See, that's the other thing - this game is in 3rd person (also like GR: Future Soldier). This isn't a FPS (GRAW1+2 PC versions were FPS). For me, GR always felt like a tactical FPS to me.
Though, it's cool there's an Ironsights button for the KB/mouse (to switch in 1st person when you want to aim) and that there's also an Option in the Menus for when you do a regular Aim it goes right automatically into Ironsights. Personally, eh - if I want Ironsights to jump into 1st person on the aim, I'll hit that button myself. More hot-keys + options, the better.
I am glad that on Normal difficulty, you basically take a hit or 2 or 3, you're toast. In that regards, it feels like a GR game to me. But w/ the huge open-world, vehicles, and other things - it feels like it's trying to be more than a GR game here. It really doesn't feel like it excels at anything here, either - it just feels like a mash-up of a bunch of different games altogether. Main missions don't feel like they're anything that special, either - feels like just another mission, for the most part.
Physics + handling on the cars here suck. Too loose, whether KB/mouse (even worse) or controller (better option, make sure this is enabled). They should tighten this up a bit.
Performance is all over the place, though. At 1440p w/ some Medium + some High settings on my i7 950 Bloomfield + GTX 970, I had to use an in-game 40FPS cap to get it stable. More games should have multiple options for in-game FPS caps like this game does (i.e. in-game caps allowed at every 10 FPS intervals: 30 FPS, 40FPS, 50FPS, 60FPS, etc) and Dishonored 2 (options in-game for 30FPS, 45 FPS cap, 60FPS cap, etc). Otherwise, with a 60FPS in-game cap, GR Wildlands was b/t 35-60FPS with drops + rises like crazy.
It's ambitious as hell w/ so many different elements here, but it doesn't feel like it's a master of any of them.
Still, it's solid. Will definitely get it, when it drops in price.