Author Topic: Life is Strange  (Read 8657 times)


Offline MysterD

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Re: Life is Strange - episodic adventure game from DontNod (dev's of Remember Me)
« Reply #1 on: Wednesday, December 17, 2014, 05:17:18 PM »
ORIGINAL POST:

Life is Strange is an episodic adventure game coming from DontNod (the makers of Remember Me).
First episode (of five) coming in Early 2015.

Basically, it's about 2 girls in High School who are trying to find a fellow student that disappeared.
And one of the girls can rewind time.

"Reveal" Trailer
« Last Edit: Thursday, July 23, 2015, 07:22:16 AM by MysterD »

Offline idolminds

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Re: Life is Strange - episodic adventure game from DontNod (dev's of Remember Me)
« Reply #2 on: Wednesday, December 17, 2014, 08:31:51 PM »
Huh, that looks kind of cool.

Offline Xessive

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Re: Life is Strange - episodic adventure game from DontNod (dev's of Remember Me)
« Reply #3 on: Thursday, December 18, 2014, 06:17:23 AM »
Interesting. I'm trying not to be superficial about the visuals but I can't ignore the "helmet-hair" effect. All hair appears perfectly static.

I'm not expecting anything as complex as TressFX but this is odd coming from the team who developed Remember Me; Nilin's hair, while not especially great, was at least animated and reacted to physics and movement.

Anyway, superficial visual stuff aside, it looks somewhat intriguing. I have to say I was a bit turned off by the comment about similarity to Gone Home; which I consider more of an interactive art experience rather than a game. Not a particularly enjoyable experience either. I just hope Life is Strange is not so caught up in being pretentious.

Offline MysterD

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Re: Life is Strange - episodic adventure game from DontNod (dev's of Remember Me)
« Reply #4 on: Saturday, December 20, 2014, 02:50:58 PM »
Interesting. I'm trying not to be superficial about the visuals but I can't ignore the "helmet-hair" effect. All hair appears perfectly static.

I'm not expecting anything as complex as TressFX but this is odd coming from the team who developed Remember Me; Nilin's hair, while not especially great, was at least animated and reacted to physics and movement.
I also do wonder if they have less of a budget for this Life Is Strange w/ their publisher Square Enix, as opposed to what they had w/ Capcom for Remember Me).

Quote
Anyway, superficial visual stuff aside, it looks somewhat intriguing. I have to say I was a bit turned off by the comment about similarity to Gone Home; which I consider more of an interactive art experience rather than a game. Not a particularly enjoyable experience either. I just hope Life is Strange is not so caught up in being pretentious.
I really liked Gone Home - A LOT. I really loved the game-world and story.
I just don't think it deserves all the A-grade and close to perfect scores that it got. Its just...too short for its price-tag ($20), pretty much.

But, buying on discount or if you plan to replay it a lot - yes, any game you sink a lot of time could be worth whatever the price-tag is.

Offline Quemaqua

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Re: Life is Strange - episodic adventure game from DontNod (dev's of Remember Me)
« Reply #5 on: Saturday, December 20, 2014, 04:04:14 PM »
X is literally the first person I have ever heard say a negative word about Gone Home. I never really looked into it, but everyone seems to love it.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline gpw11

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Re: Life is Strange - episodic adventure game from DontNod (dev's of Remember Me)
« Reply #6 on: Wednesday, December 24, 2014, 07:41:13 PM »
I'm going to play the hell out of that.


Offline gpw11

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Re:
« Reply #8 on: Sunday, February 01, 2015, 04:52:22 AM »
Well, I bought it and have played through (I'm guessing here) most of the first episode.  It's actually really well done and seems intriguing.  This type of game is entirely dependent on the quality of the story and I can't really say much about that at this point, but I do like what's there and the mechanics are good - a step above Telltale's recent work.

Offline MysterD

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Re:
« Reply #9 on: Sunday, February 01, 2015, 05:10:45 AM »
Well, I bought it and have played through (I'm guessing here) most of the first episode.  It's actually really well done and seems intriguing.  This type of game is entirely dependent on the quality of the story and I can't really say much about that at this point, but I do like what's there and the mechanics are good - a step above Telltale's recent work.

I'm really looking forward to this Life Is Strange season - when it gets cheaper.

Speaking of Telltale - I'm in the midst of TWD Season 2 and so far, I think it's great. Not sure if it's as great and as fresh as the original TWD Season 1 felt, though.
But, S2 is still great so far, IMHO. I'm on Ep 4.

Offline MysterD

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Re: Life is Strange - episodic adventure game from DontNod (dev's of Remember Me)
« Reply #10 on: Tuesday, July 07, 2015, 04:12:30 PM »
Bought LiS Ep1 + Season Pass today.
That marks Steam-game #1,000 for me.


Offline gpw11

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Re: Life is Strange - episodic adventure game from DontNod (dev's of Remember Me)
« Reply #11 on: Tuesday, July 07, 2015, 05:49:54 PM »
Bought LiS Ep1 + Season Pass today.
That marks Steam-game #1,000 for me.



Does it tell you when you hit 1000 or did you just have a running count?

Offline MysterD

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Re: Life is Strange - episodic adventure game from DontNod (dev's of Remember Me)
« Reply #12 on: Tuesday, July 07, 2015, 06:09:24 PM »
Does it tell you when you hit 1000 or did you just have a running count?

On your Steam-profile page, on the right side it says how many games you have.

I also have The Game Collector set-up for my profile - which lists # of Steam-games, DLC's, Reviews, Wishlisted Games, Achievements, etc on your profile-page.
I been keeping an eye on my Steam-number, waiting for the big 1000.

Saw I was at 999, saw Life is Strange on sale, decided to make game #1000 something worthwhile. :)

Offline Quemaqua

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Re: Life is Strange - episodic adventure game from DontNod (dev's of Remember Me)
« Reply #13 on: Wednesday, July 08, 2015, 11:39:56 AM »
Not to be a downer here, but you do realize that there is absolutely no way you could ever in your life realistically play 1,000 games, right?

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Life is Strange - episodic adventure game from DontNod (dev's of Remember Me)
« Reply #14 on: Wednesday, July 08, 2015, 03:04:49 PM »
Not to be a downer here, but you do realize that there is absolutely no way you could ever in your life realistically play 1,000 games, right?

And I'm sure a ton of 'em, never will get to.

A lot of times, it goes like this - when I buy a bundle pack from BundleStars, Humble, IndieGala, whatever, wherever - I'm often taking it for certain particular game(s). The rest - I just add it to my Steam collection, if I don't own it yet. It's often cheaper to say buy the entire bundle from one of those sites than say buying the one game or few games separately that I really want.

Or, it might be not too much difference more b/t buying a bundle w/ 5 games than say buying the one game in there alone - and I might have an interest in something else + curiosity, so I buy the bundle.

Offline Quemaqua

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Re: Life is Strange - episodic adventure game from DontNod (dev's of Remember Me)
« Reply #15 on: Wednesday, July 08, 2015, 03:53:39 PM »
Oh yeah, totally. That's what the bulk of my Steam and Desura libraries are. I'm just nowhere near 1,000 games, and when I was thinking about it the other day, I realized I couldn't even play all the games I have even if I was highly motivated to do so and didn't have to work. But 1,000 ... that's an even taller order. haha

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Life is Strange - episodic adventure game from DontNod (dev's of Remember Me)
« Reply #16 on: Thursday, July 09, 2015, 05:13:08 AM »
Oh yeah, totally. That's what the bulk of my Steam and Desura libraries are. I'm just nowhere near 1,000 games, and when I was thinking about it the other day, I realized I couldn't even play all the games I have even if I was highly motivated to do so and didn't have to work. But 1,000 ... that's an even taller order. haha

Yeah - and I don't buy every bundle from IndieGala, HB, BundleStars, etc like some others do who have way over 1,000 Steam-games! LOL. I also don't buy strictly on Steam like some others do, also. I buy wherever + whenever - it really depends on the pricing deal, if I'll tolerate the DRM / game-client (if that version has it), or whatever.

My Steam-games ain't all of my PC games, either. It ain't even funny, but I have games scattered across so many services or digital stores - from retail boxing (old-school), Steam, GoG, Desura, GreenManGaming's Playfire / Capsule, EA Origin, UPLAY, Gamersgate, Microsoft G4WL, etc etc.

Offline gpw11

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Re: Life is Strange - episodic adventure game from DontNod (dev's of Remember Me)
« Reply #17 on: Friday, July 10, 2015, 12:28:56 AM »
I loved the first episode of Life is Strange, bought the season pass and haven't played any of the subsequent ones - let me know how it is, I should get back into it.

Offline MysterD

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Re: Life is Strange - episodic adventure game from DontNod (dev's of Remember Me)
« Reply #18 on: Monday, July 13, 2015, 06:10:00 AM »
I played Episode 1 yesterday in full. Took me about 3 hr 39 mins, according to Raptr. Yeah, I loved it.

The game does such a great job w/ its setting + characters, which reminds me quite a bit of Gone Home - but, this is in a much bigger scale (since Gone Home took place in a house in around 2-4 house, while One Episode of Life Is Strange takes place in multiple locations & one episode itself takes around 2-4 hours). While the graphics technically ain't anything special, I absolutely love the art-style + attention paid to details by littering areas w/ so many objects & things that Max (your playable lead female character) can interact with + that she comments on inside of her head (like many adventure game characters do, often to give the player hints on what to do, where to go, etc etc), as this stuff really sets the game-world + its story so well.

You can even read Max's journal, which looks like a Journal a High School journal/scrapbook from a high-school kid. This serves as the in-game Lore mechanic - this has background of some characters (and Max's thoughts on them). Also, the Journal contains the game's story so far, constantly updating when you make decisions and you can read how things are going so far, in the game. You not sure about your decisions? Go check out the journal and read what has happened. It'll clue you in - and do a good job of that, as well.

Puzzles ain't that hard, often seemingly quite logical - which probably (in a sense) is a good thing for its pacing, since you never feel like you get stuck. B/c of this, it can really keep the game going at its actual normal pace. Doesn't seem to be that many puzzles in Episode 1, either. Most of it seems to introduce & set into play the story + characters - and you will make quite a bit of decisions, based on this. And all of this is very well done + put together. The most important thing in this game really does seem to be the decisions you make, as they seem to shape the story + plot into certain directions based on what you decide.

Tackling real issues head-on that are issues for school these days, especially in high school...
(click to show/hide)
... yeah, this stuff sounds like something you'd see more so in a drama genre movie than in say your typical video game. It's refreshing as can be to have a game based on something like this, set in such a location that we normally don't see in video games.

So many storyline threads are set-up in Episode 1, but never really go too far b/c it's just one Episode in; still got 4 more to go. Seems like there were a bunch of decisions to make - and some of those really might really come into play later. Some already have, in Episode 2 - as I've made certain choices, that seem to be already possibly setting some things up, that wouldn't have happened if I went w/ another much different said choice or direction.

My only real complaint is this - sometimes, dialogue just seems, at times, kind of stilted or off. I don't know, but sometimes I feel characters say things that either a teenager wouldn't say (i.e. who says "Amaze-balls?" in this era?) or have dialogue that really sound like it's facilitating the plot more so than anything instead of actual real dialogue an actual character would say to another character.

So far, loved Episode 1 and I am currently loving Episode 2. I need to go play some more.

EDIT:
Just finished Episode 2.
With Ep1+2 done, got a total of 7 hr 32 mins, so far. Loving this game.
Yeah, this is really strong stuff.
« Last Edit: Monday, July 13, 2015, 07:21:33 AM by MysterD »

Offline MysterD

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Re: Life is Strange - episodic adventure game from DontNod (dev's of Remember Me)
« Reply #19 on: Tuesday, July 14, 2015, 10:16:01 AM »
Finished up Episode 3 today.

Goddamn, I love this game. So far, it's been overall great. And the way Episode 3 ends (for me) - just jaw-dropping.
To me, that feels like it could've been a Season Finale and set-up a S2, with the direction the game decides to go.
But, we still got 2 more episodes to see where this all goes!

Can't wait for Ep 4.

Offline MysterD

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Re: Life is Strange - episodic adventure game from DontNod (dev's of Remember Me)
« Reply #20 on: Thursday, July 23, 2015, 06:58:46 AM »

Offline MysterD

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Re: Life is Strange -> Update: Episode 4 coming July 28th; Ep 4 trailer released
« Reply #21 on: Tuesday, July 28, 2015, 05:35:06 PM »
So, Episode 4 was released yesterday. Late last night and part of this morning, I spent some approx. 4 hours with it, at least. After some interesting + jaw-dropping twists occured at the conclusion of Ep 3, I was very intrigued to see where Ep 4 would go.

Ep 4 is powerful, sad, heartbreaking, depressing & nothing short of shocking. I'm not sure how differently it would play out if I made some decisions differently, but many of these decisions hold a lot of weight to me. Very heavy stuff, to say the least. While one of the twists I did see coming (near the end), there was another that I absolutely did not see coming in my playthrough. Another great episode from DontNod, leaving me a jaw-dropping conclusion that can only make me anticipate Episode 5 with very high expectations.

Offline W7RE

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Re: Life is Strange
« Reply #22 on: Tuesday, August 18, 2015, 07:52:39 PM »
Is the main character's sexuality in this game chosen by the developers or the player? I've seen some talk about lesbian scenes and such, I'm just wondering if this is a result of player choice or not. I've got no issue with people and their sexuality, but some indie games almost seem like a platform for social/political agendas and get general praise for that despite having little substance as an actual game. (this other game, title is a spoiler:
(click to show/hide)
)

Anyway, just wondering if this is Mass Effect style choice options, or part of the story design.

Offline Cobra951

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Re: Life is Strange
« Reply #23 on: Tuesday, August 18, 2015, 09:36:08 PM »
Yes, the LGBT and race politics are very aggressive right now.  Games and game creators are targets for them.  If you see a game getting oddly slammed, investigate if its only real sin is not pandering to this push.  The Witcher 3 has gotten its share of bile from the enforced-diversity crowd.

Offline MysterD

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Re: Life is Strange
« Reply #24 on: Tuesday, August 18, 2015, 09:57:43 PM »
Is the main character's sexuality in this game chosen by the developers or the player? I've seen some talk about lesbian scenes and such, I'm just wondering if this is a result of player choice or not. I've got no issue with people and their sexuality, but some indie games almost seem like a platform for social/political agendas and get general praise for that despite having little substance as an actual game. (this other game, title is a spoiler:
(click to show/hide)
)

Anyway, just wondering if this is Mass Effect style choice options, or part of the story design.

(click to show/hide)


Offline W7RE

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Re: Life is Strange
« Reply #25 on: Tuesday, August 18, 2015, 10:52:10 PM »
Thanks for the info. I'm not sure I'm actually interested in this game regardless, but my brother saw it on sale and thought it looked interesting, but was worried it might end up similar to the game I listed in the spoiler in my previous post. When you've got tons of people complaining that the game is boring and pointless, then you have certain people praising it for being bold and different, it's easy to see that they're likely turning a blind eye to game design issues for the sake of praising something for having a gay character.

Offline MysterD

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Re: Life is Strange
« Reply #26 on: Wednesday, August 19, 2015, 05:12:01 AM »
Thanks for the info. I'm not sure I'm actually interested in this game regardless, but my brother saw it on sale and thought it looked interesting, but was worried it might end up similar to the game I listed in the spoiler in my previous post. When you've got tons of people complaining that the game is boring and pointless, then you have certain people praising it for being bold and different, it's easy to see that they're likely turning a blind eye to game design issues for the sake of praising something for having a gay character.

Life Is Strange - SPOILERS
(click to show/hide)


Gone Home - SPOILERS
(click to show/hide)
« Last Edit: Wednesday, August 19, 2015, 05:39:44 AM by MysterD »

Offline Xessive

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Re: Life is Strange
« Reply #27 on: Wednesday, August 19, 2015, 06:38:32 AM »
My main issue with
(click to show/hide)
was its apparent, and at times overbearing, push for a political agenda. Its flaws were pushed aside because it explored a gay backstory which is so progressive. I tend to reject any agenda that feels like it's being forced on me.

Other than that, it really had little to no substance. I deign to even call it a game because there's no playing involved. It's an interactive experience, much like a virtual gallery, with a story strewn about the environment for you to discover. That's not a bad thing but you gotta have alotta balls to come out and call it game.

Mass Effect and Dragon Age games explored sexuality but were never explicitly praised for it because there was so much more to the games.

What worried me about Life Is Strange was the consistent comparisons to Gone Home. My first reaction was "Aww shit.. The lame trend caught on. Fuck." But thankfully, Life Is Strange seems to have a lot more substance, story, gameplay, and reason to care.

Offline MysterD

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Re: Life is Strange
« Reply #28 on: Wednesday, August 19, 2015, 07:38:26 AM »
My main issue with
(click to show/hide)
was its apparent, and at times overbearing, push for a political agenda. Its flaws were pushed aside because it explored a gay backstory which is so progressive. I tend to reject any agenda that feels like it's being forced on me.

Other than that, it really had little to no substance. I deign to even call it a game because there's no playing involved. It's an interactive experience, much like a virtual gallery, with a story strewn about the environment for you to discover. That's not a bad thing but you gotta have alotta balls to come out and call it game.

Mass Effect and Dragon Age games explored sexuality but were never explicitly praised for it because there was so much more to the games.

What worried me about Life Is Strange was the consistent comparisons to Gone Home. My first reaction was "Aww shit.. The lame trend caught on. Fuck." But thankfully, Life Is Strange seems to have a lot more substance, story, gameplay, and reason to care.
Life is Strange - SPOILERS
(click to show/hide)

See, I had no real problem w/ Gone Home being an exploration thing + with its actual story. I just don't think it's anywhere as great as Life is Strange b/c I don't think Gone Home has much re-playability + its short. Life Is Strange is much longer even for one episode, nevermind multiple episodes. Plus, I think LiS on replays might go different directions at least on the actual journey, not sure on final outcomes. There's a lot more going on w/ Life Is Strange.

Offline W7RE

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Re: Life is Strange
« Reply #29 on: Wednesday, August 19, 2015, 01:19:00 PM »
Sounds like my brother might enjoy Life is Strange, where he didn't really care for Gone Home. I think his issue with Gone Home was less about the gameplay (or lack thereof), and more about him feeling the subject matter felt forced, and was the primary selling point of the game.

Offline MysterD

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Offline MysterD

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Re: Life is Strange
« Reply #31 on: Monday, October 19, 2015, 06:45:23 PM »
Life Is Strange - Episode 5 came out on Steam earlier tonight.

There's a trailer out for Ep 5, BTW.
DO NOT WATCH the trailer below unless you've played Eps 1-4 already.
Episode 5 Trailer.



Offline MysterD

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Re: Life is Strange -> Update: Episode 5 released.
« Reply #32 on: Tuesday, October 20, 2015, 07:37:34 AM »
I'll talk about Episode 5: Polarized, since I played through last night. Took me almost 3 hours to get through it.

As someone who loved Episodes 1-4, I just can't help but be somewhat disappointed with Episode 5. Most of Episode 5's journey was really good, though - but two major things in this game pretty much almost ruined this episode, so I can't help but have a very sour taste in my mouth, as they're both pretty much at the back portion of the Episode 5 to finish off this entire Season.

First up, there's an unnecessary and very annoying gameplay sequence in the game, which might've been cool if it was short - but it just goes on absolutely way too long to the point that it becomes quite drawn-out.

(click to show/hide)

Secondly - like most things in gaming, movies, books, etc - it just doesn't know how to end properly to any point of real actual closure. In fact, this might be the most disappointed that I've been with a game-ending since Mass Effect 3 (base-game). For a game like Life Is Strange that I felt truly gets so much right, it feels like things really fall apart in the last section of the episode...and for this Season, on that matter.

You make so many choices throughout the entire game (usually around a handful per episode here) - that even with the predictable end-choices at the end of the game, it doesn't offer up many choices at the end; which would be fine, if the ending I took had more actual meat to it and gave more closure. To make matters worse, the ending I took (which I'd guess is probably the canon-ending here, if they do decide to do another season here) just felt so done before in other games that really doesn't do much of anything different, new, or interesting than any other games, movies, or books that have touched on "these things".

(click to show/hide)

TL:DR - Basically play Life Is Strange for most of fantastic journey, but I'm betting you won't be happy with a few things from the last half-hour or so of Episode 5.

Offline MysterD

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