Author Topic: Aliens: Colonial Marines  (Read 10361 times)

Offline PyroMenace

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Aliens: Colonial Marines
« on: Friday, July 27, 2012, 11:49:28 PM »
Sweet!

Offline MysterD

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Re: Aliens: Colonial Marines
« Reply #1 on: Saturday, July 28, 2012, 07:58:55 AM »
For those who missed this during E3...
G4TV -> E3 Gameplay Demo w/ Randy Pitchford.

Offline Cools!

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Re: Aliens: Colonial Marines
« Reply #2 on: Saturday, July 28, 2012, 08:37:32 AM »
Nice, hope it turns out good!

Offline Xessive

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Re: Aliens: Colonial Marines
« Reply #3 on: Tuesday, February 12, 2013, 07:01:33 AM »
Ouch. It's getting mediocre reviews across the board!

Gamespot - 4.5
IGN - 4.5 on consoles and 5.0 on PC
PC Gamer - 48%

Current MetaScore is 47.

I'm checking out the game trying not let the reviews affect me. It's not visually impressive but it looks decent s far. Mind you, I've only played the first mission. More details to come as I progress.

Offline W7RE

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Re: Aliens: Colonial Marines
« Reply #4 on: Tuesday, February 12, 2013, 08:33:17 AM »
I'm picking up my xbox preorder later today, and have 2 friends grabbing it as well so we can play co-op.

Reading the impressions and reviews makes me feel like I'm a bad person for not warning my friends, but I still have hope that we can get some enjoyment out of it. (After all, everyone hated AvP 2010 but I kind of liked it. Everyone hated DNF, but I enjoyed most of it, despite recognizing it was shitty.)

Offline Cobra951

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Re: Aliens: Colonial Marines
« Reply #5 on: Tuesday, February 12, 2013, 09:07:53 AM »
I think the burnout on the current gen extends to the pro reviewers.  An 80% now is like a 90% from 3 years ago.  Still, an aggregate in the 40s does not bode well at any time.  Wow.  That's disappointing.

Offline Xessive

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Re: Aliens: Colonial Marines
« Reply #6 on: Tuesday, February 12, 2013, 09:41:42 AM »
Reading the impressions and reviews makes me feel like I'm a bad person for not warning my friends, but I still have hope that we can get some enjoyment out of it. (After all, everyone hated AvP 2010 but I kind of liked it. Everyone hated DNF, but I enjoyed most of it, despite recognizing it was shitty.)
Yeah, man, I thought I was the only one! haha I actually enjoyed DNF, it was pretty trashy but I still suckled on the teat of nostalgia. That's not a reference to any teats in the game.

AvP 2010 was alright but the best is still AvP2 by Monolith.

Offline W7RE

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Re: Aliens: Colonial Marines
« Reply #7 on: Tuesday, February 12, 2013, 10:49:25 AM »
Ye I could see all the things that people were pointing out as bad about DNF, and I agreed. There were parts that annoyed me a LOT. But somehow I played straight through it in like 2 sittings, when I've got much, much better games sitting around not being played. Maybe it was just the nostalgia, but it held my attention all the way to the end.

Offline sirean_syan

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Re: Aliens: Colonial Marines
« Reply #8 on: Tuesday, February 12, 2013, 01:19:09 PM »


Anyway, there are rumors going around now that Gearbox wasn't the primary developer on the game. This isn't entirely surprising I guess given how the game seemed to be in development hell for a while. This may have been something of another Duke Nukem situation, but on a lesser scale.

The part that's interesting to me is what this could do to Gearbox's reputation. In the past year you have something like Borderlands which is excellent and pretty friendly to most folks out there. Then you have this sort of thing where Gearbox just grabs a dead in the water project and does what is necessary to push it out the door and there's something a bit shady to it considering their name get plastered on it (which might lead to more sales). Folks understood the DNF situation, but here it seems underhanded.

Offline MysterD

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Offline W7RE

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Re: Aliens: Colonial Marines
« Reply #10 on: Wednesday, February 13, 2013, 04:20:57 AM »
That GIF above is actually not a glitch or anything. They're blind aliens that follow your sound, and will chase you and explode. In that GIF, it's just wandering and the player is sitting still to hide from it.

After playing halfway through the campaign in 2 player co-op, and then spending an hour or two in multi (admittedly doing a lot of 1 on 1 in private matches), I'm finding the game fun, and worth owning (for me). It does have a lot of issues, but most of them are small. I only really have 2 major complaints:
1. Alien wall-walking in multi is glitchy and you fall off walls or get turned around all the time. The 3rd person camera is a great idea for avoiding disorientation, but the actual movement and wall transitions were 10X better in AvP2 (and I think in AvP 2010, but I didn't play that one much in multi)
2. People will avoid this game, and no one will be playing the multiplayer in a month or two.



As far as what happened, here's a supposed Gearbox dev telling what happened with the game:
http://www.reddit.com/r/LV426/comments/18ewf4/a_lot_of_you_are_rightfully_upset_at_the_final/

TLDR version:
Gearbox got the license like 6 years ago and Sega announced the game before work could even be started on it.
Gearbox kept putting it on the backburner to work on other stuff, and it would get an overhaul each time they came back to it.
When they realized they couldn't keep extending it anymore, they shipped the campaign off to TimeGate, and got some other devs to do MP maps and such, probably so they could focus on Borderlands 2.
They weren't happy with what they got back from TimeGate (did they not have someone checking in with them?), and redid some stuff last minute.


What it really sounds like to me is that Borderlands was a huge hit, so they pushed all their other projects to the side to do Borderlands DLC and Borderlands 2.



EDIT: Sega says that TimeGate did NOT do the majority of the work, that Gearbox did both the SP and MP, and TimeGate merely helped out.
http://www.dsogaming.com/news/sega-aliens-colonial-marines-sp-was-not-outsourced-to-timegate-studios/

« Last Edit: Wednesday, February 13, 2013, 05:03:36 AM by W7RE »

Offline Xessive

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Re: Aliens: Colonial Marines
« Reply #11 on: Wednesday, February 13, 2013, 07:48:51 AM »


Ok, compare and contrast with the game that actually came out.

Offline W7RE

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Re: Aliens: Colonial Marines
« Reply #12 on: Wednesday, February 13, 2013, 09:37:50 AM »
Not only does that look way better than what we got, it also looks too heavily scripted to be real. If it is a real person playing it live, then they're moving at the exact pace the game expects, and going exactly where it's designed for them to go. So many of the sequences only worked because they knew exactly where the player was going to be and when.

Offline W7RE

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Re: Aliens: Colonial Marines
« Reply #13 on: Wednesday, February 13, 2013, 11:05:52 AM »
The multiplayer also seems to have some serious balance issues. First, there are significant damage and armor type upgrades that give a higher level player an advantage. Both marines and aliens get access to more damage and more armor by leveling up. So lower level players don't stand much of a chance against higher level players. You need kills to level up, so leveling is made more difficult.

Then there's the fact that marines just straight up have an advantage, and it's for 2 main reasons:
1. You have separate levels for aliens and marines. You level up your marine level by playing single player, then can take all those upgrades to multiplayer. There's no alien campaign, so aliens are pretty much always lower level than the marines they're facing.
2. The alien wall-walking is balls. It's really bad. Just leaping to a surface with the wall-walk button held can give me 10+ seconds of getting stuck in or falling off the wall. But then if you stay on the floor you stick out like a sore thumb.

Offline W7RE

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Re: Aliens: Colonial Marines
« Reply #14 on: Wednesday, February 13, 2013, 11:50:34 AM »
I'll just leave this here:


Offline PyroMenace

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Re: Aliens: Colonial Marines
« Reply #15 on: Wednesday, February 13, 2013, 11:57:32 AM »
I watched half of it and those guys are really over-exaggerating the differences between the two. Sure there is better dynamic lighting in the pre-released stuff, and less mist, but thats it. They are over blowing it big time.

Offline W7RE

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Re: Aliens: Colonial Marines
« Reply #16 on: Wednesday, February 13, 2013, 12:22:55 PM »
Yea the video is really only focusing on the graphics. I guess I just find it upsetting that Gearbox would release something as "early gameplay footage" when it clearly isn't. If the PC version looked like the early gameplay demo and the console versions didn't, I would also understand more. The drastic differences (some of the shots with more dynamic lighting and fog are pretty drastically different in tone from demo to final) really just serve to show how fake the demo was. Yes, the final game looks worse, but I think it's still passable, even on the consoles.

Stuff like this, release day embargos on reviews, pre-order incentives. These are all the things that make me feel like game developers and publishers don't want to sell their games based on the quality of the product, but the smoke and mirrors of pre-release. Especially the release day review embargoes, even on games that are a sure thing. Are you that worried about what someone might say about your game? Once Mark Jacobs (ex-Mythinc Entertainment, creator of Dark Age of Camelot) said, "you can tell a lot about the confidence a company has in their MMO by how long before launch they lift their NDA." (paraphrased)

Offline Xessive

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Re: Aliens: Colonial Marines
« Reply #17 on: Wednesday, February 13, 2013, 10:32:32 PM »
There is a bit of nitpicking in that video but I'm inclined to agree with the commentators.

The work-in-progress demo sold us on a product we didn't receive. I, for one, was expecting a AAA title with high production values and visuals on par with its 2012-2013 peers, not something that's barely scratching a B on all fronts; graphics, gameplay, and story are all lackluster. Mind you, I am willing to accept the current graphics if at least the story and gameplay were engaging.

Offline W7RE

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Re: Aliens: Colonial Marines
« Reply #18 on: Thursday, February 14, 2013, 12:32:59 AM »
Despite all that's wrong with it, I find it really surprising how bad the reviews are. Mechanically and visually I'd say it's more of a 5 or 6 out of 10. Or maybe a 2 out of 5. It's getting a lot of 1/10 and 1/5 reviews though. The game works for the most part. It's not broken. It's playable. It's just not as polished or as interesting as it could have been.

The story is pretty bad though, with some offensive retcon work, and some pretty terrible dialogue. At one point someone has recently woken up and pulled a dead facehugger off their face. I guess the characters aren't supposed to know what that means. The person says, "Don't worry about me, I'm fine now. It's not like something's going to happen to me."

Offline gpw11

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Re: Aliens: Colonial Marines
« Reply #19 on: Thursday, February 14, 2013, 12:44:28 AM »
You know, I was really curious when I looked at the Steam page the other day and there wasn't any actual in-game footage. Guess it all makes sense now.

Offline Cobra951

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Re: Aliens: Colonial Marines
« Reply #20 on: Thursday, February 14, 2013, 08:38:35 AM »
"Retcon".  New word for me.  Now I know what to call Vulcan blowing up in JJ Abrams's Star Trek.  Doesn't make it any better, though.

Offline Cools!

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Re: Aliens: Colonial Marines
« Reply #21 on: Thursday, February 14, 2013, 11:55:42 AM »
This sucks. I was really hoping we'd get a good Aliens game, but I'm not really surprised that a game that took this long to develop would end up being a disappointment. I hear the 2010 AvP game wasn't too bad though, at least not as bad as all the reviews made it look.

Offline Xessive

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Re: Aliens: Colonial Marines
« Reply #22 on: Thursday, February 14, 2013, 01:02:19 PM »
This sucks. I was really hoping we'd get a good Aliens game, but I'm not really surprised that a game that took this long to develop would end up being a disappointment. I hear the 2010 AvP game wasn't too bad though, at least not as bad as all the reviews made it look.
It was better than ACM, that's for sure. At least ACM has 4-player coop but that's like inviting your friends over for an underbaked dessert.. without whip cream.. or syrup.

Offline W7RE

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Re: Aliens: Colonial Marines
« Reply #23 on: Thursday, February 14, 2013, 01:07:18 PM »
Yea AvP 2010 is alright. I was playing it a couple days before A:CM came out and the parts of the marine campaign where you're fighting xenos is pretty good. I don't care for the predator parts of the marine campaign though, they're not as interesting. I like the Predator movies, but never really got into the Predator stuff in the games. I'd rather just have an aliens game. Except that whenever an Alien game comes out that's not AvP, you don't get to play as the aliens. Give me a GOOD game based in the Alien universe with an alien campaign.

The problem (well, one of the problems) with co-op in A:CM is that players don't replace the NPCs. So if you've got the player+3 NPCs, and you add 3 players, you've now got 7 characters moving through the levels together. It's sort of a clusterfuck. I've seen clips of people going down and dying because the other player can't get to them because an NPC is blocking them.

Offline MysterD

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Re: Aliens: Colonial Marines
« Reply #24 on: Thursday, February 14, 2013, 05:35:13 PM »
RockPaperShotgun
Article on "Who Made Aliens" (Game)
"Wot I Think" Article on the SP campaign.

PC Gamer
DX10 Mods & SweetFX Mods released for A:CM (PC)


EDIT -> 2/17/2013:
Kotaku
Kotaku -> "How Aliens: Colonial Marines Fell Apart"
Quote
In late 2012, when Gearbox saw what TimeGate had done, most of their developers weren't interested in taking the game back, our source said.
Gearbox's team was upset that their work had been thrown out, and they didn't want this to be a repeat of Duke Nukem Forever, a game that took over a decade to develop until it was finally finished by Gearbox and released in mid-2011 to tepid response.
« Last Edit: Sunday, February 17, 2013, 08:16:30 AM by MysterD »

Offline Cobra951

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Re: Aliens: Colonial Marines
« Reply #25 on: Monday, February 18, 2013, 10:34:13 AM »
The scandal talk is getting truly outrageous.

Offline MysterD

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Re: Aliens: Colonial Marines
« Reply #26 on: Sunday, February 24, 2013, 08:00:12 PM »

Offline gpw11

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Re: Aliens: Colonial Marines
« Reply #27 on: Monday, February 25, 2013, 01:07:22 AM »
Something is so fucking off about this story. I never got why everyone was speculating so much instead of looking at it like every other industry:  if there's a lawsuit there was evidence of scandal.  If not, it's press making a big deal about some industry practice that went awry.  And then I fucking googled:

Quote
According to Danielson, Sega cannot sue Gearbox because the studio fulfilled their contract and managed to get the game shipped by the date that they agreed upon. Did the game work? Yes. Did it have multiplayer, both co-op and competitive modes? Yep. Was it released on multiple platforms with adequate parity? Yeah. So could they sue for embezzlement if they don't actually have proof the funds were used for Borderlands? Well, it seems like one of those cases that would drag on and on and ruin a lot of careers in the process.


NO MOTHERFUCKERS.  See, here's the thing about the video game media that always makes me lose my shit: that makes no sense and some jackass is just talking out of his ass and being copy and pasted all over the place until it looks like a verifiable source.   In no industry dealing with projects with the monetary value of a modern video game does anyone draft and/or sign a contract consisting of a series of checkboxes defining that some vague project will be delivered by some date and feature some features. You have a contract dozens, if not hundreds of pages long, probably based off an industry standard, most likely altered by a contract law lawyer or two, definining payment terms, schedules, and every little fucking thing that could possibly go wrong in order to mitigate risk for both parties.   You know, so that if Gearbox delivered Aliens:CM and it was a fucking Doom 2 Mod, Sega could sue the shit out of them. Even if it was shipped by a date, in working order, had multiplayer, the included modes, and was released on multiple platforms with adequate parity.

Sega didn't write this contract on a napkin, the mechanisms to trace the funds exist and are used all the time in lawsuits (court order to open the books, follow the money, poor record keeping is admission of guilt essentially). Sure, you can still game it, but that's not the point - the point is that with modern day contract law with companies of this size and the amount of book keeping and resource management you have to do for both financing and tax reasons, you CAN trace resources very easily to some extent.  At least enough to make a lawsuit viable.  Unless there's some other story there....like why Sega wrote a blank cheque contract for Gearbox to sign.

I know this. Why don't these game bloggers?

Because they either don't know shit about shit or because this is just some standard industry practice that is completely acceptable to the stakeholders involved, turned out shitty this time,and the "media" is feigning indignation.


I'm going to simplify this for all these motherfuckers in the "game media":  If Sega pursues legal action Gearbox is the bad guy.  If Sega doesn't pursue legal action, they're all in on it to some degree. But under no circumstances would there be a situation where Sega COULDN'T pursue legal action if Gearbox misappropriated funds as people theorize. Chances are what will happen if there WAS wrong doing is the two companies will settle up without any word.

It's like they think money just gets thrown into some fucking Scrooge McDuck money bin and then people just reach in and grab hand fulls to cover their expenses and payroll.  But hey, fat fucks like Jim Sterling kept themselves busy for a week pretending they were covering a real story and can now go back to playing with their full sized Halo suits that they're mostly paid in thinking that they've justified themselves to their family, friends, and employers.


Offline Cobra951

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Re: Aliens: Colonial Marines
« Reply #28 on: Monday, February 25, 2013, 06:53:42 AM »
What gives the story some interest is the opposition of the generally excellent Borderlands vs the abysmal other GBX-helmed games.  It's easy to believe they concentrated their efforts (which needs gobs of money) on the one while neglecting the other.  Contracts may be ironclad, but money is fungible, with or without Scrooge McDuck's vault.  You're right--without evidence, it just so much talk.  Whether it goes anywhere more substantial (like a lawsuit) remains to be seen.  Even if it doesn't, GBX looks kinda sleazy to me right now.  Sega were probably banking on "the Borderlands guys" to produce a quality hit for them, and instead they got some chintzy farmed-out shit.

Offline MysterD

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Re: Aliens: Colonial Marines
« Reply #29 on: Monday, March 18, 2013, 06:18:18 PM »

Offline Xessive

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Re: Aliens: Colonial Marines
« Reply #30 on: Monday, March 18, 2013, 11:46:56 PM »
Installed. Here are the patch details:

Quote
General
Improved texture resolution.
Various visual improvements.
Added mouse smoothing to options menu.
Fixed crashes tied to launch and motion tracker.
Added additional safeguards to better protect save data.
Resolved an issue where a player's level could sometimes appear incorrect when backing out of a party.
Addressed several scenarios under which players could spawn without a weapon.
Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
Smart Gun animation now properly tracks targets.
Addressed some instances where Xenos would display erratic animations.
Increased light radius for player's shoulder lamp.
Adjusted aim assist to better reflect player input.
Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
Addressed issues with players not spawning into a level properly.
Fixed a marine player invincibility exploit.
Resolved several instances where players could walk or fall outside of maps.
Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
Fixed an issue that could cause localized text to sometimes display incorrectly.
Addressed an issue where weapon ammunition was not always highlighted properly.
General user interface improvements.
Miscellaneous bug fixes.

Campaign
Tweaked enemy and friendly AI to be more aggressive and responsive.
Modified campaign difficulty to account for improved AI responsiveness.
Improved enemy collision detection regarding doors and Power Loader.
Addressed some issues that could cause improper warping for co-op players.
Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
Players will no longer bleed out immediately when downed in a Power Loader.

Versus
Fixed issues that could cause clients to report inaccurate results and statistics.
Addressed instances where a map would appear to “pop in” when loading into a new match.
New Xeno appearance customization added.
Multiplayer teams should now correctly auto-balance between rounds.
Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
Crusher pick-ups now correctly appear as highlighted for clients.

There are some visual improvements and they added a noise filter (film grain), making the game resemble the movies more closely, however it cannot be disabled. Still doesn't look anywhere near as nice as the E3 2012 demo. The majority of textures still look like crap, not sure which texture resolutions they improved. They also added some rain to the Hadley's Hope operations centre but it's pretty crummy looking and for some reason it disappears when you get close; there's a radius around the player where rain will not render within it. It's weird.

Also I have noticed no improvement in the friendly AI. O'Neal is still borderline retarded. Enemy AI still prioritizes the player over anything else. I haven't tested it in coop yet so I'm not sure how different it is with multiple players.

A patch is better than naught but it's just coming off as poorly managed damage control at this point.

UPDATE:
Looks like there's a follow-up update. ACM is currently downloading an additional 299MB today. Not sure what it's for as of yet.

UPDATE 2:
Looks like the extra 299MB is Bug Hunt DLC.

Quote
Aliens: Colonial Marines - Bug Hunt DLC, all new content for Aliens: Colonial Marines is Now Available on Steam.

This pack lets up to 4 friends play together, across 3 new maps, in an all new multiplayer mode - Bug Hunt.

Bug Hunt is an objective based horde mode where accuracy and teamwork are key as you battle to survive 30 waves of increasingly challenging xenos and enemy Weyland-Yutani soldiers. Fight the fear across 3 brand-new maps: Broadside, Mercenary and Tribute. Spend money earned from killing xenos and enemy soldiers on extra guns, ammo and health as well as opening up access to new areas of the map and suppressing enemy waves by capturing beacon points.

Users that own the Season Pass will receive the Bug Hunt DLC and do not need to purchase it separately.

To celebrate, Aliens: Colonial Marines is 33% off until March 26th at 10AM Pacific Time.

Kinda shitty that you have to pay for that.. All things considered.
« Last Edit: Tuesday, March 19, 2013, 09:30:12 AM by Xessive »

Offline MysterD

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Re: Aliens: Colonial Marines
« Reply #31 on: Saturday, May 04, 2013, 05:32:50 AM »

Offline Xessive

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Re: Aliens: Colonial Marines
« Reply #32 on: Saturday, May 04, 2013, 10:15:36 AM »
Lawsuit Filed Against Sega, Gearbox for False Advertising

Sega and Gearbox respond to Aliens: Colonial Marines lawsuit

Enough people felt ripped off that an official lawsuit has been filed. I hope something positive comes of it.

Offline PyroMenace

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Re: Aliens: Colonial Marines
« Reply #33 on: Saturday, May 04, 2013, 10:22:39 AM »
I dont see that going anywhere, all kinds of shit can change during development. Jesus, the game sucks, but you paid for an Alien shooter and you got it, move the fuck on.

Offline Quemaqua

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Re: Aliens: Colonial Marines
« Reply #34 on: Saturday, May 04, 2013, 10:46:32 AM »
Seriously, that's just stupid.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Xessive

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Re: Aliens: Colonial Marines
« Reply #35 on: Saturday, May 04, 2013, 10:53:56 AM »
I dont see that going anywhere, all kinds of shit can change during development. Jesus, the game sucks, but you paid for an Alien shooter and you got it, move the fuck on.
True, stuff can change during development but that rarely means "deteriorate." The argument in the lawsuit is "what we got versus what we were told we were getting."

Consider how much Bioshock Infinite has changed since its announcement and comparing it with the early footage. No one is miffed about it or going as far as suing because the end result was good and it didn't conflict with what we were told we were getting. Let's even consider Syndicate, developed by the much-adored Starbreeze; the game was a disappointment but technically we got what we were told we would be getting, it lines up and is in no way deceitful.

With ACM, it's not a matter of "get overhyped then get disappointed" followed by a big dose of buyer's remorse. It's more like you were told the guys who made Mass Effect are making a Star Trek game, later down the development road we're told that another studio is supporting and that studio happens to be the guys who made X-Men Destiny, and you pacify your mind by thiking "ok, they're not taking the lead they're just supporting with resources and materials.." Later in development, they release the first footage to the public at E3 in a demo and it blows everyone out of their minds; the visuals are aesthetically pleasing and the graphics are technically advanced, it's so good you wonder if your PC will be able to handle it. You were never sure about this project at first but that demo really showed what they're capable of doing with the franchise. At this point you're assured that the development is going well and you can anticipate a decent end product at the least. Release date draws near, everyone is excited but no reviews have come in yet, meaning no one has received a review copy.. Strange.. Nonetehless, I love Star Trek and I love Mass Effect, put the two together and what could go wrong? You finally get the game and start it up. You're taken aback by the strikingly poor visuals, prompting you to check your graphics settings repeatedly, "I've pumped the graphics up to ULTRA, this should look a lot better and probably slow my PC to a crawl at this level! What's up with the low-poly models, low-res textures? Is this a 2006 game? And why is the story nonsensical and trite? Why the Hell does Picard have a full head of hair? And why are the science teams dressed in red? Do these guys even know Star Trek?!" Why, why, why? You scour the forums for answers and realize we've all been duped. Only the awesome demo was developed by the "Mass Effect guys," the actual game development was done entirely by the outsourced lesser studio and they completely fudged it up. Fuck.

Had ACM been a good game at the very least, people would have been much more forgiving about not getting what they were told they were getting.

Offline Quemaqua

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Re: Aliens: Colonial Marines
« Reply #36 on: Saturday, May 04, 2013, 11:01:06 AM »
It's definitely a total clusterfuck, but I don't think you can levy false advertising on something like this unless you're talking about a scenario where you were told it was an Aliens game, which was on the box art, etc., but got a My Little Pony game instead. You know? This is far too subjective, it doesn't deserve to get any traction.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Xessive

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Re: Aliens: Colonial Marines
« Reply #37 on: Saturday, May 04, 2013, 11:19:26 AM »
It's definitely a total clusterfuck, but I don't think you can levy false advertising on something like this unless you're talking about a scenario where you were told it was an Aliens game, which was on the box art, etc., but got a My Little Pony game instead. You know? This is far too subjective, it doesn't deserve to get any traction.
Yeah, it is iffy but I get where they're coming from.

I sucked it up and moved on. Luckily I only paid ~$33 for it so it wasn't a hard hit on my wallet. More than anything it was a stern reminder of the dangers of pre-purchasing. Speaking of which, if pre-release review copies are not distributed for a major title release I'm gonna mark at as "suspicious."

Offline Cobra951

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Re: Aliens: Colonial Marines
« Reply #38 on: Saturday, May 04, 2013, 01:42:24 PM »
In the past, I would have rejected the idea of such a lawsuit entirely.  But now prospective buyers are enticed heavily to preorder games.  If the advance advertisement and preorder perks make people part with cash before the game can be evaluated, then the responsibility for such a fuck up as this does not fall entirely on their shoulders.

Offline Quemaqua

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Re: Aliens: Colonial Marines
« Reply #39 on: Saturday, May 04, 2013, 03:06:12 PM »
I can't agree with that. If the company fails to provide physical goods or absolutely-promised services like multiplayer, being DRM-free, etc., that's one thing. If they simply say the game won't suck and people later discover it does, that's totally subjective, and there's no way to dictate whether that will or won't happen. That's an inherent risk. Even pawning off development on someone else doesn't at all count, IMO. That's all part of business backend.

Not that I agree with what went down. I think people have a right to be pissed, and it would be nice if the company let them get their money back even. But I don't think this is grounds for a lawsuit.

天才的な閃きと平均以下のテクニックやな。 課長有野