Steam informs me I have 48 hours in this already, and I'd say that's across about 2 incomplete playthroughs that I've done during various stages of development. Possibly 3, as I might have started and stopped a couple times when I first started playing. It's a liesurely 48 hours.
But yeah, this game is truly fantastic. It's deep without being overly complicated, it's difficult in an approachable way (it does require you to learn from mistakes and understand the game, but you're meant to suffer some deaths and setbacks as part of the core game loop), the art and sound design are fantastic, and the tactical game is inherently enjoyable. Every time I play, I get sucked into the loop.
So yeah, I highly recommend this. It's also being actively supported by the devs, who are really good at interfacing with the community. I've seen them at least twice drop into streams I've been watching, and they talk to people, run their own streams sometimes, and seem to have struck a good balance between listening to hardcore players and trying to keep an informed balance in the game systems. They've also talked a lot about how they plan to support the game, future free content additions, possible expansions ... this game has a great future ahead of it since it's already done well for itself.
Definitely check it out tomorrow! I plan to stream it a bit at some point soonish, so you guys would be welcome to drop by and get a sense of the game, or ask some questions about it. And there will be tons of people streaming it tomorrow I have no doubt. The game has found a good audience there since it's fairly tough and people love to have characters named after them and such.
I'm pretty eager to see the new stuff, even though I haven't exhausted the existing areas. One of the last content packs added a new class I haven't tried, and I think a couple new miniboss type enemies. Really excited at what the endgame is going to turn out to be. They're adding a New Game + mode as well, I believe.
EDIT -
Pretty spot-on review here. Explains the difficulty and the grind, but also how the game's strengths make up for those. I'd say "grind" is a relative term. This game is all about dungeon diving, so while progression can occasionally feel grindy if you're looking from that perspective, the entire game is pretty squarely focused on just getting back in there. It's how good that experience is that makes the game what it is. I'm usually very sensitive to repetition, and even after 50+ hours with the game, I still feel excited during each run.
Got a let's play going on YouTube, which starts here: