Took almost 11 hours in total, but Beyond: Two Souls (PC version / Epic Store version) is finished.
And I really liked it.
And that is even despite feeling uneven, at times in its gameplay here and there; with certain scenes feeling too long; and the writing not always being that great either.
There is really...just something about this game.
There is just a lot of interesting things in here, in this story and its characters. With its concept of dealing w/ life, death, paranormal, military, the homeless, identity, and other things - it's just always intriguing. I won't go into spoiler turf here, but this game seems to go everywhere and in all kinds of directions; and it's always interesting. There's some interesting twists & turns here and decisions to make, as you play the game.
Even with selecting to play the story out of order (in its Original Format), I was always intrigued to see where the story goes, what happens to these characters, what blanks I can fill in from what is being shown, what dots I connect here, and see where a game's chapter actually fits in the story's chronology.
This felt like it was part old-school adventure game (i.e. solve a puzzle of some kind, even though most aren't difficult); part "walking simulator"; part QTE-fest (which is par for the course w/ Cage's games since Fahrenheit/Indigo Prophecy); part cinematic/interactive movie; decision-making games with branching narratives/sections/numerous endings (RPG's often use these); and then some (i.e. the Aiden mechanics, where you control a floating entity that you can control which can control others, move things w/ telekinesis, and then some).
Also, the graphics in this remaster here on the PC looked really good and ran really well here. No real performance issues on my SC15 laptop, maintaining 1080p60fps on High here: i7 7700HQ; 16 GB RAM; 6GB GTX 1060; W10 x64.
With the way Cage directs a game and all, he's pretty much been on a roll since Heavy Rain. I really enjoyed Heavy Rain and now also can say the same for Beyond: Two Souls. If Fahrenheit was the flawed gem of an introduction to us with Cage's style of cinematic adventure games, Heavy Rain and Beyond: Two Souls feels like they are getting much closer to the near perfection of his style of cinematic games.
And now, I can pretty much say this: I'm even more so now really looking forward to Detroit: Become Human, whenever I get around to buying that one.