So, I finished
Wolf: TNO (PC) today.
The game's fantastic itself. The story + character development is easily the best that I've seen in a Wolfenstein game (certainly better than RTCW + Raven's Wolfenstein 2009 had going on). All of the little posters, articles, and audios that you can find - they can get one immersed into this. They do set the scene for certain characters + also give some detailed how the alternative scenario set-up in this game-world turned out (i.e. how the Nazis took over the world, in this alternative + fictional world). When the game offers any opportunity to find, look, or listen to this stuff - yes, I certainly do! I need a break, from the usual intense pace of the excellent action.
When the game's not giving you a break from the action, the action's just flat-out awesome. Often there are these huge, open-spaced shoot-outs + awesome weapons that you can upgrade. Not only that, but most guns have slick alternate fires, which are awesome. If that still isn't enough, almost every gun - yes, even assault rifles + shotguns - can be double-wielded. The combat is just flat-out tons of fun, intense, and a blast to play. Also, there are stealth elements that you can use - to kill enemies from behind, which is good if you kill commanders so they don't sound alarms (to call for more enemies to spawn and show-up to help out).
On my rig (i7 950; 1 GB VRAM GF 560 Ti; 16 GB RAM) - while the game runs at 60 FPS with what I have it set on, for a brand-new game in 2014 to have basically a repeat of the RAGE issues b/c of the way the MegaTextures work + lack of PC optimizations - i.e. muddy textures in the game-world for objects when up very close to something + looks like this game needs some AA settings in-game in the actual game-menus (not just hidden in the game's config files): that is probably my major complaint here. Things looks great, out in the distance. Character models look great. When you're close, it looks fine + really nice - but when you're ultra-close to objects (like posters, articles w/ writing, etc): this is where things can get muddy, blurry, or anything of that sort. I can't run the game well at all here and it goes all over the place, when turning certain things on. It gets much worse especially by disabling the VT Compression (think single-digit frames of 2-5 frames per second + tons of texture popping going on) - which is probably built for much better hardware-users.
I tried messing around w/ the NVidia Panel, trying to get some better quality on the images while trying to keep something near/around 60 FPS performance here - I had both FXAA + VSync from NVidia Panel overriding what the Id Tech 5 Engine got going on here; and some other things jacked-up. Looks a bit better, but not where I'd like them to be namely when things are up ultra-close - since some objects can get blurry and muddy, when up ultra-close.
Here's what I had the game set on in-game, on my rig:
http://steamcommunity.com/id/mysterd/screenshot/29604955498735453