Author Topic: Resident Evil 6  (Read 8529 times)


Offline MysterD

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« Last Edit: Friday, October 05, 2012, 08:16:49 PM by MysterD »

Offline Xessive

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #2 on: Monday, October 01, 2012, 09:49:55 AM »
Based on my experience with both demos (Dragon's Dogma pre-order Demo and the Public Release demo) I was certainly excited for the game but it certainly has some pretty serious issues, the worst for me is best described in 1UP's review:

Quote
Once the game starts to build up to more thrilling sequences, the amount of space a character takes up on the screen becomes noticeable and a problem. The player avatars in RE6 take up nearly 20 percent of the screen, and the lower camera perspective makes it difficult to keep track of approaching enemies up ahead. This issue becomes compounded by a campaign that leaves the player trudging through lots of narrow corridors and mid-sized rooms, which makes the complications in perspective even more distressing as the camera pushes forward and backward in order to keep up. In one particularly frustrating encounter, I fought an oversized adversary in a tiny room; between my A.I. partners and limited perspective, battling in such a confined space made tracking a single oversized zombie an unreasonable chore.

The camera is irritating enough since I'm using an analogue stick to rotate the camera angle rather than being able to quickly flick with a mouse, now I'm stifled by poor perspective and my character literally getting in the way.

Other than that most (if not all) the improvements to the gameplay mechanics are welcome, greeted with multiple reactions of "finally!!!!" and "it's about damn time they added that!!!"

Offline PyroMenace

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #3 on: Monday, October 01, 2012, 02:14:18 PM »
Wow... the reviews are all over the place... however I watched Giantbomb's "I love Mondays" and Brad was really craving to rip this game a new one, and he was one that viewed RE 5 rather favorably.

Offline Cools!

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #4 on: Monday, October 01, 2012, 02:18:37 PM »
They are still making these? I stopped at RE3.

Offline Quemaqua

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #5 on: Monday, October 01, 2012, 03:44:14 PM »
4 was pretty awesome, and what I played of 5 was fun too. Shame we didn't stick with that, Pyro. I haven't seen shit about 6, though, except the whole giraffe blowjob thing. Which still creeps me out.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Pugnate

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #6 on: Monday, October 01, 2012, 03:46:49 PM »
These games are as relevant today as Alloutgames was back in its heyday... i.e. not very.

Offline iPPi

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #7 on: Monday, October 01, 2012, 03:47:54 PM »
I didn't know there was an RE6 until I saw this thread.  That said, RE4 is by far one of the best in the series, even if it did take a radical departure from the traditional RE formula.

Offline Cools!

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #8 on: Monday, October 01, 2012, 09:29:07 PM »
These games are as relevant today as Alloutgames was back in its heyday... i.e. not very.

Ouch!

Offline gpw11

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #9 on: Tuesday, October 02, 2012, 12:11:00 AM »
I really enjoyed reading the comments on Gamespot.  People are such jackasses.

Offline MysterD

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #10 on: Wednesday, October 03, 2012, 06:50:38 AM »
Joystiq -> RE6 PSN download version got EXTRA issues.

Quote
The Day 1 Digital version of Resident Evil 6 available through the PlayStation Network has a bug that makes the game unplayable. A day-one patch of the digitally distributed copy stops the game from loading, but there is a temporary workaround.

"The temporary fix to ensure people can enjoy RE6 today as intended is to ask those people to un-install the game (only if they originally saw an error message) and re-install the game," publisher Capcom informed IGN. "This time they won't be prompted to download the patch and the game will load."

Capcom also mentions there is a slight side effect to the fix: "Please note however, these people won't be able to play against disc owners on a temporary basis. We are working with SCEE (Sony) to fix this issue and a patch is imminent to fix the issue. Please note that those people who downloaded the game from the PSN store originally won't be able to access RE.net at this time, but this will be fixed by the imminent patch."

This issue only potentially affects those who purchased the game through PSN. Disc-based copies of Resident Evil 6 already have 99 problems, but this bug ain't one of them.

Offline MysterD

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #11 on: Friday, October 05, 2012, 07:03:58 PM »

Offline sirean_syan

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #12 on: Friday, October 05, 2012, 07:37:13 PM »
1 hour spoilercast with all sorts of folks picking apart the game.

I can't tell you that this is worth listening too (not sure if I'm even going to bother listening to myself), but it is interesting that it exist.

Offline MysterD

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #13 on: Friday, October 05, 2012, 07:53:52 PM »
@Sirean
Thanks for pointing that out!
That'll be awesome for players to check out, once players actually finish the game.

Of course, for us PC gamers, might be a LONG time until we see the game hit here, hehe.


Offline Xessive

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #14 on: Saturday, October 06, 2012, 12:02:28 AM »
The score is meaningless. I read the negative reviews and most of the things they bitch about are things I praise in RE6.

Kevin VanOrd makes no sense to me anymore. How can he give Operation Raccoon City a 4.5 then give RE6 the same score?! Within his own rating system both games fall in the same category of crap? WTF? You can't rate a piece of crap 4.5 then give an ice-cream cone the same score because you don't like the flavour!

Offline PyroMenace

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #15 on: Saturday, October 06, 2012, 05:13:15 AM »
I can't tell if you are being serious or not. Did you play the game?

Offline Cobra951

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #16 on: Saturday, October 06, 2012, 06:47:36 AM »
The score is meaningless. I read the negative reviews and most of the things they bitch about are things I praise in RE6.

Kevin VanOrd makes no sense to me anymore. How can he give Operation Raccoon City a 4.5 then give RE6 the same score?! Within his own rating system both games fall in the same category of crap? WTF? You can't rate a piece of crap 4.5 then give an ice-cream cone the same score because you don't like the flavour!

Quote from: Kevin VanOrd
From a production standpoint, this atmospheric third-person shooter (this is no survival horror game, certainly) hits a number of high notes, weaving multiple stories into a single narrative that you untangle from different perspectives. It's unfortunate that actually interacting with Resident Evil 6 is an excruciating chore. This is a wannabe action film that resents your interference, and punishes you by forcing one horrible quick-time event after another upon you.

That seems like a perfect basis to slam down a game's score.  I wish more reviews warned me right up front like that about a game I'm considering, because I hate that crap.  The only way I'd question the validity of his score is if what he said in that quote is patently false.

Offline Quemaqua

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #17 on: Saturday, October 06, 2012, 07:28:39 AM »
He's always been sort of all over the place. I've never considered him very reliable.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Xessive

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #18 on: Saturday, October 06, 2012, 07:40:45 AM »
I can't tell if you are being serious or not. Did you play the game?
I've played both games.

ORC is fundamentally flawed. It's a broken game from a technical standpoint and overall production quality is not impressive.

I'm playing RE6 and it is not even in the same league. It has its flaws but it has some significant improvements over its predecessors, most notably the control scheme. Overall I'm liking it, as I mentioned before all the complaints in the negative reviews seem to be about things that in my opinion are improvements e.g. moving while aiming, overall character maneuverability, etc. Yes, it's more action and certainly not the same as Resident Evil 1 or 2, but these complaints should have been brought up with RE4 (which was a keystone point in the series' genre shift). The direction of the franchise has changed; after RE4 consumer expectations were changed and it was clear that Capcom are moving in this new action-oriented direction.

My point is, saying that RE6 = ORC is just not right. If VanOrd has established that 4.5 is the level which is equivalent to "shit" you can't score a vastly superior product with the same score unless you truly believe they are equally shit (in which case you would need to get your head examined, ORC is objectively terrible, not just subjectively). If you read both reviews you see the difference; by VanOrd's standards ORC is a broken, steaming pile of shit. Read his RE6 review and, while he does have some issues with it, overall it doesn't sound quite as bad as the ORC review but then his end score is like WTF?!

RE6 does have some quick-time events (QTEs) but so did RE5 and even RE4. They are more prevalent in RE6 during some cinematics but you do have ample time to respond (unlike the early access demo which required you to have lightning reflexes). Aside from QTEs (which only happen during certain cinematic sequences) there are some game-mechanic actions which some people seem to assume are QTEs i.e. counter-attacks, dodging, backstabs, follow-up physical attacks etc. Just because a helpful button hint appears on screen doesn't mean it is a QTE as defined by the industry. Otherwise considering those actions as QTEs would be like saying that blocking at the right moment in a fighting game is a QTE, dodging in Darksiders is a QTE. By that standard any reflex/timed action is a QTE.

So far I'm inclined to agree with the GameInformer and GameTrailers reviews of the game. They seem much more objective and assess the game in its right without whining about how dissimilar it is to a game that's over a decade old. RE6 may not be a GREAT game but it's damn good.

Offline MysterD

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #19 on: Saturday, October 06, 2012, 07:43:13 AM »
For the hell of it, from a few days back, this might help explain some of Kevin's opinion...
Me asking Van Ord on Twitter some stuff about RE6.

Quote
Kevin VanOrd ‏@fiddlecub
Resident Evil 6: I heavily disliked it, and suspect it will be one of the most divisive games of all time. http://l.gamespot.com/RuHXhv

1 Oct Derick Sanzi ‏@MysterD
@fiddlecub Do you think a (probably massive) patch could fix many of the RE6's issues? Do you think they'll even do one?
Details   Reply  Delete  Favorite

1 Oct Kevin VanOrd ‏@fiddlecub
@MysterD The game's issues stem from the core design. A patch could bandage small issues, but not this stumbling monster of a game.

Derick Sanzi ‏@MysterD
@fiddlecub Wow,that's saying A LOT! I loved RE4+5 PC, even despite their minor issues...You think Capcom will even port RE6 to PC now?

1 Oct Kevin VanOrd ‏@fiddlecub
@MysterD I am sure the game will still come to PC. And I am with you: I loved RE4, and liked (but didn't love) RE5.

Derick Sanzi ‏@MysterD
@fiddlecub What's worse - RE6 or Op Raccoon City? Both got LOW &similar scores from you guys...
  
Kevin VanOrd @fiddlecub
@MysterD I think that RE:ORC "plays" better, but that RE6 is a better narrative experience.

Offline Xessive

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #20 on: Saturday, October 06, 2012, 07:49:56 AM »
Thanks for that, D. It sheds a little light on his state of mind. Further confirming that I really ought to just move away from Gamespot for game reviews (something I really should have done a long time ago).

Offline MysterD

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #21 on: Saturday, October 06, 2012, 08:14:54 AM »
Thanks for that, D. It sheds a little light on his state of mind. Further confirming that I really ought to just move away from Gamespot for game reviews (something I really should have done a long time ago).
Eh, I don't know - I try to read as many reviews as I can. I often try to find insights one reviewer might have than another might not. I'm always looking for certain things, when reading a review...

I didn't see this in GameSpot's review, but I think there was another review that said under the RE6 campaigns, you actually had to fight the same boss AGAIN in a different campaign. My question - why? Sounds...repetitive. Once you defeat a boss in one campaign, shouldn't the game ask you in the next campaign, "Would you like to skip this boss fight?"
ONE LINE QUICK-EDIT -- OXM pointed that out in paragraph 5!

From his viewpoint, the game's a ROYAL mess in his written review, more so than his video review. I think he confirms that - as his laundry list of complaints is HUGE in the written review. From the way he is talking, it sounds like the game itself is a technical and design disaster, ALL surrounded by a great narrative structure and great voice-acting.

I don't think Kev's the only one in feeling this game is a mess - see Shoemaker's review on GiantBomb; G4's review; or any of the other LOWER-scored reviews that I've compiled.

I'm going to be REALLY interested in this game, once it (hopefully) gets a PC port -- to see if they've went ahead to change, improve, and/or fix anything reviewers and gamers complained about; AND to see how the actual PC port turns out on the technical side. And, of course, to put my 2 cents in on this game. I have liked "overly-ambitious" games that some hate - i.e. The Precursors; Boiling Point + White Gold. I can be more forgiving on some things, more so than others.

I don't think I've ever seen reviews for such a Triple-A so all over the place, in recent memory...
I don't even think FF13 was reviewed as "all over the place" as this one (RE6)...

EDIT:
I often find when games are IMHO scored all over the place, they really probably belong...somewhere in the middle. DA2 smelled of that big time - especially since DAO was such a bloody masterpiece and one of the best games ever made.
« Last Edit: Saturday, October 06, 2012, 09:42:27 AM by MysterD »

Offline Cobra951

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #22 on: Saturday, October 06, 2012, 09:44:17 AM »
I've played both games.

ORC is fundamentally flawed. It's a broken game from a technical standpoint and overall production quality is not impressive.

I'm playing RE6 and it is not even in the same league. It has its flaws but it has some significant improvements over its predecessors, most notably the control scheme. Overall I'm liking it, as I mentioned before all the complaints in the negative reviews seem to be about things that in my opinion are improvements e.g. moving while aiming, overall character maneuverability, etc. Yes, it's more action and certainly not the same as Resident Evil 1 or 2, but these complaints should have been brought up with RE4 (which was a keystone point in the series' genre shift). The direction of the franchise has changed; after RE4 consumer expectations were changed and it was clear that Capcom are moving in this new action-oriented direction.

My point is, saying that RE6 = ORC is just not right. If VanOrd has established that 4.5 is the level which is equivalent to "shit" you can't score a vastly superior product with the same score unless you truly believe they are equally shit (in which case you would need to get your head examined, ORC is objectively terrible, not just subjectively). If you read both reviews you see the difference; by VanOrd's standards ORC is a broken, steaming pile of shit. Read his RE6 review and, while he does have some issues with it, overall it doesn't sound quite as bad as the ORC review but then his end score is like WTF?!

. . .

I think he was calling RE6 a pile of shit.  I'm not defending him.  I haven't played the game, so I have no basis to take his side.  I'm saying that if in his mind the game is broken in some fundamental way, even if everything else gleams with quality and production values, he's justified in saying the overall product is not worthy of your time and money, and scoring it as low as some other unworthy game.  It's a subjective review, like all others.

I'm all for finally fixing the movement mechanics that made me dismiss RE 5 within minutes of firing up the demo.  It's the claim about all the QTE's that has me concerned.  Also, I have no confusion about what constitutes a QTE.  I hate them with a passion, so the heat under my collar alerts me to their presence.  :)

Edit:

I found this opinion piece interesting, and fairly relevant here.

Offline Xessive

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #23 on: Saturday, October 06, 2012, 10:52:53 AM »
Yeah, he is entitled to his opinion, absolutely. It's just that having that numerical value matching with a clearly inferior product baffles me. It would be like giving the equal scores to DNF and Borderlands. I guess I just find his assessment unfair.

The concern I have now is how scores are becoming redundant and meaningless. I would much prefer a simple pros & cons list for a summary in lieu of reading an entire review when I just want an "at a glance" opinion.

I too couldn't stand the controls of RE5 on console. I had no trouble with it on PC at all because 1) I had a mouse and 2) I could set my own controls. I never really understood the control issues people were facing until I started playing it on PS3 (I wanted to play the DLC which never made it to PC). Of course the basic controls were fudged, so I decided to try the "newly added" PS Move­­­ controls.. yeah, don't bother, they're worse.

QTEs are hit or miss for me. I usually enjoy them but there are quite a few games out there that just don't get them right at all. Then there are games that are basically glorified QTEs surrounded by strong narrative like Heavy Rain and quite a few of the more recent Telltale Games' titles.

Anyway, it all boils down to opinion and personal experience. I'm enjoying RE6, and this is coming from a guy who normally does not tolerate aiming with a gamepad. My only real issue with it is the camera and its extremely acute viewing angle.

Thanks for that opinion piece. I understand his point of view but I still cling on to hope. The genre may not be dead but it has certainly changed. With titles like Dead Space coming around every so often I have no doubt that there will always be a game that thrives on fear keeping the survival horror genre very much alive. Even better, with games like Amnesia, Slender, and even Lone Survivor coming from the indie side of things it's a sure sign.

Offline Quemaqua

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #24 on: Saturday, October 06, 2012, 11:06:37 AM »
Scores have always been redundant and meaningless, along with the bulk of games journalism for the last decade (ish).

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #25 on: Saturday, October 06, 2012, 11:51:36 AM »
Well, THIS is...entertaining...

Destructoid -> David Jaffe on "How David Jaffe Would Fix RE6."

Quote
What I love about David Jaffe is that he'll answer questions and damn the consequences. He was asked by one gamer how he'd fix Resident Evil 6, the polarizing action game that's received a famous critical mauling. He shared his view in no uncertain terms.

"CHOP THE DEVELOPMENT BUDGET," he said on Twitter. "Give a small, hungry, visionary team 3-5 million bucks, make a 2-3 hour digital only game and put the money into paying for a creative way to reinvent the genre. Hell, if I was not doing what I was doing now you can BET I'd be out on Kickstarter trying to raise 400-700K for my take on a super low budget horror game with the goal of making the SCARIEST game of all time!"

He had an alternative idea, too. Let it not be said that Jaffe won't cover all the bases ...

"If you are going to compete with the big boys then fucking show up and play serious. Get a AAAAA developer or build one, spend the money, and call it a day.

"Both would work, but I'd choose a :)."

The former Eat Sleep Play director did confess to having not played the game himself yet, but used his development knowledge to pinpoint the issue. He also stated that finishing and shipping any sort of game was an accomplishment in and of itself, so he has no intention of bashing the team that worked on the title.

Really, Jaffe's financial advice works for most "AAA" games these days. The budgets are escaping the sensible means of the publishers, and it's hardly surprising they're all terrified of risks and untested ideas. When you have a massive budget and 600 developers working on one game, I don't see how it wouldn't result in chaos fueled by terror.

The old adage about too many cooks may be corny, but there's some merit to it.

Offline MysterD

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #26 on: Saturday, October 06, 2012, 11:53:54 AM »
I'm all for finally fixing the movement mechanics that made me dismiss RE 5 within minutes of firing up the demo.  It's the claim about all the QTE's that has me concerned.  Also, I have no confusion about what constitutes a QTE.  I hate them with a passion, so the heat under my collar alerts me to their presence.  :)

Maybe it's b/c I did not play RE1-3 - but what is up w/ people hating on RE5?
I don't know - but I really loved both RE4 & RE5.

Offline Xessive

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #27 on: Saturday, October 06, 2012, 12:01:32 PM »
Maybe it's b/c I did not play RE1-3 - but what is up w/ people hating on RE5?
I don't know - but I really loved both RE4 & RE5.

I loved the game especially since I originally played it on PC, I just can't stand the controls on consoles.

Offline MysterD

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Re: Resident Evil 6 - REVIEWS piling in are all over the place
« Reply #28 on: Saturday, October 06, 2012, 03:21:27 PM »
I loved the game especially since I originally played it on PC, I just can't stand the controls on consoles.
Hehe, that's funny - b/c I was fine w/ control pads for both RE4 & RE5. Probably b/c w/ RE4's gamepad controls (since the KB/mouse controls there were awful), I was already used to them - and transitioned easily into RE5. They didn't seem much different from game-to-game for me.

I just...didn't find too much difference b/t RE4 and RE5 myself, in terms of actual gameplay. I thought both were VERY-VERY well put together action-adventure games.
Maybe I'm missing something here...?

Maybe a big-time RE fan (from the beginning) can explain to me why those who loved RE4 just didn't care too much for RE5? B/c in those RE6 reviews, readers can and will respond right on the page (like on GameSpot or GTTV); or reviewers in these RE6 discussions like GTTV and G4TV -- and the general consensus from most seem to be they love RE4, but hate RE5 or don't like it even remotely close to RE4.
It seems like many feel "...the series been going downhill since RE5."

EDIT:
I'm glad I ain't the only one here who loved both RE4 & RE5 here! Glad me and X are on the same page here.


Offline Cobra951

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Re: Resident Evil 6 - On Disc DLC found; REVIEWS piling in are all over the place
« Reply #30 on: Monday, October 08, 2012, 06:26:40 AM »
Here's hoping a universal hack goes out so everyone can play that "DLC" for free, and discourage such future cash grabs.

Offline MysterD

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Re: Resident Evil 6 - On Disc DLC found; REVIEWS piling in are all over the place
« Reply #31 on: Monday, October 08, 2012, 06:47:34 AM »
Here's hoping a universal hack goes out so everyone can play that "DLC" for free, and discourage such future cash grabs.

I guess Capcom didn't learn, after the complaints people had w/ on-disc DLC w/ other games - i.e. Dragon's Dogma, SF X Tekken, etc.

Offline Xessive

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Re: Resident Evil 6 - On Disc DLC found; REVIEWS piling in are all over the place
« Reply #32 on: Monday, October 08, 2012, 06:51:12 AM »
Actually there is DLC and stuff can be unlocked through the RE6 and www.residentevil.net account link. Basically, you rack up points by playing and you use those points to unlock stuff through the website interface by spending points. It's cheeky but it's technically free.

I know there are costumes for each character that can be unlocked (60,000 points each) but I'm not sure what the other stuff is.

Offline MysterD

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Re: Resident Evil 6 - On Disc DLC found; REVIEWS piling in are all over the place
« Reply #33 on: Monday, October 08, 2012, 06:57:17 AM »
Actually there is DLC and stuff can be unlocked through the RE6 and www.residentevil.net account link. Basically, you rack up points by playing and you use those points to unlock stuff through the website interface by spending points. It's cheeky but it's technically free.

I know there are costumes for each character that can be unlocked (60,000 points each) but I'm not sure what the other stuff is.

Hmmmm...
Was this ever discussed by Capcom BEFORE the game came out?

Offline Xessive

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Re: Resident Evil 6 - On Disc DLC found; REVIEWS piling in are all over the place
« Reply #34 on: Monday, October 08, 2012, 07:03:11 AM »
Hmmmm...
Was this ever discussed by Capcom BEFORE the game came out?

No idea, but when you load up the game for the first time it asks you if you want it to automatically upload your data for www.residentevil.net.

Offline MysterD

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Re: Resident Evil 6 - On Disc DLC found; REVIEWS piling in are all over the place
« Reply #35 on: Monday, October 08, 2012, 07:05:09 AM »
No idea, but when you load up the game for the first time it asks you if you want it to automatically upload your data for www.residentevil.net.

Interesting.
Can you buy these DLC via real $, if you want?
Or are you forced to EARN them?

Offline Xessive

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Re: Resident Evil 6 - On Disc DLC found; REVIEWS piling in are all over the place
« Reply #36 on: Monday, October 08, 2012, 07:46:19 AM »
Interesting.
Can you buy these DLC via real $, if you want?
Or are you forced to EARN them?

As of ow there are no DLC options on the PSN Store for RE6.

Based on Capcom's history I wouldn't be surprised if a Gold Edition turns up at some point in the future.

Offline MysterD

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Re: Resident Evil 6 - On Disc DLC found; REVIEWS piling in are all over the place
« Reply #37 on: Monday, October 08, 2012, 09:02:10 AM »
CVG UK -> Capcom responds to on-disc DLC claims on RE6.

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In response, Capcom said in a statement this afternoon: "We still have unannounced DLC for RE6 that will be revealed in the coming months and while virtually all such content will not be on the disc there will be one piece of content, that for technical reasons, requires the use of a combination of newly downloaded data and data that is included on the retail game disc."

After a backlash from consumers about on-disc DLC, Capcom US senior vice president Christian Svensson said in May that the Japanese publisher was in the process of "re-evaluating" how it delivers additional game content.

Microsoft has secured three timed exclusive Resident Evil 6 DLC game modes.

Offline gpw11

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Re: Resident Evil 6 - On Disc DLC found; REVIEWS piling in are all over the place
« Reply #38 on: Wednesday, October 10, 2012, 12:57:50 AM »
Actually there is DLC and stuff can be unlocked through the RE6 and www.residentevil.net account link. Basically, you rack up points by playing and you use those points to unlock stuff through the website interface by spending points. It's cheeky but it's technically free.

I know there are costumes for each character that can be unlocked (60,000 points each) but I'm not sure what the other stuff is.


Haha.  Convoluted system aside, this is awesome. People getting all up in arms about on-disc DLC and then it turns out that at least some of it is just unlockable content.  You know, like costume changes for beating a game.

That said, On-disc dlc is a pretty convoluted and complicated issue I guess. To be perfectly honest, I don't really care one way or the other - I can see arguments for both sides.  Now, that's not a "I'm contributing to the downfall of the games industry" statement, it's just that I was actually kind of impressed and swayed by what Gerstmann said a while ago regarding it:

1.) It's misdirection. If the value is there for the original content and the value is there for the DLC, there shouldn't be a problem.  If the value doesn't line up in either of those categories, sure. A lot of the times, it does though and by focusing on the on-disc issue it's focusing on the wrong part and doing so gives the publishers two options to silence the people complaining - either strip the content off of the disk and offer it as a download from the start (not a difficult thing to do), or make sure it's unquestionable whether the value is there. The former is a lot cheaper to do and the way things will go if the focus of the argument is simply what content is on the actual disk. By focusing on the actual value, they really only have the one choice.

2.) I can see technical reasons why DLC may make more sense to be on the actual disk. Gerstmann cited a Mortal Kombat game where extra fighters were not on the disk but offered as downloads.  But, in order for anyone to use those fighters, everyone had to download a compatibility patch. I don't know why he was really bitching about it, apart from the few min. it would take, but I'm guessing there must have been some sort of shit storm for him to mention it. (This is a blind guess).

Taking that to the extreme, the rumored Morrowind DLC for Skyrim.  It never panned out, but that's the kind of thing that would make perfect sense for the majority of the assets to be on-disk. Lets not kid ourselves, DLC is probably planned way in advance at this point.  Might as well front end load the budget, get the large assets done quick enough to be thrown on the disk and not have to force players to download a GB down the road. Same shit at the end of the day.

3.) This is purely an assumption on my end and I should point out that I don't know a lot about the business end or financial end of games development, but I don't imagine it to be as simplistic as some think and rather that it operates on the same principles of any other large scale industry. I don't find it stretch to believe that, like any other business, there are a lot of logical resource management reasons to include asset resources on the original disk even though they act as a whole or part of a completely separate budget item.   Just because Commander Sheppard's silly hat was completed in March and the game shipped in April doesn't mean that Mass Effect Silly Hat Pack was part of the original scope or scale of the project. It's just an indication that completing it and including it cut the fixed costs since the team was at the height of mobilization when it was made. Fuck, you may have even got an extra Doo-rag out of that because the mobilization money went into modeling instead. Still, two completely separate budget items and as such, two completely separate sets of resource allocations, they're just overlapping.  What you pay for the original disk gets you what you were going to get on the original disk from the start, MAYBE more. The resource allocations are now just tiered, but you're still on that linear path of the simple, main project budget.  The only real foothold you have to complain in a case like this is if you're paying by the amount of data on the disk, and really, you're not unless it pushes you past a threshold (And I don't even know if that holds true anymore with disk capacity these days).

Sure, this CAN and probably has been abused, but that goes back to the first point that Gerstmann made: focus on value. Abusing tiered resource allocation like the above follows the exact same principle as abusing a linear resource allocation method (this is actually a lie - linear is also tiered, but internal on the project) - it's just a lot more simple.  Instead of shifting resources or increasing the original budget in order to create a new revenue stream, you just cut costs in order to inflate the old revenue stream. That '9'?  It's now a '7'  And the company now makes more money while the consumer just complains about low resolution, repetitive textures and figures hardware is getting old or something. Focusing on value (hopefully) pretty much cuts both of these out (although it's hard to define, for sure). Focusing on the specifics of whether or not the silly hat is on the disk cuts neither: they'll just hold it out until after the disk ships and they can upload it a week after the game has hit, even though the resource allocation was still attributed to whatever free manpower wasn't on the critical path during any given time during development...you just now might have to pay a little more in the final DLC price for bandwidth on their end....and maybe yours. Also, those textures?  They may still be bland and repetitive.

So, honestly, I don't know if a universal hack going out would actually discourage any future cash grabs. They'll just find another way and hopefully it's not worse.

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why lock it in the first place? If I pay for a full game then surely everything on the disc should be available to me from day one.

Don't get me wrong, I GET this mentality and I like it, but it's also flawed. Like, hopefully I just laid down a couple valid scenarios on why you could conceivably have good reason to lock content on a disc (you didn't actually pay for it really as it wasn't included in the scope and/or scale of the project you paid for.  Also, maybe logistical technical reasons). What this dude is going for is a losing battle - "Surely, everything on the disc should be available to me from day one."  Great, motherfucker, how do you not fucking know where this goes from here?

Focus on value.  Make it so it's unimaginable that any company can actually profit off of a silly hat pack, and maybe, just maybe these fucking idiots will wind up with Super Silly Hat Packs instead. Super Silly Hat Packs as DLC downloads for games that actually don't suck because publishers and developers can't get away with shit because consumers are focused on how everything ties together rather then whatever stupid ass hot-button issue the video game blogger-verse thinks is an injustice at the moment.



Offline Cobra951

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Re: Resident Evil 6 -> Update: Capcom responds to the on-disc DLC claims
« Reply #39 on: Wednesday, October 10, 2012, 06:47:14 AM »
I'm of that same mentality.  If it's on the disc, it's mine.  The remaining hurdle is how to access it.  If you don't want me to have it, don't give it to me.

It's a smoking gun.  That's what turns me off about it.  It proves conclusively, right out of the starting gate, that the dev is giving you an abridged experience for full price, and planning to charge you later for the rest of it.  If it's not on the disc, you will still suspect, but you won't have the facts smeared in your face.  You may suspect your wife is cheating with the mailman, but you didn't catch them in bed together.