You should sell your $10 games for $5.
THERE, I FIXED YOUR FUCKING PROBLEM FOR YOU.
I absolutely get what he's saying and it's a shitty situation for smaller indie developers (but great for the rest of us), but he also seems to think that Phil Fish made a lot of money because he was an asshole. He didn't. He made a lot of money because FEZ was a great game that caught people's attention from the start. Before people knew who Phil Fish was, people knew about Fez. Less people, sure, but enough people to make FEZ sell 20,000 copies in the first day. No one is going to read this blog and go out and buy Revenge of the Titans. If anything, they'll google it, see that it's a mostly generic tower defense game and move on. No one is going to buy Titan Attacks because they saw this post - they'll google it and see it's a clone of Space Invaders Extreme. In both cases, they'll maybe pick it up on sale because it's worth about a dollar to them. There, that's the business model of your generic game making company.
*Note, I own Revenge of the Titans. It was worth about a dollar. I'm not saying that to be spiteful or because of this post, I'm saying that because I bought it in a bundle for about five dollars and played it for about 30 minutes. It had been out for years and I never heard of it. Supergiant games isn't making posts like this because Supergiant Games releases games that people get excited about.