Author Topic: Rising Thunder  (Read 2229 times)

Offline idolminds

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Rising Thunder
« on: Friday, July 31, 2015, 05:31:47 PM »
Rising Thunder is an upcoming fighting game for PC, guess its going to kind of do the League of Legends style F2P model or something like that? I dunno. But its doing something different from typical fighting games. From PC Gamer:

Quote
“[Fighting games] are hard, and that’s not a bad thing—that’s a good thing—but they’re hard in kind of a dumb way,” says Killian. “The core elements of fighting games, like the moves that, when we’re designing games, we build everything around, like fireball, uppercut … that’s not the fancy shit. That’s the ground floor of competitiveness. When we’re building these games, we assume that players are all doing fireballs, uppercuts. There’s not some accommodation made on the design side to be like, ‘Oh, players will only succeed in doing this 20 percent of the time, or 50 percent.’

“You just assume people can do this, [but] put any fighting game kiosk out on a showfloor somewhere and watch people absolutely fail, all day, every day, to actually do the moves we’ve built the whole game around. So the core of the game, the basic elements of the game, are hidden behind an execution wall, and not like a little execution wall, either. To do it, not in the sense that ‘I have technically performed this move,’ but to do it without thinking about it, which is the way you need to be able to do it to really play—that’s like, for some people, a month, because they’re really talented. For most people, more like six months—between three and six months. And in some cases a year—or never—of playing them a lot, before you have the moves.”

So yes, simplified input so you can focus on positioning and timing and not destroying your analogue stick trying to get that fireball out. Sounds cool to me. I signed up for the alpha, which I got in to. Hooray! Wont run on my OS yet and considering its an online game who knows if I can even play it once I upgrade...

BUT! The important thing is they gave me 2 keys to give to friends that want to play. So if you want to give it a whirl just let me know here and I can pass one along.

Offline Xessive

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Re: Rising Thunder
« Reply #1 on: Friday, July 31, 2015, 11:24:47 PM »
Cool. Kinda makes me think of One Must Fall, like if it were ever brought into this decade.

Offline Quemaqua

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Re: Rising Thunder
« Reply #2 on: Friday, July 31, 2015, 11:36:51 PM »
You mean One Must Fall 2097. I loved that game. I wish something more had been done with it. I have a copy of Battlegrounds, but I never played it, and I don't suspect it was a particularly good game.

I watched the Quick Look of this and it looked pretty sweet, but I'm not really an alpha kind of dude most of the time. Either way, the character design is just phenomenal. So cool.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Xessive

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Re: Rising Thunder
« Reply #3 on: Friday, July 31, 2015, 11:49:00 PM »
You mean One Must Fall 2097. I loved that game. I wish something more had been done with it. I have a copy of Battlegrounds, but I never played it, and I don't suspect it was a particularly good game.

I watched the Quick Look of this and it looked pretty sweet, but I'm not really an alpha kind of dude most of the time. Either way, the character design is just phenomenal. So cool.
Yes! haha I think the original OMF was with humans but the sequel had the robots. OMF Battlegrounds was weird. It was no longer a fighting game, it had a 3rd person camera and you ran around an arena against one or two opponents.

Rising Thunder looks like an unintentional spiritual successor.