Author Topic: Splatoon  (Read 2682 times)

Offline K-man

  • Post-aholic
  • *****
  • Posts: 2,967
  • HOW'S IT FEEEEEL IDOL
Splatoon
« on: Wednesday, October 14, 2015, 09:55:23 AM »
Due to the responses I had in the Wii U roll call thread (where more of you elected to point out that you did NOT own a Wii U and why), I realize the console isn't exactly popular here.  I get it, whatever.  I don't want to talk about why you don't have a Wii U in this thread.  If you're thinking of posting about why you will never purchase a Wii U, please hit the back button.

I'm here to talk about Splatoon.

You read the game premise.  It doesn't sound very fun.  In fact it sounds downright childish and boring.  Willa's 3.5 years old and has taken an interest in playing video games with me.  We've been spending time on Mario Maker.  It's gotten to the point to where any time there's a controller in my hand she's watching me play.  That officially relegates my Bloodborning/Dark Souling/Metal Gearing to post-bedtime hours.  So I've begun to pay more attention to both my existing Wii U catalog and what else is out there.  Fortunately I have a friend in a similar circumstance with a child just a little older.  He had a copy of Splatoon he didn't mind me borrowing.  It's on sale this week at Best Buy/Amazon and I didn't want to buy blindly.  I honestly popped it in expecting to hate it.

I didn't.  In fact I had a blast with it.  Quick games, no voice communication to get in the way, just pure unabashed joy.  Matches are quick, only lasting 3 minutes or so.  Your main objective is to use your "weapon" to coat as much of the map in your color ink as possible.  Your weapons can also be used to eliminate the other player temporarily but this is not the focus.  YOu are not judged on your kills, your team wins and loses solely on having a greater percentage of map coverage than the other team. There are different weapon types (and thus, coverage types) and gear that will alter stats and such.  So there's a little depth to character builds.  However I was more than able to hold my own in the non-ranked games with the default build out.  The premise is simple enough to where you can follow your nose as far as "strategy" goes without having to resort to voice chat.  No real methods of communication, to me, are a plus because we all know how that goes with competititve shooters.  It's just nice to jump in, play a couple games, and jump out.  There's a single player portion to the game, but from what I can tell it serves as little more than training for entering the online arena.  Three amiibo were released for the game.  Boy, Girl, and Squid.  Boy and Girl are available standalone, but Squid is only available in the 3-pack which is especially difficult to get ahold of right now.  But they serve to not only unlock gear, but unlock 15 challenge levels each, making their value to the game significant.  Their current scarcity makes that unfortunate.

The only knock I really have at this point is the matchmaking.  Some barebones methods of playing with friends made it into an August patch, but it still seems more difficult than it needs to be to play with friends.  I haven't tried to pair up with a friend yet so some of that may be unfounded.  Also, while initial matchmaking seems to go quickly, if you hang around in a lobby post-match waiting for the next one, it is a toss up as to whether the empty spaces will populate automatically or if you'll be waiting 2-3 minutes for the lobby to fill.  The latest solid sales figures say the game has sold 1.62 million worldwide as of July, and judging by usernames it's obvious I'm being paired with worldwide players, So I don't suspect this is a matter of not having enough people playing the game at any given time.

After playing for a few hours it was a no-brainer.  I purchased a copy yesterday, and figure it'll be in steady rotation for months to come.

Offline gpw11

  • Gold Member
  • *
  • Posts: 7,182
Re: Splatoon
« Reply #1 on: Wednesday, October 14, 2015, 10:46:43 AM »
Has all the content unlocked by now?  I thought that their timed release for game modes, etc was kind of an interesting idea.

Offline K-man

  • Post-aholic
  • *****
  • Posts: 2,967
  • HOW'S IT FEEEEEL IDOL
Re: Splatoon
« Reply #2 on: Wednesday, October 14, 2015, 01:31:29 PM »
Not 100% sure what has rolled out and what hasn't.  This game wasn't even on my radar until this past week.  I do know there was a rather large August update which added functionality to matchmaking.

If I understand correctly though, the online play essentially limits you to a small selection of maps per day.  I'm OK with that.  I assume it will open up more as content gets added.

Offline K-man

  • Post-aholic
  • *****
  • Posts: 2,967
  • HOW'S IT FEEEEEL IDOL
Re: Splatoon
« Reply #3 on: Monday, October 19, 2015, 08:33:22 AM »
I have played this game daily since I purchased it.  The novelty has not worn off yet.  I've been making my way through the single player portion as well.  It's very much its own game, and plays a bit differently than the multiplayer portion.  It's less a shooter and much more an puzzle platformer.  Really cool and doesn't feel tacked on in the slightest.

Definitely going to be playing this for a while.

Offline Quemaqua

  • 古い塩
  • Administrator
  • Forum god
  • *
  • Posts: 16,498
  • パンダは触るな。
    • Bookruptcy
Re: Splatoon
« Reply #4 on: Tuesday, October 20, 2015, 12:07:28 AM »
Been watching this:


Gotta say, game does look really damn fun. It would definitely be on my must-buy list if I had a Wii U.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline K-man

  • Post-aholic
  • *****
  • Posts: 2,967
  • HOW'S IT FEEEEEL IDOL
Re: Splatoon
« Reply #5 on: Tuesday, October 20, 2015, 09:14:48 AM »
You can levy a ton of criticism at Nintendo for many things.  Somehow they have not forgotten how to make a fun game. 

Offline K-man

  • Post-aholic
  • *****
  • Posts: 2,967
  • HOW'S IT FEEEEEL IDOL
Re: Splatoon
« Reply #6 on: Wednesday, October 21, 2015, 07:35:16 AM »
I finished out the single player portion of the game last night.  Each stage has a collectible to find and I want to go back through and find those.  Each of the amiibo associated with the game unlocks 20 challenge levels and extra gear for completing them.  I haven't attempted those yet.

For a game that's built to be multiplayer-centric, they sure did a bang up job on the single player portion.  It doesn't feel like "training" or anything like that.  It is almost its own game.  There's not enough there to warrant purchasing it if you're not interested in multiplayer (or, in idol's case, just can't play).  But it's much more than just a diversion.