Author Topic: DX11? OpenGL? Pfft...AMD announces Mantle API  (Read 2277 times)

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,936
DX11? OpenGL? Pfft...AMD announces Mantle API
« on: Wednesday, September 25, 2013, 04:53:09 PM »
I'm so confused!

Apparently open so nvidia wont be left out, but it will probably take time to implement. I don't really know what to make of this...we need to hear from The Carmack!

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: DX11? OpenGL? Pfft...AMD announces Mantle API
« Reply #1 on: Wednesday, September 25, 2013, 05:05:30 PM »
Whoa, whoa - WTF is going on here in the PC gaming world?

It's like WAR is being brought towards Microsoft on all fronts:
Valve has Steam OS aiming at Windows OS + SteamMachines aimed at XBox consoles;
and now Mantle API is aiming at DirectX API.



Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,936
Re: DX11? OpenGL? Pfft...AMD announces Mantle API
« Reply #3 on: Monday, July 06, 2015, 10:04:02 PM »
That was short lived.

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: DX11? OpenGL? Pfft...AMD announces Mantle API
« Reply #4 on: Monday, July 06, 2015, 10:39:30 PM »
That was short lived.

Yep.

Basically, DX12 + Vulkan (Next-Gen Open GL) are both low-level API's - and they're going to be doing similar things that Mantle was doing + attempting.
Hell, Vulkan even has some Mantle code with it.