stereo. And I never have any inclination to do otherwise these days.
My thoughts on Doom 3 remain similar. The gameplay really hasn't aged well at all (I just went through BFG like a week before the new one came out), but the tension and atmosphere are still great, and I still really like the more self-serious take on Doom. It's not what I wanted from a new game, so I'm glad the new one went back to the well, but I enjoyed the Doom 3 experience for what it was. At the time, it truly did set a new level of immersion. I may have told the story in one of those threads, but it was the first game I ever had a true panic attack in during a setup where imps warp in after you pick something up. It's totally obvious, and I saw it coming even then, but I was so bought in to the environment and atmosphere that I literally panicked and started flailing at the controls trying to get to a safer position. Despite its age, the game still looks good and one can appreciate the parts that do hold up better.
Still was never bothered by the flashlight thing, and BFG felt a bit like it was missing something without it, especially given that the core shooting doesn't hold up so well now. I agree that it was always conceptually silly, but I thought it was an interesting and fun design choice.
But yeah, the game doesn't play much differently either way. I used a mod that improved the enemy AI a bit and made the game a bit harder, but the gunplay still felt pretty weak. Yet I had a great time going through it again even despite that.