Author Topic: Spire  (Read 2860 times)

Offline idolminds

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Spire
« on: Tuesday, January 15, 2013, 05:01:42 PM »
Next game coming from the Dustforce devs.

Read here.

Quote
We want Spire to exude a sense of exploration and mystery, but also promote flashy and skillful play. In our discussions about game design, we tend to agree that the "best" way to play a game should look and feel cool. We had a similar philosophy in Dustforce, where we aimed to have the most efficient play style overlap with the most stylish. On Spire, one of our goals since the beginning has been to create an FPS movement system that feels snappy like Dustforce, incorporating walljumps, wall sliding, and other advanced techniques. The level generation will result in scenes that demand mastery of all sorts of skills, not just running and aiming.

Wall jumpy, randomly generated exploration FPS with a Wind Waker art style? Oh well sure, I *guess* I'd be interested in that....

Offline Quemaqua

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Re: Spire
« Reply #1 on: Tuesday, January 15, 2013, 05:14:13 PM »
That sounds like 10 kinds of awesome.

天才的な閃きと平均以下のテクニックやな。 課長有野