Author Topic: Papers, Please  (Read 2617 times)

Offline idolminds

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Papers, Please
« on: Tuesday, March 12, 2013, 12:59:30 PM »
Alpha here
Development thread

Its still an alpha so not everything is implemented, but it give you a good idea what the game is like. You are a border agent in charge of checking peoples papers before letting them through the checkpoint into your country. You have to look for any discrepancies or missing information. You don't look like your passport photo. Why doesn't the date of birth match? Where is your work permit? The seal on this document is forged. This passport is expired. That city doesn't issue passports.

And you're doing all this while there is a long line waiting to get through. In the alpha this doesn't mean much yet but I imagine a daily quota will be put in place so you can't just sit there inspecting everything and letting 2 people through per day. If you screw up you get issued a little warning slip but it doesn't actually tell you what you missed (at least not yet).

Its a pretty interesting game and I'm actually looking forward to the final thing. Give it a spin.

Offline idolminds

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Re: Papers, Please
« Reply #1 on: Thursday, March 14, 2013, 02:57:18 PM »
Dunno if anyone downloaded this but it got a nice update today. Sounds are in, the screen is wider giving more room to shuffle papers around, detaining now works, more scripted story type events happen, the end of day screen actually does something, etc. Sounds like this will be the last release before final.

Offline iPPi

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Re: Papers, Please
« Reply #2 on: Thursday, March 14, 2013, 03:00:12 PM »
I tried the in-browser version for like 2 minutes.  It seems interesting.

Offline idolminds

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Re: Papers, Please
« Reply #3 on: Thursday, August 01, 2013, 02:21:12 PM »
Woo! Full final version comes out August 8th...that's next week! OMG!

Hit the official site for preorders and such. $10 on GOG, Humble Store, and Steam.

Offline Ace_O_Spades

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Re: Papers, Please
« Reply #4 on: Wednesday, August 07, 2013, 02:10:52 AM »
This game is the perfect example of what Campster rants about... It has ludonarrative harmony. The gameplay perfectly matches its story.
The CONtrast
...Is the conTRAST
to THE contrast...