Author Topic: Divinity 2 -- Update: DKS will get patched-up to Director's Cut for FREE  (Read 25899 times)

Offline MysterD

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Divinity 2 -- Update: DKS will get patched-up to Director's Cut for FREE
« on: Monday, December 04, 2006, 02:50:19 PM »
NEWEST -- 10-12-2012:
GOG -> Larian says Divinity 2: DKS will get patched-up to Director's Cut for FREE.
Sven Vincke's Blog -> "Hatching The Anthology" - about the troubles of getting the Divinity Anthology together.

OLDER:
Sven Vincke on financial matters w/ DKS Edition.
Larian says the DRM-FREE EXE will work w/ Steam version, too, if you want to apply it now.
The DRM Free EXE is coming to Steam officially, so it'll come an automatic update sometime next week, if you don't feel like applying the EXE yourself.

DRM Free EXE released for Divinity 2: DKS Edition.
Larian -> For owners of ED+FOV, here's the ED+FOV -> DKS Upgrade BETA Patch.
Divinity 2 Website -> Divinity 2: Dragon Knight Saga Edition DEMO Released.
Divinity 2 Website -> Divinity 2: Dragon Knight Saga Edition DEMO Released.
Larian Vault -> Divinity 2: DKS Edition and also Divinity 2: Flames of Vengeance are being sold on their LarianVault download service.
Steampowered -> Divinity 2: Dragon Knight Saga Edition coming to Steam in 21 hours.
Focus Youtube Channel -> Divinity 2: Dragon Knight Saga - TRAILER.
Divinity2-saga.com -> Official Divinity 2: Dragon Knight Saga website is open.
Factornews.com -> Divinity 2: DKS Screenies released.
Focus-Home.com -> New Divinity 2: Dragon Knight Saga screenshots.
Larian Forums -> DKS Box-Art.
Larian Forums -> Sven Vincke kicking around idea of ED Original+FOV owners could be patched-up later to DKS.
Larian Forums -> Sven Vincke on differences b/t Divinity II: Ego Draconis - Original and Remastered.
Larian Forums -> Sven Vincke of Larian's on FOV & speaks on the troubles of being in the gaming industry.
Larian Forums -> Sven Vincke on CDV (Divinity 2's USA publisher) going bankrupt.

Shacknews -> Re-released box coming called Divinity 2: The Dragon Knight Saga, containing Divinity 2: Ego Draconis - Remastered Edition + Flames of Vengeance expansion.

Larian Forums -> Here's details from Sven Vincke on how they plan to release....
1. Divinity 2: FOV expansion for the PC only
2. And also the re-release double-pack Divinity 2: The Dragon Knight Saga on the PC & X360.


Larian Forums -> Sven Vincke of Larian w/ an update on Divinity 2: Flames of Vengeance.

Flames of Vengeance (Expansion) - Official Website.
Larian Forums -> Flames of Vengeance (Expansion) - Official Forums.
« Last Edit: Friday, October 12, 2012, 05:13:06 PM by MysterD »

Offline Xessive

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Re: Divinity 2 Thread
« Reply #1 on: Monday, December 04, 2006, 03:05:45 PM »
Yeah, I recall seeing these shots a while back.. I was directly relating them to NWN2 before I bought it. DD2 is looking good though.

Offline MysterD

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Re: Divinity 2 Thread
« Reply #2 on: Monday, December 04, 2006, 03:07:49 PM »
Yeah, I recall seeing these shots a while back.. I was directly relating them to NWN2 before I bought it. DD2 is looking good though.

DD1 was very good.
Beyond Divinity is good, but it has StarForce! :(

I hope for Divinity 2, they don't use StarForce.

Offline Pugnate

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Re: Divinity 2 Thread
« Reply #3 on: Monday, December 04, 2006, 10:47:56 PM »
I think there is enough neg. publicity around Starforce that less games are using it.

Offline MysterD

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Re: Divinity 2 Thread
« Reply #4 on: Thursday, December 21, 2006, 03:08:02 PM »
Larian picks up Kynpase AI for their "next gen RPG"

Quote
Larian Studios has announced they have licenced Kynapse AI for their upcoming "next gen" RPG:

    Larian chooses Kynapse for next generation role playing game

    Paris/France, Oudenaarde/Belgium – December 21, 2006 – Kynogon, market leader in AI middleware solutions for the gaming and simulation industries, and Larian Studios, creators of the Divinity series of video games, announced today that Kynapse would be used as the AI solution for their new role-playing game.

    “It’s a next-generation game that demands cutting-edge technology. We are relying on multiple top-notch middleware solutions and Kynapse was smoothly integrated with all the other external technologies we are using. In addition, our requirements for AI in the game are very challenging. We have thousands of characters running on very large and extremely dynamic terrains. Kynapse was the natural choice for our AI needs.” Swen Vincke, Managing Director at Larian Studios, declared.



Offline MysterD

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Re: Divinity 2 Thread
« Reply #5 on: Monday, February 11, 2008, 04:24:12 PM »
VIDEO:
BRAND NEW Divinity 2 footage here.

Definitely worth checking out.

And, you can see some of the designers from Larian working on this thing and some behind the scenes stuff.
Unfortunately for us, this is not in English.


EDIT:
RPGWatch Do A Write-Up On This
From RPGWatch

Quote
A big thanks to Ragon der Magier for writing in to point out a thread on Larian's forum that informs of a TV broadcast from Belgium over the weekend about game development in the area and featuring studio head Swen Vincke and Lead Designer Farhang Namdar discussing their "next-gen" RPG project and the industry.

Fortunately, the video can be viewed from the show's website and although the report is in Flemish, you can see short sequences of a  graphically impressive Gothic-esque third-person RPG and Swen takes viewers on a quick tour of the studio.  They are quoted as saying the game is due in 2009 and some 120 people are currently working on the title, although a forum post from a developer clarifies that less than half that are in-house with the rest outsourced.


Offline MysterD

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Offline MysterD

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Re: Divinity 2 Thread
« Reply #7 on: Wednesday, August 06, 2008, 01:58:44 PM »
Tons of screenies at CVG.
Oh, and a little bit more info on the game, too.


Quote
Larian Studios has confirmed to CVG that the sequel to Divine Divinity will be released on Xbox 360 and PC sometime in Q2 2009.

The game, entitled Divinity 2 - Ego Draconis, will continue the Divinity saga where the previous game left off.

Players will start off as a young Dragon Slayer who will ultimately become a Dragon Lord.

From what we've seen, an in-depth story will be complemented by a multi-faceted quest structure that offers a number of potential solutions to each mission.

So for example, in one village we visited our Dragon Slayer discovered that the local blacksmith was having an affair with a married woman.

When the woman asked us to take a letter to the smithy, we could do as she instructed, read it, take it to her husband, destroy it, or blackmail either of them.

The decision had a number of consequences too. The blacksmith would raise or lower his prices based on the outcome, future quests would be opened or closed to us and we were promised that we'd encounter one or both of them later if they ended up leaving town.

Divinity fans will be happy to know that composer Kirill Pokrovsky will be returning to create the soundtrack for the new game. Fans of The Witcher might want to keep an eye on this one.

Offline Quemaqua

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Re: Divinity 2 Thread
« Reply #8 on: Wednesday, August 06, 2008, 05:20:33 PM »
I hope the game turns out.  The screens look decent, but it's a big step from what the first game was.  That game was surprising in its depth of character, though, visually and otherwise, so I hope this one turns out to be a surprise in motion as well.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Divinity 2 Thread
« Reply #9 on: Thursday, August 07, 2008, 04:26:04 PM »
Divine Divinity was surprisingly great. The really only thing I did not care for about the game (in its final patched-up version) was its audio voice-work was anywhere from awful to good. Most of the quests were straight-forward; but some had decisions to make in quests. Though, the world was open to the player completely. Oh, and the Inventory and Interface was as clean as they get. I think many of the more modern RPG's have learned from how this game does Interfaces.
 
Beyond Divinity was...well, I never finished it -- b/c many other games came along and I never get around to the point of finishing it. But what I played of it, it was good. And one thing I noticed, is that more of the quests here (when in comparison to Divine Divinity) had a choice of good or bad. Though, the gameworld itself was less open-ended than Divine, as it did not let you wander anywhere you choice. Beyond was split into "Acts."

Given what we've read about Divinity 2, it sounds it is going further w/ these quests than the last two. The 3D graphics look good; and hopefully, the game will look great and not be buggy upon release. And hopefully, like Divine Divinity, the world will be more open to the player than Beyond Divinity. Regardless, I'm expecting and hoping for another at least solid entry into the Divine series. Larian has yet to disappoint me when it comes to that regard.

Offline Quemaqua

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Re: Divinity 2 Thread
« Reply #10 on: Thursday, August 07, 2008, 05:56:25 PM »
I agree.  I think more people should really have played the original.  It was a damned fine game, despite the stupid title.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Divinity 2 Thread
« Reply #11 on: Thursday, August 07, 2008, 06:09:24 PM »
I agree.  I think more people should really have played the original.  It was a damned fine game, despite the stupid title.
The title is the last of my concerns, heh.
They still should've titled the first one Divinity.

And, yeah -- I'm definitely glad Divinity 2 was NOT called Divine Divinity 2.

Offline MysterD

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Re: Divinity 2 Thread
« Reply #12 on: Friday, August 08, 2008, 04:30:19 PM »
Official Press Release
Divinity 2's press release is up

Official Web Site
Official website for Divinity 2 is up.

Larian's Divinity 2 Forums
Divinity 2 forums are up, too

EDIT, Aug 23rd, 2008:
GC 2008 Screenies
A bunch of new screenies from RPGWatch
« Last Edit: Saturday, August 23, 2008, 06:29:27 AM by MysterD »

Offline MysterD

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Re: Divinity 2 Thread
« Reply #13 on: Monday, August 25, 2008, 08:12:38 PM »
IGN preview from GC 2008

Quote
GC 2008: Divinity 2: Ego Draconis First Look
There be dragons here.
by Erik Brudvig

August 23, 2008 - What happens when a dragon slayer is cursed with the ability to turn into a dragon himself? My guess is a rip in the time-space continuum and the end of the universe, but to find out what developers Larian Studios think you'll have to play Divinity 2: Ego Draconis when releases on Xbox 360 and PC in the second quarter of 2009. The action-RPG from the makers of Divine Divinity and Beyond Divinity are gearing up to release a game filled with fast-paced combat, high-flying dragons, and choices that have far-reaching consequences. We got our first look at the title in Germany at the annual Games Convention.

Ego Draconis begins with your main character being initiated into the role of a dragon slayer. There's a dire need for his kind since those pesky flying lizards are pure evil in this world and cause quite a commotion when they come around. This makes things interesting later in the game when a curse causes you to be able to switch back and forth between human and dragon forms. Aside from moral problems, this ability allows you to access new areas both by flying, and by going places where the opposite being isn't welcome.
That sounds like what NWN2: Mask had going on -- that you're cursed and embrace your new found power or not. In Mask's case, you can actually feed on souls, if you wish. In Divinity 2's case, you become cursed and can become a dragon.

In Beyond Divinity, you were tethered to a Dark Knight (an evil knight), by magic. As long as y'all were bound by the magic -- you die, he dies. He dies, you do. Also, there was often quests that were usually either evil or good -- you can decide, while the Dark Knight is often egging you on to do the "Evil" side. So, again, seems like Divinity 2 will be another Divinity with some sort of interesting game mechanic built around it by being cursed -- this time, the dragon slayer can later get cursed so he or she can turn into a dragon.

Quote
Like many role-playing games, Ego Draconis features a deep class and skill system, which you can pick and choose from to craft your character to your liking. Where it gets more interesting is in the dragon slayer's special skills. This character can read minds, something that will become quite important given the branching quests this game features. How you choose to complete quests can have long reaching rewards…or consequences.
Sounds very cool.

Goblin Quest Spoiler for Divinity 2
(click to show/hide)

Letter Delivery Quest Spoilers for Divinity 2
(click to show/hide)

Quote
We also got a look at some combat which is pretty much exactly how you'd expect it to play. It's all in the third-person with the dragon slayer capable of flips and rolls to get the jump on various monsters. With spiky armor, rolling through a bush looks rather painful, but this guy can take a few hits and keep chugging along. Along with simple sword swings and arrow shots, you can also do things like summons, charms, fire balls – the typical range of standard RPG special skills.

With almost a year left in development time, Ego Draconis already looks pretty good. The game still suffers from a few bugs and the animations could use some cleaning up, but the engine runs at a pretty steady state. There's plenty of time to put some polish on the game and ensure the whole game gets the effort the side quests have been given, which should make for quite an interesting game.

Offline MysterD

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Re: Divinity 2 Thread
« Reply #14 on: Tuesday, September 02, 2008, 02:29:45 PM »
Huge GameBanshee interview with Larian's Swen Vincke on Divinity 2

Quote
After years of silence, Larian Studios has finally given us the announcement we've been hoping for - a true Divinity sequel is in development. At this point, we really only know that we'll be returning to Rivellon as a Dragon Slayer who ironically becomes "cursed" with the ability to transform into a dragon. So, in order to further expand our Divinity 2 knowledge, we fired the following questions over to Larian's Swen Vincke:

GB: To start us off, tell us when development of a Divinity sequel actually began and how far along the game is right now. Have you recently hit any notable milestones?

Swen: We started preparing for Divinity 2 in 2004 and spent a couple of years on gathering ideas, setting up processes and trying out technology. The real development only started in late 2006 and full production has been going on since late summer 2007. Most of the assets of the game are now ready and we’re basically integrating everything for the moment.
Interesting.

****Divine Divinity (aka Divinity 1) and Beyond Divinity SPOILERS***
(click to show/hide)

Quote
GB: From what we understand, the protagonist is (or will be) stricken with a dragon morphing "curse". Will we begin the game with this curse or will we be afflicted during the game at some point? What advantages and disadvantages will such a curse carry with it?

Swen: It’ll happen during the game. The player starts out as a young dragon slayer initiate and will be going through the rites of becoming a real dragon slayer when the curse will strike. The advantage will be that the player will get the powers of a dragon knight and one of those powers is the ability to transform into a dragon. The major disadvantage will be that the player will be put high on the wanted list of his former friends.
I like the sound of the consequences system for using your dragon powers.

Quote
GB: Take us through the game's character creation system. How much customization will players have at their disposal while creating their character?

Swen: We’re still developing that system so it’s a bit too early to talk about it. One thing I can tell you already, the gender of your avatar determines the gender of your dragon.
Okay.

Quote
GB: How many skills, spells, and other abilities will we be able to gain access to as our character advances? Any particular skills or spells you can tell us about?

Swen: There’s quite a lot but again, I don’t want to pin down a definite number as we’re still adding/removing some. We’ll be talking about the skills in depth in the near future.

GB: What graphics engine is powering Divinity 2 and what perspective (isometric, first-person, etc.) will the game primarily be presented in?

Swen: Graphically the engine is a mix of homebrewn technology and the Gamebryo engine, but we also have PhysX, Kynapse and WWise middleware in there. The game is primarily played in third person view.
Ahhh, so NVidia card owners will be happy that the game supports PhysX.

Quote
GB: How is the game structured in terms of linearity? Are we free to explore and complete side quests at any time without worrying about the main quest?

Swen: In general you are free, though there are some events happening in the main story that at some point can close off some of the side quests. For instance, dragon slayer specific quests become obsolete when you become a dragon knight yourself.
Makes sense.

Quote
GB: Tell us a bit about the AI you've developed for the NPCs we'll interact with in Divinity 2. Do they move about the world on their own schedule? Will some, most, or all of the NPC dialogue be voiced?

Swen: The schedules of the NPCs are done in such a way that they serve the story. We have a fairly extensive system of choices and consequences in the story, and the schedules are such that they represent those consequences. As a result we’ve had to back off a bit on the classic schedule system but don’t worry, it’s still a living believable world with a lot of animation going on.

GB: What changes have you made to the dialogue system as opposed to what we saw in DD and BD? Will any of our skills or statistics influence which dialogue choices we're presented with?

Swen: Dialogs are presented in a cinematic way with all the graphical fluff you’d expect. The coolest thing I think is that we’ve added the option of mindreading in each dialog. This adds a unique twist to a lot of quests but you have to be willing to invest in it, and there are also negatives.
Okay.

Quote
GB: What can we expect from the game's quest system? Will there be multiple ways to complete each quest (such as combat and non-combat approaches)? How elaborate is the game's quest journal?

Swen: In general – there’s a lot of choice in the quests and we’ve tried to give all those choices cool consequences. When I say consequences, I mean that often entire different quest chains open up because of a choice you make. We’ve gone quite far in that. For example, there’s a quest where you have to throw out some drunkards from an inn. When you do that, an entire quest hub opens up as the people start coming back to the inn. Furthermore, depending on how you handled the quest, two very different quest chains open up too.
+1 for replay value.
Nice. Sounds like there's good reason to replay, by doing things of that kind of nature.

Quote
GB: Why did you ultimately decide to bring the game to the Xbox 360 in addition to the PC? Any chance the game will also be ported to the PlayStation 3?

Swen: A lot of our audience made the move from PC to Xbox 360 and we basically followed them. Regarding the PS3, there's no decision yet - we're currently focusing on PC and Xbox 360.
Cool.

Quote
GB: Will there be any differences between the PC and Xbox 360 versions of the game? What steps have you taken to ensure that the interface works well on both platforms?

Swen: The interfaces on PC & Xbox 360 are very different, because both systems are focusing on different control mechanisms (mouse and keyboard on PC, joypad on Xbox 360).
Oh, good.

I hope the PC version supports X360 gamepad, just in case I don't like the KB/mouse controls -- since this game is also being developed for the X360.

Quote
GB: Do you intend to release any free or fee-based downloadable content following the game's release? If so, what sort of post-release content do you foresee making available?

Swen: Nothing I can comment about at this time :).
Sounds like there's something cooking for DLC or an expansion, in the future...

Offline MysterD

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Re: Divinity 2 Thread
« Reply #15 on: Thursday, October 02, 2008, 03:32:03 PM »
GameSpot preview
Preview from Gamespot on this one

IGN preview
New preview on IGN on this game.
Namely, they talk about something in the game called The Battle Tower, which sounds pretty cool.


Quote
After running through the basics once more, we were given a look at the Battle Tower. This is a special building you'll gain access to roughly six hours into the game that will act as a home for your character. There you can do anything from storing valuables to upgrading your character. It's a place you'll be spending a lot of time at if you get hooked on Divinity 2.

The tower has a series of platforms for you to visit and take advantage of. Before you can, you'll have to recruit inhabitants. Each one you find has specific talents, so choosing one as your alchemist over another will reflect how you want to play. The first platform we saw is one where you can build a minion that can be summoned to fight alongside you in battle. By finding limbs, heads, and bodies (most often in boss fights) you'll be able to play a Frankenstein of sorts to piece together your monster.

There are other platforms where you'll find help that might be a bit more practical in the general course of gameplay. There's an enchanter who can... enchant things, an alchemist who can help you combine various ingredients you find in the world, and a trainer who can teach you new skills and improve others you already have. And, of course, you can upgrade your tower to improve both its appearance and the efficacy of the inhabitants as the game progresses.

Perhaps the coolest part of the tower is the group of inhabitants that can't directly improve your ability to survive. In the game you'll be able to find runners who you can send out on errands. Need an enchantment and don't want to seek it out yourself? Send out an errand boy. But watch out, these guys aren't indestructible. If you send them on a quest to find a high level item, they might not make it back in one piece. To improve their odds, you can equip them with your old armor or weapons, or even have special items made for them. It makes some of that old equipment you might be lugging around become useful once more.
« Last Edit: Saturday, October 04, 2008, 07:25:42 AM by MysterD »

Offline MysterD

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Re: Divinity 2 Thread
« Reply #16 on: Monday, December 01, 2008, 07:05:10 PM »

Offline MysterD

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Re: Divinity 2 Thread
« Reply #17 on: Tuesday, May 26, 2009, 01:41:21 PM »
Divinity 2: Collector's Edition revealed.
We don't know if the USA is getting one yet, but this is what the German CE looks like.


Quote
From RPGWatch
Divinity 2 - Collectors Edition
by Myrthos, 2009-05-26 22:23:33


A collectors edition of Divinity 2 for the PC is available as a pre-order, although it is only available in Germany at the moment, where it has the 24th of July listed as the release date.

The Collectors Edition comes in a box with an 18cm large dragon slayer holding a letteropener in disguise, a cloth map, the complete soundtrack, an A3 poster, a tattoo, the game and a booklet (on the image for some strange reason it has an Xbox 360 booklet with a PC DVD case but I assume that's an error).

Here's what it looks like.




Offline Quemaqua

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Re: Divinity 2 THREAD - Update: German Collector's Ed revealed (Reply 17)
« Reply #18 on: Tuesday, May 26, 2009, 05:20:34 PM »
Damn, that's pretty sexy.  I was thinking about reinstalling the original on the laptop, but then I made the mistake of reinstalling Morrowind instead.  2 hours of mod downloading later, and I completely lost track of time for an evening.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Divinity 2 THREAD - Update: German Collector's Ed revealed (Reply 17)
« Reply #19 on: Tuesday, May 26, 2009, 06:40:51 PM »
Damn, that's pretty sexy.  I was thinking about reinstalling the original on the laptop, but then I made the mistake of reinstalling Morrowind instead.  2 hours of mod downloading later, and I completely lost track of time for an evening.
As far as I'm concerned, reinstalling an Elder Scrolls game and downloading/installing mods galore is NOT a mistake. :P

I think (Divine) Divinity was quite underrated, myself. I really am looking forward to Divinity 2.

Yeah, I thought that Divinity 2 CE was pretty nice. Hope it makes its way to The States.

I really wish Sacred 2 got The CE here in the USA; it did in the UK/Europe.
I'm hoping Gogamer puts that Sacred 2 CE on sale much cheaper, sometime...like soon.

Offline MysterD

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Re: Divinity 2 THREAD - Update: German Collector's Ed revealed (Reply 17)
« Reply #20 on: Wednesday, May 27, 2009, 03:49:12 PM »
Voice-Acting Recordings for the English Version of Divinity 2 have been completed.

And they have highlighted some of the voice-actors that will be in this game.


Quote
Divinity II: Ego Draconis getting closer to completion – voice recordings finished
2009/05/12

Divinity II: Ego Draconis, the up-and-coming RPG highlight, is getting closer to completion. Recently, the extensive voice recordings for the English versions were finished and it was an epic task to match the game. Voice actors for over 400 game characters had to be cast, 100,000 words in nearly 10,000 takes have been recorded.

To breathe life into the characters of Divinity II’s epic fantasy story, only top-class professional artists were chosen. Many are part of popular TV series; others are wellknown voices from radio and television commercials for famous brands.

Zandalor, an old Mage, friend and counsellor of the player, talks with the voice of Bill Bingham.

The players will also get a short flashback with the Divine, the hero of the game’s predecessor. His ingame-voice belongs to Johnnie Lyne-Pirkis.

Jeff Rawle lends his sonorous tones to the Narrator in Divinity II. He has credits, stretching back to the 1970s, as an actor and writer for over 70 TV series and films – among them “Harry Potter and the Goblet of Fire”, where he played the role of Amos Diggory.

Josefina Gabrielle has voice-acted as the powerful Necromancer Sassan. She is known for playing Laurey Williams in the musical “Oklahoma!” (London Royal National Theatre).

Sally Wallis is Talana, the last of the mighty Dragon Knights in Rivellon.

Richard of Aleroth is a dodgy Captain in Divinity II: Ego Draconis, leading the player to interesting choices. He is voiced by Andy Mace.

Offline MysterD

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« Last Edit: Monday, June 08, 2009, 06:54:04 PM by MysterD »


Offline MysterD

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Re: Divinity 2 THREAD - Update: E3 09 Gameplay Vid from Gametrailers.com (Reply 21)
« Reply #23 on: Sunday, July 19, 2009, 06:24:16 AM »
For those who speak German and/or those who want to see Divinity 2: Ego Draconis footage...
20 minute preview from GameStar.


EDIT:
Actually, the Divin 2 preview goes on for like the first 11 minutes of this show.

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Re: Divinity 2 THREAD - Update: Gamestar review in German (Reply 24)
« Reply #25 on: Thursday, August 27, 2009, 03:56:42 PM »
Divinity 2 - Game Features Trailer.

This trailer shows off many of the numerous features in the game itself -- dragon mage character; storyline; mage tower; open-class system; inventory; multiple choices and decisions to make to finish quests; etc.

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Re: Divinity 2 THREAD - Update: Gamestar review in German (Reply 24)
« Reply #26 on: Tuesday, September 01, 2009, 04:17:36 PM »
Lar_Q of Larian Studios speaks on the next patch coming to Divinity 2.
Yes, the game is already out in some places outside of the USA, such as Germany.


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The patch is ready, has been going through testing for some time now and we're waiting for QA to release it. Should be any day now.

The list of improvements is quite impressive I think, and we'll be releasing an entire list when the patch is out. In a nutshell: lots of UI improvements, different difficulty levels, extra graphics settings to increase the quality (significantly) a bunch of graphic improvements (e.g. swimming, animation speeds,...), a high-res texture pack, a number of optimisations, and of course a number of bugfixes.

Update - Sept 9, 2009:
Lar_Q of Larian says the patch has been approved and will be released soon.
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Quick update for you: It's ready, it's gone through QA, and it's being prepped for release. That basically means that it's now with the digital distrubtion partners, and once they are ready, the patch can be released. My guess is late this week, or early next week.
« Last Edit: Wednesday, September 09, 2009, 04:38:22 PM by MysterD »

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« Last Edit: Monday, September 07, 2009, 07:26:07 AM by MysterD »

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Re: Divinity 2 - Update: CDV to publish in Dec 2009 in the USA; benchmark vids (R27)
« Reply #28 on: Saturday, September 12, 2009, 07:40:23 AM »
Patch 1.02 released for Divinity 2 - for the German VERSION ONLY.
760 MB download.
From Patches-Scrolls.de.


Now, here's some of the patch notes and talk about the patch going on from RPGWatch.
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The patch version 1.02 has just been released. It is available on the official Divinity 2 site, but don't bother going there any time soon, the server is extremely slow. You better wait a bit until the patch is available from other locations as well.
Larian studios frum member Phnx translated the German patch notes:

    * Sorting function for items in the inventory and in a few other menues implemented
    * Improvement of texture quality
    * More options in the graphic options menu
    * 3 new custom buttons for the aiming system
    * Crashes caused by the fading system fixed
    * Navigation-path improved for big creatures like trolls or demons
    * Performance for single core-processors improved and an extra option in the graphics options implemented
    * Problem with aiming of story-NPCs has been fixed
    * "Always running" when frequently using pause/running buttons has been fixed
    * Fading system has been improved

Thanks Leth and Alrik for letting us know.

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Re: Divinity 2 - Update: CDV to publish in Dec 2009 in the USA; benchmark vids (R27)
« Reply #29 on: Tuesday, October 06, 2009, 06:03:11 AM »
Podcast interview with Sven Vincke of Larian Studios.

They talk about:
-- Divinity 2
-- console gaming vs. PC gaming
-- Shift of RPG's in recent years compared to older years
-- Multiplayer mode cut out of Divinity 2 (8:57 into the podcast).
-- Beyond Divinity (14:57)
-- Divinity 2 -> Getting A Battle Tower and Sending "Runners" (slaves) out to work for you (17:25)
-- Divinity 2 -> Becoming A Dragon (19:03)
-- Divine Divinity: Remastered Edition (21:34).
« Last Edit: Tuesday, October 06, 2009, 06:59:00 AM by MysterD »

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Re: Divinity 2 - Update: Podcast interview w/ Sven Vincke of Larian (Reply 29)
« Reply #31 on: Saturday, November 07, 2009, 07:12:08 PM »
I just had a chance to try out Divinity II!

First impressions:
-Visually appealing.
-Animations are great. Character animations during dialogue are well done.
-Seems to have quite a few technical glitches.
-Framerate performance could be better.
-Interesting story.
-Interface is not bad but could do with some enhancement.

Overall, I was quite taken with it. It seems to have a lot of influence from Fable actually!

MyD, if you like Risen I think you'll really enjoy Divinity II since it's a bit more polished, though heavier on the system.

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Re: Divinity 2 - Update: Podcast interview w/ Sven Vincke of Larian (Reply 29)
« Reply #32 on: Saturday, November 07, 2009, 07:30:37 PM »
Sweet, X - I been really looking forward to Divinity 2 getting its USA release. :)
Hope it gets more patches behind it before it comes to the States.

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« Last Edit: Tuesday, November 24, 2009, 02:50:37 PM by MysterD »

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« Last Edit: Wednesday, November 25, 2009, 04:16:49 PM by MysterD »

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Re: Divinity 2 - Update: G4TV interview w/ Sven Vincke of Larian (Reply 33)
« Reply #35 on: Saturday, November 28, 2009, 08:32:49 AM »
RealGamer.Net review - PC version
8 (out of 10).

Challenging Game
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In Divinity II these skills can often prove to be invaluable, thanks to the rather unforgiving A.I which will test even the more seasoned RPG gamer. Enemies are your usual staple of RPG mainstays, Imp’s, Goblins, Bandits, the Undead and so on and all will do their up most to stop you in your tracks! Playing Divinity II you get the distinct impression that Larian Studios really wanted to test you as you’ll often find yourself outnumbered by enemies, which are often a couple of ranks higher than you. This means in Divinity 2 regular saves are a must, as death can lurk around every corner.

Story & Quests
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The story is driven forward with some good voice acting which can be quite comical at times, but also by some absolutely stunning cut-scenes which look like they’ve come straight from a CGI blockbuster movie. Quests are pretty original and instead of the simple retrieving of objects as in some roleplaying games.

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Re: Divinity 2 - Update: G4TV interview w/ Sven Vincke of Larian (Reply 33)
« Reply #36 on: Saturday, November 28, 2009, 10:29:08 AM »
I hate to interrupt the 16-post string of D, here, but I have to say this game looks pretty sexy.  I think I may  have to pick this one up.  Have they started patching the bugs?

天才的な閃きと平均以下のテクニックやな。 課長有野

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Re: Divinity 2 - Update: G4TV interview w/ Sven Vincke of Larian (Reply 33)
« Reply #37 on: Saturday, November 28, 2009, 10:43:47 AM »
I hate to interrupt the 16-post string of D, here,
LOL!
I think X interrupted me at around number 12 or 13, before I got another 3 or 4 in a row in....

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but I have to say this game looks pretty sexy.  I think I may  have to pick this one up.  Have they started patching the bugs?
Patch 1.02 is the newest version - which ships on the UK Version.
We'll probably see whatever the newest version is when CDV brings it to the USA on Jan 5th, 2010.

Worth noting - Patch 1.03 should be coming soon, actually.
They're working on it.

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Re: Divinity 2
« Reply #38 on: Saturday, January 09, 2010, 05:31:28 PM »
B grade from 1Up.
1Up really likes Divinity 2 for 360 and PC.


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Okay, I'm making light of it; in all fairness, flight and combat in dragon form are among Divinity II's biggest selling points, and add much to the game's fun factor. Of course, this cuts both ways: when you're flying around in the game's action-packed, dragon form sequences, combat is frenetic, multifaceted, and fun. When you're walking around in human form (which makes up a significant portion of the game), it's more: hit the attack button, hit the attack button, use a special move, hit the attack button, profit. Then rinse and repeat, until your hair has that shiny, Pantene glow.

But combat isn't the entire game: you'll spend plenty of time running around looking for hidden items, solving puzzles, bringing widget A to NPC B, and engaging in a buttload of dialogue. Surprisingly, Divinity II features damn good English voice acting (this is a game from Belgium), a competently written (if rather formulaic) story, and a really friggin' fantastic original score. Little things like these may seem insignificant when you read them in a review, but they help not only to draw you into Divinity II's game world, but also to get across a sense of quality craftsmanship that the game desperately needs for gamer cred.

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Re: Divinity 2 - Update: B grade from 1Up for 360 and PC
« Reply #39 on: Sunday, January 10, 2010, 11:06:53 AM »
6.5 from Gamespot for Divin 2 on PC and 360.
Kevin Van Ord was the reviewer for this one.


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Other quirks and flaws will also get in your way. Platforming sequences provide a nice change of pace, but floaty, inexact jumping make some of these sections more exasperating than enjoyable. If you pull a foe too far from its home area, it will regenerate its health and be all but invincible until it runs back to its starting location. In one dungeon, enemies regenerate indefinitely but (like many creatures summoned by your enemies) don't reward you with experience points, even though they can very certainly murder you.

And we ran into a number of bugs on multiple systems. Exiting the game may cause the process to hang and force you to use the Windows task manager to close the program, and never-ending loading screens might also lead to a similar shutdown. In one case, we got stuck in an inescapable conversation and therefore could not complete a side quest. Divinity II is clumsy, from its poorly designed minimap to the thin quest log. As a result, it feels as if it were designed from the top down, rather than from the ground up.


Divinity II may draw you in despite its foibles. Flying about as a dragon, summoning your custom-made beast to your side, messing around with enchantments and charms--these elements are thoughtfully designed and inventive enough to be entertaining. But the disappointing story, glitchy AI, and all sorts of minor frustrations bog it down. If you're a forgiving RPG fanatic, you may be able to overlook the faults and see this sequel for what it might have been. But great ideas don't always make a great game, and Divinity II isn't as slick and addictive as its predecessors, or as gripping and replayable as its modern competition.

Keep patching this game, Larian.