Diablo 3, the poster child of a messy launch, is estimated to be at 12 million units. (Remember the internet rage over the art style shift? I barely do. But it seemed so important at the time!) I would bet money that without the always online elements of Diablo 3 that it would have sold half of that.
Absolutely. People bought the game because they couldn't pirate it.
I don't understand how this is bullshit.
Yes it sucked. It sucked because Blizzard wasn't prepared for it and people couldn't play the product they paid for. On that front, yes, the always online thing sucked massively.
But what he is saying is something unrelated. Would the game have sold half as well had it not had this restriction?
I doubt it.
Let's have a look at what PC game has come CLOSE to selling as well as Diablo 3 in the recent past. .
...how about nothing?
Except MMOS. And we all know what the common thread is. To play Diablo 3 or an MMO, you have to be online. Thus, these games are harder to pirate.
Look at Diablo 2, which was released in a healthier PC games climate, was better received by the community and critics... and sold FOUR MILLION. That's it! Think about it. D3 sold three times as much as D2 inspite of more problems, more hatred for the gameplay etc
edit:
I am not defending Blizzard. The servers sucked and the lag wasn't good. I am just saying that look at the lesson here. They introduce an always connected system, and the game sells far better than they could have ever imagined. People couldn't pirate it. It just means that this online thing isn't going away.