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DX11? OpenGL? Pfft...AMD announces Mantle API
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Topic: DX11? OpenGL? Pfft...AMD announces Mantle API (Read 2521 times)
idolminds
ZOMG!
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Posts: 11,939
DX11? OpenGL? Pfft...AMD announces Mantle API
«
on:
Wednesday, September 25, 2013, 04:53:09 PM »
I'm so confused!
Apparently open so nvidia wont be left out, but it will probably take time to implement. I don't really know what to make of this...we need to hear from The Carmack!
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MysterD
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Posts: 18,049
OWNet 4 Eternity & Beyond
Re: DX11? OpenGL? Pfft...AMD announces Mantle API
«
Reply #1 on:
Wednesday, September 25, 2013, 05:05:30 PM »
Whoa, whoa - WTF is going on here in the PC gaming world?
It's like WAR is being brought towards Microsoft on all fronts:
Valve has Steam OS aiming at Windows OS + SteamMachines aimed at XBox consoles;
and now Mantle API is aiming at DirectX API.
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MysterD
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Re: DX11? OpenGL? Pfft...AMD announces Mantle API
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Reply #2 on:
Monday, July 06, 2015, 05:24:44 PM »
Bluesnews -> AMD stops optimizations on Mantle.
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idolminds
ZOMG!
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Re: DX11? OpenGL? Pfft...AMD announces Mantle API
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Reply #3 on:
Monday, July 06, 2015, 10:04:02 PM »
That was short lived.
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MysterD
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Posts: 18,049
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Re: DX11? OpenGL? Pfft...AMD announces Mantle API
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Reply #4 on:
Monday, July 06, 2015, 10:39:30 PM »
Quote from: idolminds on Monday, July 06, 2015, 10:04:02 PM
That was short lived.
Yep.
Basically, DX12 +
Vulkan (Next-Gen Open GL)
are both low-level API's - and they're going to be doing similar things that Mantle was doing + attempting.
Hell,
Vulkan even has some Mantle code with it.
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DX11? OpenGL? Pfft...AMD announces Mantle API