Author Topic: Rainbow Six Siege  (Read 2829 times)

Offline W7RE

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Rainbow Six Siege
« on: Thursday, June 12, 2014, 02:37:24 PM »
Tactical multiplayer FPS. I thought it was a target render or something, but Aaron Greenberg of Microsoft tweeted that he played it.




Yea, highly scripted, and will probably change quite a bit before it actually comes out, but it looks promising. Remember Ghost Recon Future Soldier? Went multiple rehashes before it finally came out. Also, Rainbow Six Patriots. It was missing for a while, and I just now read it was cancelled a while back.

Offline W7RE

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Re: Rainbow Six Siege
« Reply #1 on: Thursday, June 12, 2014, 10:49:40 PM »

Offline PyroMenace

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Re: Rainbow Six Siege
« Reply #2 on: Thursday, June 12, 2014, 11:34:19 PM »
Yea there was a number of really scripted multiplayer games, Hardline being among them, but I guess that's pretty much how all of them are marketed. Looks cool though, even though I don't see how one of those camera drones will not get spotted after 2 seconds of entering the room in an actual match.

Offline Xessive

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Re: Rainbow Six Siege
« Reply #3 on: Friday, June 13, 2014, 12:54:09 PM »
I am concerned. R6 games for me were about coop gameplay, like terrorist hunt etc. This looks like it's exclusively adversarial. I hope this is just for the sake of the early demos and that the final product will have coop.

Offline W7RE

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Re: Rainbow Six Siege
« Reply #4 on: Friday, June 13, 2014, 02:11:12 PM »
I am concerned. R6 games for me were about coop gameplay, like terrorist hunt etc. This looks like it's exclusively adversarial. I hope this is just for the sake of the early demos and that the final product will have coop.

I probably spent more time in adversarial (especially in Raven Shield), but terrorist hunt was a great way to kick back with a friend or two and chat. Hopefully they include it. I feel like in any multiplayer action game, when playing against players the chatter seems to be about the match, while playing against AI lends itself more to chit chat and catching up with what friends have been up to.

Offline iPPi

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Re: Rainbow Six Siege
« Reply #5 on: Friday, June 13, 2014, 07:04:07 PM »
It looks good in theory, but getting people to work together as a random group of people is highly unlikely.

Offline Xessive

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Re: Rainbow Six Siege
« Reply #6 on: Saturday, June 14, 2014, 05:07:40 AM »
It looks good in theory, but getting people to work together as a random group of people is highly unlikely.
It depends on the community, which is still big a risk to take.

For example, in Insurgency (a game which I highly recommend), each team is made up of squads with designated roles and ranks. Each player has to play to that role, if one player screws around too much it can detriment the team but, even worse for that player, it puts him in high risk situations potentially forcing him to wait for the end of a round to respawn. There's some incentive to play "properly" (for lack of a better term). This especially important in Insurgency's coop mode.

Offline PyroMenace

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Re: Rainbow Six Siege
« Reply #7 on: Saturday, June 14, 2014, 06:25:33 AM »
It looks good in theory, but getting people to work together as a random group of people is highly unlikely.

Thats a pretty non-specific comment, considering how many team based multiplayer games there are (the BF games being my favorite).